For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
"PREPARE YOUR FINGERS FOR AN INCREDIBLE ESCALATION OF VIOLENCE."
Some taste of the Story: In the year 6666 UAC has failed its mission to bring back peace on planet Earth: you are the only hope for humankind survival, and in order to do so you must find the Necronomicon, an eerie mythic weapon/artifact guarded by a bunch of titans inside Deceit mountains. This is only the Start, so it's up to you to know how the story evolves over the course of your trip on a dying Earth.
What is and what will be Gore? This project is, in many ways, inspired by "Quake", "Stronghold", "Serpent: Resurrection", "Ultimate Torment & Torture" and "AEons Of Death". My aim is to reach GZDoom limits (and mine in terms of mapping & sanity) in order to create some amazing single player experience (yes, it's only intended for it and this will not change), trying to do something that will remain for people, to release a sign of my passage in this life, to be finally somebody. While this mod will be REALLY difficult to complete, the final release will be an amazing doomish adventure through the Insane!
BTW THIS ISN'T ANOTHER SIMPLE GORE MOD, THERE IS MUCH MORE THAN SOME NEW SPILLING BLOOD: THAT'S A WHOLE NEW SINGLE PLAYER EXPERIENCE THROUGH BIG LEVELS WITH MASSIVE QUANTITIES OF NEW THINGS & EFFECTS!
1) Play with 3 different classes (Skrylax, Kragoth & Visor), with 2 new bindings for stupid laughs & taunts (Duke, Caleb & Lo-Wang!) + a simple zooming bind added; 2) Enhanced Doom weaponry + New Flashlight (thankx a lot to Endless123 & jdredalert for fixing it!), Fists & Kicks that uses Stamina, Silenced Pistol, Quad-Shotgun, Minigun, Grenade Launcher, FreezeRifle, Flamethrower, PyroCannon, BFG10k, Cryobow & the Necronomicon, everything fullfilled with some new ammos (see spoilers below); 3) Four language settings, English, French, German & Italian; 4) A new Hi-Res HUD with air and charge (flashlight) indicators; 5) 20 huge maps subdivided in 9 themes (caves, earth/water, mountain/wind, ice, swamp, metaltech, hell, hades & flesh) filled with monsters & thousands of 2d/3d objects + Titlemap, Endmap & Startmap, which is also the skill map chooser (these will be in ZDMF/UDMF format); 6) Over 70 re-defined r667 monsters with new Burn/Crush/XDeath states + new bosses (Gargantuan Horror is here) and a pair of new monsters (Piranha is here); 7) Over 3k textures from various authors & games such as Crusaders Of Might & Magic, Heavy Metal FAKK II, Heretic II & Quake IV + some from scratch (I will release them on some forums in the future); 8) Tons of sounds & music from various authors & games + some from scratch; 9) New keys & combinations of them, new powerups, new puzzle items, new voxels, new 3d interactive/non-interactive models; 10) New Strife-Like interactive NPCs actors spreading all over the maps; 11) Awesome compiled libraries to enhance overall gameplay experience (lowhealth warnings, cold breath, swim effects, climb effects, weather effects...) 12) And it's only the start....
All these things will be DoomBuilder ready and Free of use for builders. Please God, Save Me.
HERE YOU ARE SOME NICE FOOTAGE - ALL VIDEOS ARE 800x600
Long Footage 1 - 19/11/15
Footage 1 - 16/02/15
Horde Of Titans - PreAlpha of Gore
I Want To See Some Screenshots:
Spoiler:
I Want To Know What To Expect:
Spoiler:
WEAPONS There will be all classical Doom II weapons enhanced and...
Flashlight, that's not really a weapon but only useful to light your surroundings through batteries (new sprites & editing done by me)
Fists Redux, punches & kicks that uses Stamina (stamina HUD icon done by me; punches consume 1, while kicks consume 30 each in doing more damage)
Silenced Pistol, that prevents to alert monsters
Quad-Barreled Shotgun, provided with alternative fire mode
Minigun
Grenade Launcher, provided with alternative fire mode
Freeze Rifle (not definitive)
Flamethrower, that can't be used while underwater
Pyrocannon, a super-blasting weapon provided with alternative fire mode
BFG 10000, provided with alternative fire mode
Cryobow, which could be the secret weapon
Necronomicon, which will be surely one of the story protagonist (and maybe this could be a powerable/pieces weapon)
PICKUPS / POWERUPS There will be all classical Doom II pickups redefined and...
Time Freeze Sphere
Shield Sphere
Regen Sphere
Haste Sphere
Guard Sphere
Flight Sphere
Rage Sphere
Cloak Of Terror, which is my new portable frightener powerup
Bio-Suit
Mega Pack
Super Shield
Armor Shard
Potion Variants, each provided with different curative effects
PUZZLE / SPECIAL ITEMS (they could be change from time to time) There will be many new Puzzles & Special items:
Tetragrammaton, that is provided with voxel models from Blood
Necromancer's Shield, that is provided with voxel models from Blood
Draconian Shard (not definitive), that is provided with voxel models from Blood
Eye Of Chnesoth
Grudge Orb & its Stand (not definitive)
Papyrus Of Hate (not definitive)
Arachno Gem & its Gizmo (not definitive)
Fire Gem & its Gizmo (not definitive)
Knife Gem & its Gizmo (not definitive)
Moon Gem & its Gizmo (not definitive)
Eye Gem & its Gizmo (not definitive)
BEASTIARY (descriptions are not available for now) There will be all classical Doom II monsters redefined and...
CRYOBRANTHAAR (WIP)
WALDENHATHAAR (WIP)
TEKNOKRATHON (WIP)
HOCHNATHON (WIP)
MUNKHANHAAR (WIP)
SHUB NIGGURATH (WIP)
CHNESOTH, a special friendly (or not?) NPC that will aid you through the Story
As you can see, the game will be veeeeery difficult because I wanted it and because I play Doom since 1996. Not for faint-hearted so.
3D MODELS(not monsters, only some of them) COMING SOON
NEW EFFECTS(only some of them)
Underwater Swim & Lights Reflection Effects
I Pretend The Credits:
Spoiler:
TEXTURES Afterglow Blazing Pheonix Captain Toenail Ceeb Enjay Esselfortium Evil Space Tomato Gez HellHound Icytux Neoworm Nick Baker Nightmare NMN OgrO_FiX Psyren Pun1sh3r Rottking TerminX Tormentor667 Vader Xaser
DEFS Blue Shadow Captain Toenail Disguise Dreadopp Endless123 Eriance ETTiNGRiNDER Gez Ghastly_Dragon Ghotic Infirnex Keksdose lihanchi Novakiller PillowBlaster Scalliano The Skulltag Team Tormentor667 Virtue Woolie Wool Xim Z86 Zrrion The Insect
SOUNDS 3d Realms Black Isle Studios Blizzard Entertainment BouncyTEM CroTeam Cryo Interactive Systems Eriance FreeRadical Design Hellbound iD Software Ion Storm Jimmy Jojikiba KDiZD Team Kurt Kessler Logan MTM Looking Glass Studios Midway Entertainment Monolith Software Mor'ladim Perkristian Raven Software The Skulltag Team TheDarkArchon Tormentor667 Vader Virtue Wildweasel Woolie Wool Zippy
DECORATE Aerial Agent Spork Ben2k9 Blue Shadow Bouncy Brandon Gray Bravo Captain Awesome Captain Toenail Carnevil Chronoseth Cyb Disguise Doom64Hunter Dreadopp Dutch Devil Eriance ETTiNGRiNDER Froon Gez Ghastly_Dragon Ghotic Grey Ghost Hayabusa HNSolo77 Infirnex JDRedAlert Jimmy JMAA JoeyTD KDiZD Team LilWhiteMouse Lucario Maelstrom Mr. Green Mor'ladim Nanami Nash Neoworm Novakiller PillowBlaster Project Angel Ral22 Rhoq Scalliano SolarSnowFall That_One_Doom_Mod The Skulltag Team TheBadHustlex TODM Tormentor667 Vader Virtue Wh1tefang WhoDaMan Woolie Wool Xaser Xim Yuyu3 Z86 Zrrion The Insect
SPRITES 3d Realms Agent Spork Anthony Cole Banjo Software Ben2k9 Bethesda Softworks Blue Shadow B.P.R.D. Brandon Gray Bravo Captain Awesome Captain Red Captain Toenail Carnevil Chronoseth CodenniumRed Cyb Disguise Doom64Hunter Dutch Devil Ebola Enjay Eriance Espi ETTiNGRiNDER Froon Gez Ghastly_Dragon Ghotic Grimm HNSolo77 iD Software Infirnex ItsNatureToDie Jekyll 'Grim' Payne Jimmy JMAA JoeyTD KDiZD Team Konami lihanchi Lobotomy Software Logan MTM Lucario Maelstrom Mark Quinn Midway Entertainment Mike12 Monolith Software Mor'ladim Neoworm NMN Novakiller Psygnosis Raven Software Rogue Entertainment Scalliano ShadesMaster ShtBag667 Sino Malinen SolarSnowfall Stilgar Team TNT That_One_Doom_Mod The SkullTag Team The_Funktasm TODM Tormentor667 Vader Virtue Warfare WhoDaMan WolfenDoom Team Woolie Wool Xenaero Xim Yuyu3 Z86 Zrrion The Insect
3DMODELS: LucasArts Entertainment Raven Software
THANKS Original Submissions: Esselfortium Huy Pham Mancubus MasterOFMorag
Teams: AEODLite Team Blasphemer Team EDuke32 Team KDiZD Team Plutonia Team SkullTag Team Team TNT
Stuff: 3d Realms 3DO Company Bethesda Softworks Black Isle Studios Blizzard Entertainment CroTeam Electronic Arts Epic MegaGames iD Software Ion Storm Konami Lobotomy Software Looking Glass Studios Metal Mammoth Midway Entertainment Mythos Games New World Computing Origin Systems Psygnosis Raven Software Ritual Entertainment Rogue Entertainment Tormentor667
Playtesters: Ed The Bat Mav3rick
Special Thankx: Chronoteeth EksFaktr Enjay Nash for the Quake Tilting Stuff -Ghost- Grouchbag Ral22 for his amazing rainy effect scripts Ribo Zurai
I hope you everybody will enjoy this "beta" for satisfying your PWad appetite.
18/02/15: Added CVARs for switchable effects (ATM cinders & weather only); added amazing rainy effects (thankx to Ral22 & B.P.R.D.); added Nash's Quake-Tilt strafing style through roll stuff (WOW!); repolished & revamped some actors/maps;
25/01/15: Fixed some LANGUAGE messages, italian version updated; slighlty changes for TITLEMAP + new music theme from Ultima VIII (EISEN.ogg & DUNEWORM.it removed for now);
21/01/15: Fixed some oddities with Shotgun & SSG recoil animations; leveled some vertex slopes on MAP01 near the blue skullkey + some minor structure changes; placed a flashlight near the start on MAP01 (thankx to Mav3rick);
20/01/15: Commented out weapons "setslots" from KEYCONF, now weapons are sorted through DECORATE only (thankx to Ed The Bat);
15/01/15: Now when the flashlight is hold, mugshot don't change in a rampage face (thankx to Endless123 & jdredalert a lot!);
11/01/15: IDFA & IDKFA cheat logs fixed (ENG + ITA), removed offensive words (thankx to Chronoteeth);
08/01/15: Added new bindings messages on Map00; Fixed the exit script on Map01 (thankx to Enjay);
03/01/15: Fixed Minigun & Chaingun firing rates, some other fixes to all weapons such as blend and/or recoil effects (thankx to Mav3rick);
29/12/14: The project is submitted inside these forums for its 1st time;
11/11/11: The lost and unreleased project "Horde Of Titans" become "Gore": everything starts from here;
ToDo List (this list could not be properly updated sometimes):
Spoiler:
UPDATED 6 of February 2015 1) Finish all the maps 2) Develop as best as I can the Story (English is not my first language, this will be very hard to do without grammar oddities) 3) Create some properly ACS in order to deactivate special effects et similae 4) Verify which skyboxes you need to use & remove unused 5) Verify which textures you need to use & remove unused 6) Fix Gargantuan Horror anims & decorate as best as I can 7) Create new HELP lumps for in-game explanations 8) Take a look if there are more effects to implement (some Brutal fight feelings, Ral22 amazing rainy effects) or to remove (maybe the Cold Breath if laggin' will be excessive) 9) Create properly KSSC-USDF dialogue coherent to Story development 10) Try to find some more laughing voice acts, because all 3 classes have the same ones (anybody could help? Okulo are you here? ) 11) Implement more versatile SNDSEQ & take a look to SNDINFO if something is not missed/conflicted 12) Implement 4:3 compatible graphics 13) Add newly/recolored skins to classes (but this isn't mandatory) 14) Try to find/create some better fonts 15) Test all 2d/3d actors implemented and see which are to fix/create/remove
Alright, I didn't have high hopes for a file that large. But I liked the level design. However, I noticed a HUGE framerate instability in that level, even with Freeze command activated. You should look at that.
Too bad it was only one level, but by using the Nextmap command, I saw some interesting level starts that drove me curious. Can't wait to see more.
But as you can see the 1st map can be finished, and if you warp to map99 you will find so many things about this project... expecially the breathe effect outside the cold courtyard. I'm sorry for the framerate, my PC is wide fast, try to scale shaders... BTW, thanx!
I'm no mapper and have trouble spotting bugs,but I like this already.I can tell you it runs smoothly in my laptop if that's any help.It doesn't lag or anything.I like the gameplay so far.Wish you good luck!
Like this lots, didn't have lag too. Now there are few things that i like to say, im not very far into the level but the player feels light and more in the cave part runing on the floor seems runing on a slippery surface which was odd, the level so far seems to go into a hunt switchs and fight between actions, for more clear point, try no to make the levels where from A to B end in A-fight-B and this process is repeat too much, try to get them on variety
The guns seems more slow than normal and maybe weaker too, the chaingun can have a alt funtion to keep spinning the cannon i got killed few times for the slow wind up and slow stop motion :/
i do like the air bar is was a nice add, oh btw the hud and letter are balanced or optimized to work on 4:3?? so far all is very tiny :s i use 800x600 good and nice work you have here hope and wish more content from this look like a great and long adventure to get into
grouchbag wrote:I'm no mapper and have trouble spotting bugs,but I like this already.I can tell you it runs smoothly in my laptop if that's any help.It doesn't lag or anything.I like the gameplay so far.Wish you good luck!
Thank you so much grouchbag, sorry for my late reply but I need some "netiquetting" and my days are very full of things to do, expecially in the real world... But I hope that some more updates will grow the HYPE!
Ozymandias81 wrote:But as you can see the 1st map can be finished
Not on easy game settings it can't. The final grey baron (Warlord of Hell?) is tagged to run script 36 which opens the final gate. He's only flagged to appear on medium and hard.
Spoiler: This Guy
I suggest that isn't the most satisfying way to get the exit open anyway. You can just run through the final cave ignoring most of the bad guys, target the important one and then run through the exit when it opens.
I have to admit, I've been avoiding this mod. I saw the name and assumed it was yet another gore mod. I saw the file size and thought, "140MB just to get some extra blood that I will play with half a dozen times and then never play again? I'll pass".
Then I saw people talking about a map and I thought "might as well give it a go". I'm glad I did, it's pretty damned impressive. I agree that the going back and forth looking for switches and doors got a bit annoying but I did enjoy the map. It looks great. I enjoyrd the fights and I thought the use of textures and monsters was very good. Perhaps I just wasn't paying attention but I'm sure I got a message something like "I bet this has something to do with that hell gate" but I'm pretty sure (but not entirely) that the route I took through the map meant that I hadn't seen the particular hell gate in question before getting that message.
The map definitely slowed down my machine however, most of the time it was acceptably playable. I was usually getting frame rates in the 50s but in a few areas that dropped to the 30s and occasionally below even that, though never for long and so it never became unplayable.
Enjay
Everyone is a moon, and has a dark side which he never shows to anybody. Twain
First of all, I must thank you for some resources that I've got from your projects (now I don't remember, it's 00:26 and I've worked hard in the real life till 17 'o clock, but there is a readme and a credits folder that will explain all) and, hell, yes I forgot to add the script to the easy monster (but I think I will choose to open the passage when all monsters will be killed). The Hell's Gate is a place that you will explore on future maps, where the story will become creepy as much you can imagine (I hope so in doing it), but if you are curios type "nextmap" from the console and explore some weird startmaps which will be a reminder for me on "what to do next?".... and then explore map99...
After Enjay reply I decided to fix some minor errors in map00 (an advice for players in bindings) and map01 - The Grisly Cavern, which could be now finished without problems from Merciful to Bloody skills (could be played at Unmerciful skill, but not tested BTW). Wait for other releases in the next weeks.
grouchbag wrote:I'm no mapper and have trouble spotting bugs,but I like this already.I can tell you it runs smoothly in my laptop if that's any help.It doesn't lag or anything.I like the gameplay so far.Wish you good luck!
Thank you so much grouchbag, sorry for my late reply but I need some "netiquetting" and my days are very full of things to do, expecially in the real world... But I hope that some more updates will grow the HYPE!
No problem.Have been playing it again,and I am VERY impressed!Thanks for replying,and again,good luck!
Sorry for the late response, I've been catching up my Doom backlog and only just finished the Adventures of Square XD
While I haven't managed to make it past the first level of this yet, I am absolutely LOVING what I've played so far. Reminds me a lot of the stuff that was being done for Quake 1 back in the day. Mappers pushing and prodding the engine trying to see what they could do to it and still remain playable for people. Definitely love the style you're taking for this and can't wait to have a finished version. =)
Ok Chronoteeth, the offensive cheat messages are fixed now (looser remains). Sorry, I did'nt mean to offend anyone, it's just some sort of "Duke Nukem" slang style that I'm trying to implement... We are in 2015 BTW, I hope you will continue to follow my project... Thanks for the criticism.
For anybody interested in this PWad, I've revamped the project post + a new splendid fix for Flashlight, which now acts as a phalse weapon (mugshots don't goes on a rampage when holding the fire button!). Thankx a lot to Endless123 & jdredalert!