Platform Wads grand return?! (wall jumping)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: Platform Wads grand return?! (wall jumping)
I've attached the file.
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walljump.zip
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Re: Platform Wads grand return?! (wall jumping)
Thanks for the upload, and thanks for showing me that thread!
Re: Platform Wads grand return?! (wall jumping)
I know Cutmanmike probably wont help me with this question because he hasn't been on in a few years but can anyone help me have this work with brutal doom? I figured out in the DECORATE file to replace the "actor Walljumper : DoomPlayer" with "actor Walljumper : Doomer" to fix the pistol problem. I then loaded walljump.wad after brutal doom. That seemed to work but I could only wall jump at random times with random weapons. Once I selected through all my weapons without wall jumping with any of my weapons all the way back to my rifle then wall jumped with my rifle It seemed to work 100% of the time then. There must be a problem with the weapons or weapon selection maybe? If anyone can just tell me what I have to change in the decorate file or any of the other files to make this work it would be much appreciated. This would make a great addition to brutal doom if this worked!
Re: Platform Wads grand return?! (wall jumping)
This is *probably* going to you-know-where, but my only suggestion is to run it without brutal doom.