Lava Grunt wrote:Great stuff! Not sure how the Satyr's react exactly, but I think it's every time they flinch they leap? And if I'm not mistaken, allows them to leap even when they're being stunned by the stun knife. If that is how I remember, that should probably be changed.
Starting out in a level that had tons and tons of pinkies (which, obviously, are now satyrs) and a handful of imps left me with quite a substantial amount of 9mm and .22. A bit further in and my .22 was maxed, maybe tone down the amounts a tad?
Lastly, some sprites (mostly casings) sink into the ground quite a bit even with sprite clipping adjustment set to always, though this is a (G)ZDoom problem rather than your mod. Nice job though, gives a solid feel or survival horror.
1.) On normal painstate there's a chance of them charging you, although the stun-knife thing will be looked at.
2.) I've sorta fixed the ammo issue in the current version I have.
3.) thanks.
Speaking of current versions, here's said version:
https://copy.com/b3bTzSm7K42YYgfc
I don't remember what's changed because it's been a long while since I've cracked it open via slade, and circumstances involving body issues and other things have made my desire to work on it rather low, but I do know I've sorted out at least the ammo and minigun issues people have brought up.