[Realm667 Contest] Doomjá-vu - Poll expanded to 15th of May
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: [Realm667 Contest] Doomjá-vu - It's never the same!
Count me in. Struggling with ToPII at the moment, maybe something fresh will boost my creativity. I hope.
- UltimateLorenzo
- Posts: 80
- Joined: Fri Dec 12, 2008 11:53 am
Re: [Realm667 Contest] Doomjá-vu - It's never the same!
I'm in.
Some questions:
“You may cut about 30% of the provided layout of necessary”: how is this evaluated? Number of sectors deleted on total number of sectors? Number of lines deleted?
"You may add additional rooms/space to your map's layout": can I divide the existing sectors into new sectors?
Can I change the proportions of the map? For example making everything 2 times bigger?
Lorenzo
Some questions:
“You may cut about 30% of the provided layout of necessary”: how is this evaluated? Number of sectors deleted on total number of sectors? Number of lines deleted?
"You may add additional rooms/space to your map's layout": can I divide the existing sectors into new sectors?
Can I change the proportions of the map? For example making everything 2 times bigger?
Lorenzo
- Tormentor667
- Posts: 13533
- Joined: Wed Jul 16, 2003 3:52 am
- Contact:
Re: [Realm667 Contest] Doomjá-vu - It's never the same!
t's an estimated amount, the best way would be to make sure to not cut anythingUltimateLorenzo wrote:“You may cut about 30% of the provided layout of necessary”: how is this evaluated? Number of sectors deleted on total number of sectors? Number of lines deleted?
Yes"You may add additional rooms/space to your map's layout": can I divide the existing sectors into new sectors?
YesCan I change the proportions of the map? For example making everything 2 times bigger?
- TiberiumSoul
- Posts: 1065
- Joined: Fri Jan 20, 2012 11:29 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: My Computer...
- chronoteeth
- Posts: 2662
- Joined: Wed Sep 08, 2004 1:29 pm
- Preferred Pronouns: It/Its
Re: [Realm667 Contest] Doomjá-vu - It's never the same!
the fact that theres prizes are cool, but at times it feels like some sorta attractor to get people to make somethin that'd have your name under it
its a cool thing, but i get a weird vibe from this :/
its a cool thing, but i get a weird vibe from this :/
- Tormentor667
- Posts: 13533
- Joined: Wed Jul 16, 2003 3:52 am
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Re: [Realm667 Contest] Doomjá-vu - It's never the same!
It's not a Tormentor667 project but a Realm667 contest where other members of the staff are involved like BlueShadow, NeuralStunner, Dreadopp and Gez. But anyway, it's up to you, the prizes are definitely there to get more attraction but it's a community contest anyway that keeps the activity alivechronoteeth wrote:the fact that theres prizes are cool, but at times it feels like some sorta attractor to get people to make somethin that'd have your name under it
- Sgt. Shivers
- Posts: 1743
- Joined: Fri Jun 22, 2012 5:39 am
Re: [Realm667 Contest] Doomjá-vu - It's never the same!
I'm putting some ACS stuff into my map, is that okay?
- Tormentor667
- Posts: 13533
- Joined: Wed Jul 16, 2003 3:52 am
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Re: [Realm667 Contest] Doomjá-vu - It's never the same!
Sure, that's totally fine
- zrrion the insect
- Posts: 2411
- Joined: Thu Jun 25, 2009 1:58 pm
- Location: Time Station 1: Moon of Glendale
Re: [Realm667 Contest] Doomjá-vu - It's never the same!
My map is turning out to be a very liberal interpretation of the base map. Hopefully it isn't so far off as to break the rules though.
- demo_the_man
- Posts: 748
- Joined: Tue May 28, 2013 7:34 am
- Location: Workin
Re: [Realm667 Contest] Doomjá-vu - It's never the same!
can I use a custom weapon, the rifle from my mod Doom:the tei teng incident
Re: [Realm667 Contest] Doomjá-vu - It's never the same!
I now deeply regret basing my map on the UAC Ultra texture set. Reappropriating the textures that overwrite the stock ones is proving a pain in the arse.
Still, at least I've learned how TEXTURES and PNAMES work, already almost two projects deep ...
Still, at least I've learned how TEXTURES and PNAMES work, already almost two projects deep ...
-
- Posts: 6
- Joined: Sat Jan 03, 2015 1:08 am
Re: [Realm667 Contest] Doomjá-vu - It's never the same!
Well, at the end, i decided me for use the "Classic Doom Format", also, using just the original textures from Doom 2. Just using this things, it's great for me.
Features:
Nothing new, only the sky texture.
Features:
Nothing new, only the sky texture.
- Tormentor667
- Posts: 13533
- Joined: Wed Jul 16, 2003 3:52 am
- Contact:
Re: [Realm667 Contest] Doomjá-vu - It's never the same!
Yes, that's alloweddemo_the_man wrote:can I use a custom weapon, the rifle from my mod Doom:the tei teng incident
- Ozymandias81
- Posts: 2063
- Joined: Thu Jul 04, 2013 8:01 am
- Graphics Processor: nVidia with Vulkan support
- Location: Mount Olympus, Mars
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Re: [Realm667 Contest] Doomjá-vu - It's never the same!
Oh my, I wish I had the time to participate this contest, but with GORE and BATMAN DOOM GZDoom patches I don't have then.
BTW I've just took a look to the basewad, seems to be not really easy... I also like prizes, and there is time until 31 of March
PS: I know that this could be not properly right to write here, but I've just downloaded HPAck GitHub .zip and seems to be amazing... ah, thanks anymore for your suggestions for BD GZDoom patch, this has fast more my works (there could be more surprises then...)
BTW I've just took a look to the basewad, seems to be not really easy... I also like prizes, and there is time until 31 of March
PS: I know that this could be not properly right to write here, but I've just downloaded HPAck GitHub .zip and seems to be amazing... ah, thanks anymore for your suggestions for BD GZDoom patch, this has fast more my works (there could be more surprises then...)
Last edited by Ozymandias81 on Sun Feb 01, 2015 4:58 am, edited 1 time in total.
- TehRealSalt
- Posts: 142
- Joined: Thu Apr 03, 2014 10:25 am
- Graphics Processor: nVidia (Modern GZDoom)
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Re: [Realm667 Contest] Doomjá-vu - It's never the same!
I'll go ahead and join. The prizes seem cool, and even if there weren't prizes I got an awesome idea for a map anyways.