ZKVN is an easy to use visual novel engine for ZDoom and GZDoom. Zandronum 2.0 is supported as well, however automatic word wrap is not supported.
Rather than regular ACS, ZKVN is written in C, and compiled using DavidPH's GDCC.
ZKVN started development as the visual novel system for HDoom, and eventually branched off into its own project, that could be used for other mods as well. Therefore, without HDoom, ZKVN wouldn't exist.
Be sure to check out HDoom if you don't mind seeing demon ladies in lewd situations, it's very well done and the team are a great group of people. Once it starts to get its story going it's only going to get better.
For more information, check out the GitHub page
Stuff that's been added since 1.0
- Like the use key, attack and alt attack can now advance dialogue
- New "VN_HUD_WRAP_W" setting in language, for more control over word wrap
- Ability to change UI and graphic positions on the fly
- Ability to change the "fade time" for graphics
- Automatic word wrap
- Customizable graphic and UI sizes
- Customizable graphic and UI positions
- Voice acting support
- Customizable colors for text
- Fade transitions for portraits if I can be bothered to implement it when I release 1.2
- Ability to have two dialogue UI graphics, mainly for the RPG battle system that I MIGHT add to the project
- A semi-working RPG battle system (maybe)
You can download ZKVN from its GitHub page below:
ZKVN on GitHub
Follow the instructions on the GitHub page in order to compile the source code and get a build.