Aliens: The Ultimate Doom
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- FreddBoy
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- Location: Wales. You know, where the men are men, and the sheep are scared.
Re: ALIENS:The Ultimate Doom (TC)
Nice! That's looking really good Contra, can't wait to see the full beastiary!
- Kontra Kommando
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- Location: LV-426
Re: ALIENS:The Ultimate Doom (TC)
That will certainly be a while from now. But lately, I've been more inspired to work on the high-res sprites. If I keep up the momentum I will hopefully have it finished by the end of this month. Furthermore, I will create the Warrior soon after, since it will just require modifications to the Drone sprite sheet. An idea had dawned on me; I could make a rudimentary BETA for Aliens: The Ultimate Doom with high resolution sprites. The only initial enemies will be the Drone and the Warrior, as well as a high-res egg and hugger that I would need to create as well.FreddBoy wrote:Nice! That's looking really good Contra, can't wait to see the full beastiary!
Over time, i could introduce the other enemies to catch up with the standard resolution mod. But I will start with those 3 high-res enemies in the first BETA.
- Jake Crusher
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- Location: Who gives a beep from where I am? :)
Re: ALIENS:The Ultimate Doom (TC)
Sorry for bothering you about the music again, but...
...today, while playing 7.3 beta, I noticed that music from Alien 3: The Gun (Stage 1, which is on the board of the Sulaco) sounds a bit different, than in the game itself. And I decided to check game's OST. Turns out that I was right. Some instruments are missing.
I was able to get the same music track, that sounds a bit different compared to what we can hear now.
You can hear it here - http://rghost.ru/6P8mD5tqB
(to download it, press "скачать" (grey button).
...today, while playing 7.3 beta, I noticed that music from Alien 3: The Gun (Stage 1, which is on the board of the Sulaco) sounds a bit different, than in the game itself. And I decided to check game's OST. Turns out that I was right. Some instruments are missing.
I was able to get the same music track, that sounds a bit different compared to what we can hear now.
You can hear it here - http://rghost.ru/6P8mD5tqB
(to download it, press "скачать" (grey button).
- Kontra Kommando
- Posts: 973
- Joined: Mon Jan 20, 2014 6:46 pm
- Location: LV-426
Re: ALIENS:The Ultimate Doom (TC)
Thanks dude, I will include that in the next update.Jake Crusher wrote:Sorry for bothering you about the music again, but...
...today, while playing 7.3 beta, I noticed that music from Alien 3: The Gun (Stage 1, which is on the board of the Sulaco) sounds a bit different, than in the game itself. And I decided to check game's OST. Turns out that I was right. Some instruments are missing.
I was able to get the same music track, that sounds a bit different compared to what we can hear now.
You can hear it here - http://rghost.ru/6P8mD5tqB
(to download it, press "скачать" (grey button).
- Kontra Kommando
- Posts: 973
- Joined: Mon Jan 20, 2014 6:46 pm
- Location: LV-426
Re: ALIENS:The Ultimate Doom (TC)
via Imgflip GIF MakerHere is a GIF of the progress I've made thus far on the sprite sheet for the High-Resolution Xenomorph Drone.
Last edited by Kontra Kommando on Sat Feb 14, 2015 8:58 am, edited 4 times in total.
- Devianteist
- Posts: 945
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- Location: Creating a SPACE HULK conversion!
- Contact:
Re: ALIENS:The Ultimate Doom (TC)
Thanks going to look uber scary in-game. o.o
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Endless123
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Re: ALIENS:The Ultimate Doom (TC)
Looking good. One question thought, will you make it dual-stance (biped and quad)? If so it would look even more scary if the tail is up while in quad stance like a scorpion ready to hit its pray with a deadly blow 
- Kontra Kommando
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- Location: LV-426
Re: ALIENS:The Ultimate Doom (TC)
Initially, I will make the bi-pedal version, and expand from there. I do want to make the quad sprites too.Endless123 wrote:Looking good. One question thought, will you make it dual-stance (biped and quad)? If so it would look even more scary if the tail is up while in quad stance like a scorpion ready to hit its pray with a deadly blow
For these xeno's i'm going to omit the acid range attack, and give all of them jumping melee attacks. I also want to give them regular melee attacks that they will interchange with. Moreover, I actually want to switch the blood back to the gold-ish color that Justin Fisher used. I will implement blood decals sgt mark created for his wad he had sent for me to utilize, AVPVT.
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Endless123
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- Joined: Wed Aug 28, 2013 1:36 pm
Re: ALIENS:The Ultimate Doom (TC)
Are you planning to make them(the xeno) attack with their tail as well as their melee attacks like in the movies? it could add an extra element of surprise for the player.
- Kontra Kommando
- Posts: 973
- Joined: Mon Jan 20, 2014 6:46 pm
- Location: LV-426
Re: ALIENS:The Ultimate Doom (TC)
Yep, I will definitely have the tail utilized as a weapon.
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Endless123
- Posts: 1560
- Joined: Wed Aug 28, 2013 1:36 pm
Re: ALIENS:The Ultimate Doom (TC)
Great
I can't wait to see it in action
I can't wait to see it in action
- Kontra Kommando
- Posts: 973
- Joined: Mon Jan 20, 2014 6:46 pm
- Location: LV-426
Re: ALIENS:The Ultimate Doom (TC)
via Imgflip GIF MakerI have doubled the amount frames, now the animation looks much smoother. The sprites will look a lot better in game; the gif is of reduced quality.
EDIT: Below is how the will appear in game, with all of the graphics settings turned on. [fyi no I'm not re-introducing the doom pistol; this was a test wad with just the xeno sprites]. Also, I fixed that clipping of the foot through the floor.

For contrast, here's the older sprites.

Last edited by Kontra Kommando on Sun Feb 15, 2015 4:11 am, edited 1 time in total.
- Devianteist
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Re: ALIENS:The Ultimate Doom (TC)
While the new sprites look absolutely fantastic, I can't help but feel fond of the originals.
Re: ALIENS:The Ultimate Doom (TC)
Yeah, I hope the HD ones don't stand out too much against the levels they're in.
- FreddBoy
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- Joined: Sat Apr 19, 2014 7:00 am
- Location: Wales. You know, where the men are men, and the sheep are scared.
Re: ALIENS:The Ultimate Doom (TC)
Which is EXACTLY how it was in the films. The Xenomorphs biggest advantage is stealth and suprise. Their bodies blend into darkness and pipework seamlessly, waiting for you to blunder in and just gut you in 3.48 seconds.-Ghost- wrote:Yeah, I hope the HD ones don't stand out too much against the levels they're in.