Brutal Doom 0.19 Vanilified

Projects that alter game functions but do not include new maps belong here.
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

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-Ghost-
Posts: 1789
Joined: Wed Sep 08, 2010 4:58 pm

Re: Brutal Doom 0.19 Vanilified

Post by -Ghost- »

The shotgun feels a little hard to hit things at range with at the moment. Is that intentional to get a shotgun halfway between vanilla and BD? It seems to take 2 shots for a lot of weaker enemies unless you're within a few feet, since the spread is pretty high.
Nemesis6
Posts: 62
Joined: Sat Sep 01, 2012 5:21 pm

Re: Brutal Doom 0.19 Vanilified

Post by Nemesis6 »

The problem with the shotgun extends to the chaingun as well, but it's not so much the spread that's the the problem as it's the lack of damage, which I failed to account for this in the previous previous balancing efforts.

Also, the problem with restoring monster HP, speed and so forth is this creates more balance issues. Headshots for examples do more damage, so if you bump back monster HPs, you either have to balance the headshots out and make them purely cosmetic or take them out altogether. Perhaps the cosmetic thing is something to look into as well. I'm gonna try these things and see what works best for the next version.
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Average
Posts: 626
Joined: Fri May 20, 2011 4:28 am

Re: Brutal Doom 0.19 Vanilified

Post by Average »

Hi. I tried to download this but I just keep getting stupid ilivid download exe files... :(
thugsta1
Posts: 12
Joined: Fri Apr 18, 2014 10:15 am

Re: Brutal Doom 0.19 Vanilified

Post by thugsta1 »

Any chance anyone can re-upload this?

Thanks in advance.
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