Wow, gave the squareware version a go yesterday and got up to level 8... this is a true piece of art!
I love the simple yet effective art style, the cheesy puns and of course the voice acting
Map-design is top notch as well and a lot of fun most of the time, my favorite maps so far are the canyon (third one IIRC) and Geometropolis.
Also really digging the monster-design and their sounds... The Cylonder must be my favorite with the Jetpack-jerk as a close second. The latter one is just so hilarious, I had a hard time not falling off my chair laughing when I first heard it
One thing that slightly botheres me is that all those gooey bits of killed enemies disappear after a short time... I guess this was done because of performance, but IMO it would be so much more statisfying to able to take a look at the mess you just produced without having to hurry. I think at the very least the helmets of the Cannon-jerks should stay.
Some other minor nitpicks:
- something about the quad-shotgun seems strange; shouldn't the small aiming-thing (can't remember what it is called ATM) that pops out on the end of the barrel point left/right according to the position of the barrel. Right now they always point up and that doesn't seem right to me
- all of the basic shape actors, including Square himself, look a little too broad in their 2/8 and 4/6 angles IMO. Just freeze the game and circle around one of those and you'll notice that the difference between the front/back frame and the ones I mentioned above is only very subtle, while the difference between the 2/8 (4/6) frames to the side view (3/7) is huge
-Cows... heh am I missing something? Maybe some kind of internal joke? I'm not really complaining, just wondering why they are found in almost every map
Keep it up, can't wait to see what else is coming