[SPRITES] Spriting Carnival!!

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Scuba Steve
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Re: [SPRITES] Spriting Carnival!!

Post by Scuba Steve »

Quick, sloppy edit.
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Nash
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Nash »

That's a good start! Shading needs to be smoother though. Maybe someone else can add those back in...
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scalliano
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Re: [SPRITES] Spriting Carnival!!

Post by scalliano »

Ninja'd by Steve, but here's my also-quick-and-sloppy edit.
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TheBadHustlex
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Re: [SPRITES] Spriting Carnival!!

Post by TheBadHustlex »

How did you do that, exactly...? I guess something with palettes, right?
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Scuba Steve wrote:Quick, sloppy edit.
welcome back, good scuba sir.
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scalliano
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Re: [SPRITES] Spriting Carnival!!

Post by scalliano »

TheBadHustlex wrote:How did you do that, exactly...? I guess something with palettes, right?
Monochrome colorization over the whole image, getting it as close to Doom's flesh tones as my naked eye could manage, before applying Doom's palette to the image, touching up the areas that were a bit too orange and adding the original coloured shells and dynamite back in.
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TheRailgunner
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Re: [SPRITES] Spriting Carnival!!

Post by TheRailgunner »

Image

Prototype magazine.
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Athel
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Re: [SPRITES] Spriting Carnival!!

Post by Athel »

Scuba Steve wrote:Quick, sloppy edit.
The legend is here! Its not a bad edit, though.
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Carbine Dioxide
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Re: [SPRITES] Spriting Carnival!!

Post by Carbine Dioxide »

Slax wrote:
Carbine Dioxide wrote:What are you talking about, Captain J? Your BAR is great!

I think I am done with it for now, but I might add a few things like firing frames and some sorta mid air pick up frame. Credits to Haze Bandicoot, Rail Gunner, Doom Nukem, Captain J, and Malboro Mike.
Sights don't make a lick of sense. You'd be peeping down at the barrel.
I can't gun, and I thought it looked cool. Is this better?

Added some more pickup stuff. I think I might try to texturize Malboro Mike's mag a little.
Spoiler:
Also, Rail Gunner, when you're done with the mag for that BAR, can you take it out of the gun and draw the rest of it?
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

PMM-X1.PNG
not so satisfying, but it uses magnet as an ammunition, so i liked it little bit. i mean, the original model.

original by good ol' glorious 586 Studios.

EDIT: oh, and btw, i'm looking for fine help to make that white magnetic magazine fits with gun's magazine chamber.
and that's how i posted about this topic at the request thread, too.
Last edited by Captain J on Sun Feb 08, 2015 11:55 am, edited 1 time in total.
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Slax
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Re: [SPRITES] Spriting Carnival!!

Post by Slax »

Front sight still looks a bit low, Carbine. Dunno, might just be the POV making it look funky. Imagine aiming the thing... or whip up a quick ADS mockup sprite. Feels like you'd be looking down still.
Short barrel's a nice touch. Aw yeah.

Blerp.
Image Image Image Image Image
Quick edit. Lots of ugly pixels.
Last edited by Slax on Sun Feb 08, 2015 11:57 am, edited 1 time in total.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

good green looks, i thought this gun's color was pretty boring also same as usual guns.
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Carbine Dioxide
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Re: [SPRITES] Spriting Carnival!!

Post by Carbine Dioxide »

Whipped and ADS up. Credits to Duke Nukem and Rail Gunner.
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scalliano
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Re: [SPRITES] Spriting Carnival!!

Post by scalliano »

Have some alt ammo for the shotgun.
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TheBadHustlex
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Re: [SPRITES] Spriting Carnival!!

Post by TheBadHustlex »

scalliano wrote:
TheBadHustlex wrote:How did you do that, exactly...? I guess something with palettes, right?
Monochrome colorization over the whole image, getting it as close to Doom's flesh tones as my naked eye could manage, before applying Doom's palette to the image, touching up the areas that were a bit too orange and adding the original coloured shells and dynamite back in.
Huh. Simpler then I thought.
Anyway, I'm looking forward to what you're gonna do with them.
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