Well that's your problem right there. Doesn't have anything to do with this file. I googled "wdi_exmappack_2a.pk3" and downloaded it to have a look. You sure that map pack is for zdoom/gzdoom? I only found mention of it for Zandronum. Loaded it wit completely unmodded gzdoom and got the same error.cem26 wrote:am getting this:
Script error 'wdi_exmappack_2a.pk3:exdec/slendered.txt' line 106: Invalid state parameter a_weaponready
[Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2016)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
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Re: [Release] Brutal Doom Voxel Patch 1.0
Re: [Release] Brutal Doom Voxel Patch 1.0
Thx i will try it.
Re: [Release] Brutal Doom Voxel Patch 1.0
NOW AM GETTING THIS shi-
Execution could not continue
2 erros while parsing DECORATE scripts
Execution could not continue
2 erros while parsing DECORATE scripts
- phantombeta
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Re: [Release] Brutal Doom Voxel Patch 1.0
"a_weaponready"
I believe that mod might be broken. A_WeaponReady is a function that exists in both Zandronum and GZDoom.
It's a function that has been in ZDoom for a LONG time. (Since modern DECORATE was created, I think)
Either it's being called from the wrong place or it's being called from a non-weapon actor. (Only actors that inherit from Weapon can call this function)
I believe that mod might be broken. A_WeaponReady is a function that exists in both Zandronum and GZDoom.
It's a function that has been in ZDoom for a LONG time. (Since modern DECORATE was created, I think)
Either it's being called from the wrong place or it's being called from a non-weapon actor. (Only actors that inherit from Weapon can call this function)
Re: [Release] Brutal Doom Voxel Patch 1.0
i cant change it? okay i will not play this map with voxel wad and am getting this now:
Execution could not continue
2 erros while parsing DECORATE scripts
Execution could not continue
2 erros while parsing DECORATE scripts
- wildweasel
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Re: [Release] Brutal Doom Voxel Patch 1.0
Okay, can you tell us:
- EVERYTHING you are loading.
- What exact version of ZDoom you are using.
- The complete error message.
- phantombeta
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Re: [Release] Brutal Doom Voxel Patch 1.0
Wouldn't just posting the entire log tell us all of that?
- wildweasel
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Re: [Release] Brutal Doom Voxel Patch 1.0
Ideally, yes.phantombeta wrote:Wouldn't just posting the entire log tell us all of that?
Re: [Release] Brutal Doom Voxel Patch 1.0
PROBLEM?
my zdoom version:gzdoom-bin-1-8-07
my zdoom version:gzdoom-bin-1-8-07
Last edited by cem26 on Wed Jan 28, 2015 1:25 pm, edited 1 time in total.
- wildweasel
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Re: [Release] Brutal Doom Voxel Patch 1.0
...Can you copy and paste the ENTIRE contents of the log window when ZDoom runs? We CANNOT HELP YOU without this info.cem26 wrote:PROBLEM?
Re: [Release] Brutal Doom Voxel Patch 1.0
okay wait i will uptade this post
Last edited by cem26 on Wed Jan 28, 2015 3:02 pm, edited 1 time in total.
- wildweasel
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Re: [Release] Brutal Doom Voxel Patch 1.0
Well, okay, telling us the version number is a start, but we need to know everything about what's happening with your copy of ZDoom. Could you copy down the whole thing for us?
Re: [Release] Brutal Doom Voxel Patch 1.0
http://s24.postimg.org/yskjd8mxx/Dwm_20 ... _15_57.pngcem26 wrote:okay wait i will uptade this post
http://postimg.org/image/qdoyzkssn/
http://postimg.org/image/yvi75auqp/e3c879e4/
http://postimg.org/image/yvi75auqp/
http://s24.postimg.org/yskjd8mxx/Dwm_20 ... _15_57.png
http://postimg.org/image/lfa5biwln/
http://postimg.org/image/5ijwva9mz/
- wildweasel
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Re: [Release] Brutal Doom Voxel Patch 1.0
Um, no, that isn't quite what I asked. Everything in that window is text that can be selected by clicking on it and pressing Control+A to select all of it. Then press Control+C to copy it and paste it into the forum post with Control+V.
Re: [Release] Brutal Doom Voxel Patch 1.0
okay i will update soon