I think it will look especially cool when it interchanges between normal speed and fast speed. It makes them move sort of insect-like.Biosyn wrote: EDIT; If it looks good in-game, then all's well.
Aliens: The Ultimate Doom
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
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Please read the full rules for more details.
- Kontra Kommando
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Re: ALIENS:The Ultimate Doom (TC) [BETA 7.3] Update Nov. 5,
- TheMightyHeracross
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Re: ALIENS:The Ultimate Doom (TC) [BETA 7.3] Update Nov. 5,
Actually, I think Xenomorphs are actually supposed to be primarily bipedal creatures, like in the original Alien. I think they move on all fours when they scale walls or walk on ceilings, or if they're charging.Biosyn wrote:It looks great but there is a problem. And that problem stems from the fact that xenos have never been shown to run upright in any of the films iirc. They're always on their hands and feet.
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Re: ALIENS:The Ultimate Doom (TC) [BETA 7.3] Update Nov. 5,
I think it depends on the host. if the host is an animal like a dog(aliens 3) it's most likely be on all fours most of the time while if the host was a biped i think it will be on all fours on rare occasions and when the scale walls or walk on ceilings like TMH said. Which makes sense because the Aliens are supposed to take characteristics from the host (probably by having some kind of mixed DNA with their host)TheMightyHeracross wrote:Actually, I think Xenomorphs are actually supposed to be primarily bipedal creatures, like in the original Alien. I think they move on all fours when they scale walls or walk on ceilings, or if they're charging.Biosyn wrote:It looks great but there is a problem. And that problem stems from the fact that xenos have never been shown to run upright in any of the films iirc. They're always on their hands and feet.
Re: ALIENS:The Ultimate Doom (TC) [BETA 7.3] Update Nov. 5,
Xenomorphs always walk around on 2 legs unless it needs to crawl on walls or leap at it's enemy.They are supposed to be bipedal creatures unless the host strain calls for a change.
Re: ALIENS:The Ultimate Doom (TC) [BETA 7.3] Update Nov. 5,
Not to doubt you or anything and just for curiosity's sake, could you tell me what scene in any of the Alien films do we see a Xeno walk or run proper upright? Don't recall seeing any such scene.Valherran wrote:Xenomorphs always walk around on 2 legs unless it needs to crawl on walls or leap at it's enemy.They are supposed to be bipedal creatures unless the host strain calls for a change.
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Re: ALIENS:The Ultimate Doom (TC) [BETA 7.3] Update Nov. 5,
Alien 1 : The alien is standing behind Lambert - The alien is standing close to the wall blocking the exit way after Ripley activated the self-destruct of the Nostromo, that's why she had to go back to cancel the destruction but the coolant system have been reconnected 1 sec too late and the AI(Mother) ignored the cancellation and the countdown didn't stopped.Biosyn wrote:Not to doubt you or anything and just for curiosity's sake, could you tell me what scene in any of the Alien films do we see a Xeno walk or run proper upright? Don't recall seeing any such scene.Valherran wrote:Xenomorphs always walk around on 2 legs unless it needs to crawl on walls or leap at it's enemy.They are supposed to be bipedal creatures unless the host strain calls for a change.
Aliens 2 : The alien is standing behind a door when it attacked Burk - The battle with the Queen, she was standing proudly on 2 legs
Those are the scenes i remember but i'm sure there's more scenes but i don't recall them all for now. I'll have to view the movies again
EDIT : Check this video and you will see many xenos standing in Aliens 2
Re: ALIENS:The Ultimate Doom (TC) [BETA 7.3] Update Nov. 5,
ummm.. those are standing poses, not walking ones like what Biosyn specified.
Re: ALIENS:The Ultimate Doom (TC) [BETA 7.3] Update Nov. 5,
^ What Kagur said.
I know they can stand upright, that much is obvious. I specifically mean walking and running proper upright.
I know they can stand upright, that much is obvious. I specifically mean walking and running proper upright.
- Kontra Kommando
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Re: ALIENS:The Ultimate Doom (TC) [BETA 7.3] Update Nov. 5,
Kagur wrote:ummm.. those are standing poses, not walking ones like what Biosyn specified.




Most of what we know about the bi-pedal movement of the xenomorphs comes from representations of it in the games. I attribute the lack of seeing it on screen due to limitations of special effects at the time it was created. At any rate, there is also a version of the same exact xenomorphs with quadrupedal movement that I've created. The xenomorph is capable of both moving actions.
Ironically, the Runner is seen running on 2 legs here at 4:08. Despite the fact that it specializes in running in a quadrupedal manner.
Also, here is some bipedal movement by a xeno at 2:23 in alien: resurrection.
EDIT: Just noticed something major about the legs of the Xenomorph Drone in Alien: Isolation; they gave it bird-like legs. They had made a similar anatomical change to the Queen Xenomorph in the avp movies. The original queen from Aliens (1986), had more human-like legs.
For the way I designed the queen, I made its legs bird-like. But for the Drone, and warrior, I drew the traditional human-like legs from the original movies.
Re: ALIENS:The Ultimate Doom (TC) [BETA 7.3] Update Nov. 5,
^ I see.
I was actually referring to the films rather than the games. But for the walk, I concede. For the running... I'm not entirely convinced since the view is quite obscured but at the same time I will not deny it.
In any case, do what you see best in terms of movement. I trust your judgement will be sound.
I was actually referring to the films rather than the games. But for the walk, I concede. For the running... I'm not entirely convinced since the view is quite obscured but at the same time I will not deny it.
In any case, do what you see best in terms of movement. I trust your judgement will be sound.
- jdredalert
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Re: ALIENS:The Ultimate Doom (TC) [BETA 7.3] Update Nov. 5,
There were no standing running Aliens on scene in the first two movies because of technical limitations or director vision of the monster. In Alien, the xeno costume was fragile and the monster was supposed to attack in the shadows, like a hunter. Also, the whole movie is slow paced, so they wouldn't need a creature running around. In Aliens, they had only something around 10+ Xenomorph costumes (i think was 12 or 15), and most of them were made only the upper body of the creature, so the stunts could run and jump, and whatever more the scene demanded. What we see there was the truly magic of the movies: make stunts using incomplete space monster costume into something beyond time using only camera tricks. That's why in most shots, the only thing show was the xeno upper torso. Also, that's why Aliens, with almost 140 min length have only 9:40 min of xenomorphs on screen. Kudos to you, James Cameron.
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Re: ALIENS:The Ultimate Doom (TC) [BETA 7.3] Update Nov. 5,
Your right. Imagine what James Cameron could do now with today's technology. unfortunately CGI, even if they are more and more realistic and breath-taking, are generating lazy film makers and poor efforts are put into the scenarios. I don't have to name a movie in particular but some transforming robots movie is a good example with extremely well done CGI and special effects but with a really poor scenario and having all the movie clichés a movie can gets. The problem is it's not the only one because almost all recent action-sci-fi movies suffer the same flaws.
Anyways lets go back to the topic, it's always interesting to read the lore you(jdredalert) and Kontra are posting from time to time about the Aliens lore
BTW jd, i'm looking forward to play your next Predator update
Anyways lets go back to the topic, it's always interesting to read the lore you(jdredalert) and Kontra are posting from time to time about the Aliens lore

BTW jd, i'm looking forward to play your next Predator update

- jdredalert
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Re: ALIENS:The Ultimate Doom (TC) [BETA 7.3] Update Nov. 5,
Well, every time i'm working in someone else's universe, i tend to dive in that universe as deep as i can. And that's involve hours, days or even months of research and reading. Since i started to mod here and work on themes like Aliens and Predator, the Xenopedia became my bible, and the Stan Winston page my digital house.
About the Predator mod... Maybe in Christmas
I'm still on vacation, you know 
About the Predator mod... Maybe in Christmas


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Re: ALIENS:The Ultimate Doom (TC) [BETA 7.3] Update Nov. 5,
Good it will make a great X-Mas gift 

- Espilonarge
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Re: ALIENS:The Ultimate Doom (TC) [BETA 7.3] Update Nov. 5,
If we're still referencing the walk-cycle for the xenomorph, other then the Alien Trilogy sprite sheet of the warrior I posted a while back, there's also sprite sheets from Alien vs Predator (Arcade) available.
http://www.spriters-resource.com/arcade ... spredator/
I also suggest taking a look at the "walking forward" animation used for the warrior. It gives good detail with how the plantigrade walk style works.
http://www.spriters-resource.com/arcade ... eet/25157/
http://www.spriters-resource.com/arcade ... spredator/
I also suggest taking a look at the "walking forward" animation used for the warrior. It gives good detail with how the plantigrade walk style works.
http://www.spriters-resource.com/arcade ... eet/25157/