So far in the mod I'm making (That has a lot of special effects) I'm facing many slowdown issues. I've used every single method I can think (A_CheckSight to remove special effects when you're not looking at it, using Indexed colored images instead of true color etc) but I recently read about this flag called NOINTERACTION, and according to the wiki, it says this:
If I'm not mistaken, this means every single AI will ignore the actor, increasing the FPS. Is it possible to break the properties of this flag so we can add an "IGNOREDBYAI" flag which makes all AI routines to ignore a said actor? I seriously need this one, A LOT.The Wiki wrote:The actor is purely decorative. It will not interact with any other actor and will ignore all game physics (including solid walls and floors!), moving only according to its own momentum. (i.e. The actor will not be affected by gravity, but its movement can still be directly changed using ThrustThing.) All AI routines will ignore this actor's existence, speeding up processing time.
Thanks!