
Here's what I've got right now. It's do-able, but I just don't like it much:

Nevander wrote:Any advice for making realistic looking natural rock pillars/columns or stalagnats? I think that's what they are called. Making realistic outdoor areas in Doom's engine is a challenge. Always struggle with it!
Here's what I've got right now. It's do-able, but I just don't like it much:
(click it to enlarge)
Thanks, and yes, I am going to come back and smooth them out. They originally were smooth, but I am rebuilding the vertices, as well as the map itself pretty much. It needed a remake.dshel wrote:As for rock pillars specifically, yours look pretty good. the thing throwing my eye off in your pic is that your walls are all sheer 90 degree vertical things.
fellowzdoomer wrote:It looks lile youre aiming or Boom compatibility. (?)
Your shot looks good, my advice is this.
If the natural environment your making is a forest, then you'll want to make the landscape dirt, trees and a bit of water streams. If its a mountain, varying degrees of height and brightness levels do the trick. The bottom of the mountain should be green, fuether up dirt and the top possible snow. If the environment is a cliff (Grand Canyon), then itd be mostly smooth with a gigantic dropoff leading into water. A cave or even a rocky area should have different height values, grass\dirt used abundantly, height and some water would work.
The stalagtice pillar you got there looks great and I really want to beta test that map of yours soon
The environment is a ravine/huge cave. I am planning to have lots of shadows and a good sector brightness transition effect, right now I only have the basics. I was busy working on the stalag-things and noticed how odd they looked. That's why I was curious about outdoor areas, and how strange they look in Doom. I was playing Speed of Doom yesterday, and noticed MAP01 has a similar thing that I'm trying to achieve. His is on a much smaller scale, but it's the same idea. Looking at his, it looks a lot like mine. It's just that his is smaller and inside a smaller cave.Guardsoul wrote:It really depends of the type of map you're doing.
Did someone say "caves"?Nevander wrote:The environment is a ravine/huge cave.
Spoiler: