Push - Griefing Made Legal (G-G-G-GIGAWAD)

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Push - Griefing Made Legal (G-G-G-GIGAWAD)

Postby TerminusEst13 » Sat Nov 15, 2014 5:52 am



We've all done it. Seen a player hanging next to a precarious precipice. One single shot of your gun...and down he goes to his death.
There's just something so primal, so simple, so fun about that.

Push is a Last Man Standing gameplay modification I shat out in an hour replicating exactly that. In Push, your goal is simple: Knock enemies off onto instant-death floors, and stay on the arena as long as possible. Gameplay emphasizes skill and quick reflexes above all else. Get accurate and knock enemies off into pits. Figure out how to survive being thrown into the abyss. Think fast and act faster, and you just might be the last one standing.
You're given absolute minimal equipment so you can focus on strategy. Laser guns that do no damage but have extremely high knockback, Primary fire shoots a laser that doesn't do a lot of push, but is very accurate and very, very fast. Secondary fire lobs an energy grenade that has short range and arcs downward, but has massive amounts of knockback and can rocketjump like nothing else. Gauntlets that can send people careening off into the distance with a single (lucky) blow. And a double-jump to help with recovery.

It's all so simple. So, so simple. And it's short, too--matches barely last any longer than three minutes. Any longer, and drones come in to mop up whatever people remain.
Interested in some popcorn fun? Interested in pushing people around? Or just interested in trying something different?
Give it a shot. You might like it.

Image

Download: http://www.best-ever.org/download?file=push-v0.7.pk3 (61.7 megs)
Dropbox Mirror: https://www.dropbox.com/s/vae6c2d8xu6m55c/push-v0.7.pk3
Server: :: [BE] Montreal :: Push It to the Limit
IRC channel: #anakeion (on Zandronum network, obviously)

Spoiler: Mapping information

Spoiler: Credits
Last edited by TerminusEst13 on Tue Apr 21, 2015 2:51 pm, edited 16 times in total.
User avatar
TerminusEst13
I'm just a guy.
 
Joined: 09 Nov 2009

Re: [Zandronum] Push - Griefing Made Legal (Accepting mapper

Postby Captain J » Sat Nov 15, 2014 6:10 am

such a wonderful and pushing idea on last standing game, i really hope it has the team match or push-the-invaders mod, too!
User avatar
Captain J
Oh... Oh hi!
 
Joined: 02 Oct 2012
Location: Urban Clustermess
Discord: DiscussJ#3128

Re: [Zandronum] Push - Griefing Made Legal (Accepting mapper

Postby iSpook » Sat Nov 15, 2014 6:33 am

Have some more video:



The mod's good fun, despite my complete lack of skill at any sort of competitive Doom game modes.
User avatar
iSpook
What is this, I don't even.
 
Joined: 05 Feb 2006
Location: In the middle of Stephen King Territory

Re: [Zandronum] Push - Griefing Made Legal (Accepting mapper

Postby Butt_Ghost » Sat Nov 15, 2014 6:42 am

Push22 author here.
I made The Crucible without knowing much about the gamemode because the server was empty for most of the time I spent working on the map, and once I got around to playing it with actual players I realized I'd laid it out pretty bad (IMO) for the gamemode by making the middle arena and platforms much too small and too close to the lava. I'm working on a new one that's the same idea but with less too small/too low platforms. You can do whatever you want with the old one.

Spoiler:


Also I stole one of the lava textures from another Push map.
User avatar
Butt_Ghost
 
Joined: 29 Apr 2013
Location: Perth, Western Australia

Re: [Zandronum] Push - Griefing Made Legal (Accepting mapper

Postby TerminusEst13 » Sun Nov 16, 2014 5:49 am

Awesome. I might fiddle around with the old one a little bit for a later mapslot, but once the new one is finished I'll slot it in as the replacement.

IN THE MEANTIME

http://www.best-ever.org/download?file=push-v0.19.pk3

New build out. Fixed some problems with several maps, made the respawn protection indicator more visually clear, and several bits of polish and bug fixes all around.
Oh, and a new map! PUSH23, by W1D3A55.

Image

Server's the same as before.
User avatar
TerminusEst13
I'm just a guy.
 
Joined: 09 Nov 2009

Re: [Zandronum] Push - Griefing Made Legal (Accepting mapper

Postby Captain J » Sun Nov 16, 2014 6:28 am

i really hope there's even more volunteering mappers, though! also happy pushing, pushies. ;)
User avatar
Captain J
Oh... Oh hi!
 
Joined: 02 Oct 2012
Location: Urban Clustermess
Discord: DiscussJ#3128

Re: [Zandronum] Push - Griefing Made Legal (Accepting mapper

Postby iSpook » Sun Nov 16, 2014 10:34 am

I'm probably going to keep doing this sorta thing, so tell me to knock it off if the video-based posts get out of hand or annoying.



And again; this is a lot of fun, even if I spend most of my time in spectator because I can't gitgud. Kinda wish he wouldn't set up the servers with the "Players pass through eachother" cvar though, makes punching dudes infinitely more difficult, at least in my opinion.
User avatar
iSpook
What is this, I don't even.
 
Joined: 05 Feb 2006
Location: In the middle of Stephen King Territory

Re: [Zandronum] Push - Griefing Made Legal (Accepting mapper

Postby Gothic » Mon Nov 17, 2014 2:22 pm

This seems interesting, so I made a map for this project:
https://www.mediafire.com/?ai0d526f8wwkzy9

Map is MAP01, you can move it wherever you want to. The song name is on the MAPINFO.
User avatar
Gothic
To be fair, you have to have a very high IQ to understand ZScript.
 
Joined: 16 Jun 2011
Location: Where it all began...

Re: [Zandronum] Push - Griefing Made Legal (Accepting mapper

Postby Ethril » Mon Nov 17, 2014 2:23 pm

Tubelectric :wub:
User avatar
Ethril
F1
 
Joined: 16 Nov 2008
Location: Guidance Gate

Re: [Zandronum] Push - Griefing Made Legal (Accepting mapper

Postby LuSan » Tue Nov 18, 2014 4:42 am

Is there a way to play this with bots on GZDoom or ZDoom?
LuSan
 
Joined: 26 May 2013

Re: [Zandronum] Push - Griefing Made Legal (Accepting mapper

Postby TerminusEst13 » Tue Nov 18, 2014 6:13 am

Not that I'm aware of, unfortunately. I'm not familiar with how bots work in GZDoom or ZDoom, but I don't think they'd handle rocketjumping very well either way.

Also bloody hell five maps in one day. Thank you all very much for your contributions! I'm very, very glad to see people are so interested in this.

FIRST UP

Replacing the existing Push22, Butt_Ghost has painstakingly redesigned it from the ground up to be smoother, sexier, and sweeter all around!

Image

Next up, from the ancient archives of SpaceDM5, EsselFortium has graciously allowed one of his maps to be edited for use in Push!

Image

Next up, from Zandoomer W1D3A55, comes a lovely little outdoors romp and a series of risky jumps across treetops and rooftops!

Image

Next up, from the interestingly-named gaydad420 comes a retro map harkening back to ye olde age of Super Mario Kart, with lots of colorful blocks and a multi-tower battleground!

Image

Finally, from mapping veteran Gothic comes a fascinating and deadly series of lava pillars guaranteed to wreck your shit ten ways to Sunday.

Image

Whew! That's a whole lot of incredible talent and a whole ton of new stuff to play on. We're at 27 maps now...and the project's only been worked on for a week! Can we reach a full megawad map status with 32 maps?


NEW DOWNLOAD: http://www.best-ever.org/download?file=push-v0.2b.pk3
NEW SERVER: :: [BE] Montreal :: You're pushing my buttons, kid.
NEW CANDY:
Image
Last edited by TerminusEst13 on Tue Nov 18, 2014 6:27 am, edited 2 times in total.
User avatar
TerminusEst13
I'm just a guy.
 
Joined: 09 Nov 2009

Re: [Zandronum] Push - Griefing Made Legal (Accepting mapper

Postby Captain J » Tue Nov 18, 2014 6:14 am

chocolate baaar. hell, doc louis could approve this game and teach someone to be a pushy master.
User avatar
Captain J
Oh... Oh hi!
 
Joined: 02 Oct 2012
Location: Urban Clustermess
Discord: DiscussJ#3128

Re: [Zandronum] Push - Griefing Made Legal (Accepting mapper

Postby Ethril » Tue Nov 18, 2014 4:45 pm

how come you never use any footage of me in your videos
am i not good enough for you
you jerk

like seriously
gosh
User avatar
Ethril
F1
 
Joined: 16 Nov 2008
Location: Guidance Gate

Re: [Zandronum] Push - Griefing Made Legal (Accepting mapper

Postby Gothic » Thu Nov 20, 2014 7:03 pm

Why was my map modified? Did the platforms moved too fast?
User avatar
Gothic
To be fair, you have to have a very high IQ to understand ZScript.
 
Joined: 16 Jun 2011
Location: Where it all began...

Re: [Zandronum] Push - Griefing Made Legal (Accepting mapper

Postby TerminusEst13 » Thu Nov 20, 2014 8:06 pm

Aye, sorry. They moved so fast that online, their loop tended to skip a little bit.
Usually I check with other mappers first before tweaking them, but in this case the only change was adding another number in delay and adjusting the width of the lava so people couldn't stand on one-unit-wide walls--either way, I still should have checked first. Very sorry.
Last edited by TerminusEst13 on Thu Nov 20, 2014 8:10 pm, edited 1 time in total.
User avatar
TerminusEst13
I'm just a guy.
 
Joined: 09 Nov 2009

Next

Return to TCs, Full Games, and Other Projects

Who is online

Users browsing this forum: Bing [Bot], Semrush [Bot], Yahoo [Bot] and 4 guests