Checksum
- Galaxy_Stranger
- Posts: 1326
- Joined: Sat Aug 16, 2003 11:42 pm
- Location: Shropshire
- Contact:
Checksum
Let's say you've created a .wad and you've got everything setup correctly and you're using custom midi tracks that are scripted for level music and other events.
Then, let's say you create a separate .wad that contains replacement .ogg's with the same file names to replace the midi music. If you're playing with other people and they don't include the extra music wad that contains the .ogg files, will you get a checksum error?
Then, let's say you create a separate .wad that contains replacement .ogg's with the same file names to replace the midi music. If you're playing with other people and they don't include the extra music wad that contains the .ogg files, will you get a checksum error?
- Galaxy_Stranger
- Posts: 1326
- Joined: Sat Aug 16, 2003 11:42 pm
- Location: Shropshire
- Contact:
Galaxy_Stranger wrote:Checksums are when the files don't match up for one reason or another. it's not specific to Skulltag or ZDaemon.
Looks like you found the answer yourself.Galaxy_Stranger wrote:Then, let's say you create a separate .wad that contains replacement .ogg's with the same file names to replace the midi music.
If you load an *extra* WAD that *only* has new music, then netplay won't be affected (I used to do this many times with vanilla DOOM).
If you load the same wad but with different music, netplay shouldn't be affected, but I'm not certain.
- Galaxy_Stranger
- Posts: 1326
- Joined: Sat Aug 16, 2003 11:42 pm
- Location: Shropshire
- Contact:
- Tormentor667
- Posts: 13556
- Joined: Wed Jul 16, 2003 3:52 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Germany
- Contact:
I don't think so, because then you could load up an altered wad with an altered colorpalette (for better vision) and this would be cheatingMr. Tee wrote:Well, as I said above, if you load an extra wad with just music it's OK!
And, you could even use IDMUS in netgames to change the music without messing anything up.