GMOTA: Fantasy arcade action (last post here 4-18-23)
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: GMOTA: Fantasy arcade action, [V0.9.7]
Maybe I should post in my own Zdoom thread mentioning what I'm working on. Yeah let's do that
http://combine-kegan.tumblr.com/post/10 ... m-some-new
I can't recall if WEBMs work here so have a link instead. The thief is getting some new tricks
http://combine-kegan.tumblr.com/post/10 ... m-some-new
I can't recall if WEBMs work here so have a link instead. The thief is getting some new tricks
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Re: GMOTA: Fantasy arcade action, [V0.9.7]
Oh my, looks interesting, I like the spread shot.
Do you post updates in there often? If so I'll certainly keep an eye on it.
Do you post updates in there often? If so I'll certainly keep an eye on it.
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Re: GMOTA: Fantasy arcade action, [V0.9.7]
On my Tumblr? Yeah I find myself dropping updates there whenever I finish making something noteworthy and record it.Hetdegon wrote:Oh my, looks interesting, I like the spread shot.
Do you post updates in there often? If so I'll certainly keep an eye on it.
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Re: GMOTA: Fantasy arcade action, [V0.9.7]
Have you ever considered making a monster that'll scramble the players sub-weapons? Kinda like a rare random spawn of an archvile that's there just to mess with those.
The only reason I'm suggesting that is that once you've got a particular set of sub-weapons you like, there's almost never a reason to switch. Now that you've got carry-able cubes and chests, it seems like it'd be a nice thing to add in. I mean yeah there's the thief, but that's just magic/mana, which you can get back fairly easily. (that and I'd like to have more of a reason to seek out chests/cubes, rather than just to get one particular set and never touch them again, since there's nothing that actually makes me have to do so.)
The only reason I'm suggesting that is that once you've got a particular set of sub-weapons you like, there's almost never a reason to switch. Now that you've got carry-able cubes and chests, it seems like it'd be a nice thing to add in. I mean yeah there's the thief, but that's just magic/mana, which you can get back fairly easily. (that and I'd like to have more of a reason to seek out chests/cubes, rather than just to get one particular set and never touch them again, since there's nothing that actually makes me have to do so.)
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Re: GMOTA: Fantasy arcade action, [V0.9.7]
Well...I kinda switch sub-weapons for variety after a while. Or perhaps a different type of thief could steal one of your sub-weapons and you have to kill him before leaving LOS to recover it, or else he disappears? It's a very arcadey mechanic that could fit the style well and I know is possible in DECORATE.
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Re: GMOTA: Fantasy arcade action, [V0.9.7]
I'm not dead. I've been working on monsters
The Red Wyvern:
https://dl.dropboxusercontent.com/u/838 ... agons.webm
and the mage gunner
https://dl.dropboxusercontent.com/u/838 ... ssile.webm
The Red Wyvern:
https://dl.dropboxusercontent.com/u/838 ... agons.webm
and the mage gunner
https://dl.dropboxusercontent.com/u/838 ... ssile.webm
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Re: GMOTA: Fantasy arcade action, [V0.9.7]
Lol you added in the magic ball tennis, I knew you couldn't resist. Lookin good!
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Re: GMOTA: Fantasy arcade action, [V0.9.7]
Very nice! That's the wyvern from Daggerfall! I've been using that as a staple enemy for my zheretic mod for a while now. Good to see it getting more love!Combine_Kegan wrote:I'm not dead. I've been working on monsters
The Red Wyvern:
https://dl.dropboxusercontent.com/u/838 ... agons.webm
and the mage gunner
https://dl.dropboxusercontent.com/u/838 ... ssile.webm
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Re: GMOTA: Fantasy arcade action, [V0.9.7]

Happy birthday, GMOTA!
fweeeeeeeeee
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Re: GMOTA: Fantasy arcade action, [V0.9.7]
Amazing how fast a year passes, and more amazing still how far GMOTA has come.
Here's to making this mod even better, you guys are amazing.
Here's to making this mod even better, you guys are amazing.
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Re: GMOTA: Fantasy arcade action, [V0.9.7]
now that's what i call it, the generation. anyway where's the cake when we need one? hope it not will burn.
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Re: GMOTA: Fantasy arcade action, [V0.9.7]
Hey, i'm loving the new changes, but isn't my sword supposed to return to me when i throw it? more often than not it doesnt, and im stuck without a sword. it always returns on level changes, however.
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Re: GMOTA: Fantasy arcade action, [V0.9.7]
Nope. If you fully charge your throw, it explodes after a certain amount of time. You have to press R to summon a new one at the cost of some of your mana. It's the trade-off for such a powerful attack.Crudux Cruo wrote:Hey, i'm loving the new changes, but isn't my sword supposed to return to me when i throw it? more often than not it doesnt, and im stuck without a sword. it always returns on level changes, however.
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Re: GMOTA: Fantasy arcade action, [V0.9.7]
Yeah. What twinkieman said. However I've been contemplating one more final sword overhaul. I can hear some people groaning about this already but I'm sorry I feel the sword needs this.
The boomerang throw is most likely going to be removed, and the powerful seeking throw will become the powered sword's utility attack (zoom button)
And what about the shining knight? That'll become a usable item that replaces the BFG. Sub items are going to get trimmed and tweaked in favor of passive upgrade items that last the duration of the stage.
Except for the crash hammer. That's going to become a subweapon
The boomerang throw is most likely going to be removed, and the powerful seeking throw will become the powered sword's utility attack (zoom button)
And what about the shining knight? That'll become a usable item that replaces the BFG. Sub items are going to get trimmed and tweaked in favor of passive upgrade items that last the duration of the stage.
Except for the crash hammer. That's going to become a subweapon
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Re: GMOTA: Fantasy arcade action, [V0.9.7]
Ah, i see, thanks for clearing that up. fun mod honestly, would love to see new/improved subweapons. still think there should be weapon upgrades, but oh well. (yes im aware of the R button, but still.)