Kyle873's Doom RPG Mod [0.10.0 Beta]

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catoidi
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Re: Kyle873's Doom RPG Mod [0.9.12 Beta]

Post by catoidi »

IdiotBitz wrote:First time seeing a level 104 Spider Overmind in e1m2. :?
Sgt. Shivers wrote:Image
You found a megaboss! :D
Pretty needless to say, it's hard to beat it when you're level 2 with a double shotgun.
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Kyle873
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Re: Kyle873's Doom RPG Mod [0.9.12 Beta]

Post by Kyle873 »

IdiotBitz wrote:
IdiotBitz wrote:First time seeing a level 104 Spider Overmind in e1m2. :?
Sgt. Shivers wrote:Image
You found a megaboss! :D
Pretty needless to say, it's hard to beat it when you're level 2 with a double shotgun.
Yeah. Some map conditions need some checks first to prevent you from literally getting roflstomped. Particularly Megabosses, One-Monsters, All Auras, and Hell Unleashed.
nexus_6
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Re: Kyle873's Doom RPG Mod [0.9.12 Beta]

Post by nexus_6 »

Sorry if I missed this somewhere, but I've been RPG + RLA and was wondering how do I buy assembled weapons? I've already unlocked the full list of assemblies but there are lots that aren't listed, like dual uzis. Like, some weapons it says I can't buy because I'm not a high enough rank, but the assembled ones it just outright says 'You cannot buy this'
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wildweasel
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Re: Kyle873's Doom RPG Mod [0.9.12 Beta]

Post by wildweasel »

nexus_6 wrote:Sorry if I missed this somewhere, but I've been RPG + RLA and was wondering how do I buy assembled weapons? I've already unlocked the full list of assemblies but there are lots that aren't listed, like dual uzis. Like, some weapons it says I can't buy because I'm not a high enough rank, but the assembled ones it just outright says 'You cannot buy this'
You've pretty much answered your own question: you cannot buy them. What you CAN do, however, is buy the base weapon and the mod packs you need to assemble them.
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Kyle873
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Re: Kyle873's Doom RPG Mod [0.9.12 Beta]

Post by Kyle873 »

wildweasel wrote:
nexus_6 wrote:Sorry if I missed this somewhere, but I've been RPG + RLA and was wondering how do I buy assembled weapons? I've already unlocked the full list of assemblies but there are lots that aren't listed, like dual uzis. Like, some weapons it says I can't buy because I'm not a high enough rank, but the assembled ones it just outright says 'You cannot buy this'
You've pretty much answered your own question: you cannot buy them. What you CAN do, however, is buy the base weapon and the mod packs you need to assemble them.
Correct. They exist on the pages for the sole purpose of selling them. You cannot buy them outright.
nexus_6
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Re: Kyle873's Doom RPG Mod [0.9.12 Beta]

Post by nexus_6 »

wildweasel wrote:You've pretty much answered your own question: you cannot buy them. What you CAN do, however, is buy the base weapon and the mod packs you need to assemble them.
But I've already unlocked the 'full' list and there are plenty in the shop that aren't on the list.
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Patriot1776
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Re: Kyle873's Doom RPG Mod [0.9.12 Beta]

Post by Patriot1776 »

Code: Select all

OS: Windows 7 (NT 6.1) Build 7601
    Service Pack 1
Log started: Sat Nov 15 18:40:36 2014

M_LoadDefaults: Load system defaults.
Using program directory for storage
W_Init: Init WADfiles.
 adding C:/Users/Owner/Games/ZDoom/gzdoom.pk3, 587 lumps
 adding Doom2.wad, 2919 lumps
 adding SLADE/WideID.wad, 39 lumps
 adding C:/Users/Owner/Games/ZDoom/DoomRPG/DoomRPG, 2140 lumps

Execution could not continue.

Script error, ":CVARINFO.txt" line 2:
cvar 'drpg_combo' already exists
This is happening in the launcher no matter what I try. GZDoom build is the November 9th build. I REALLY wanna play this with Doom RL...
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Yholl
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Re: Kyle873's Doom RPG Mod [0.9.12 Beta]

Post by Yholl »

Patriot1776 wrote:This is happening in the launcher no matter what I try. GZDoom build is the November 9th build. I REALLY wanna play this with Doom RL...
This was answered on the page before, please check at least a few pages before posting if you have an issue like that, it's likely already been said how to fix it.
Answer
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Patriot1776
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Re: Kyle873's Doom RPG Mod [0.9.12 Beta]

Post by Patriot1776 »

Thanks much Yholl. I apologize. Duh, I do have a few older versions of DooM RPG, back when it was still published in PK3 form.
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TTK_86
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Re: Kyle873's Doom RPG Mod [0.9.12 Beta]

Post by TTK_86 »

nexus_6 wrote:
wildweasel wrote:You've pretty much answered your own question: you cannot buy them. What you CAN do, however, is buy the base weapon and the mod packs you need to assemble them.
But I've already unlocked the 'full' list and there are plenty in the shop that aren't on the list.
You can find more assemblies here: https://github.com/Kyle873/DoomRPG/wiki/DoomRL
Spoiler:
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Shadez12
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Re: Kyle873's Doom RPG Mod [0.9.12 Beta]

Post by Shadez12 »

I'm getting this,
Execution could not continue.

Script error, ":actors/Shields.txt" line 1487:
Expected ')', got ','.
Im using gzdoom-G1.9pre-828-g60ff6c5
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Somagu
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Re: Kyle873's Doom RPG Mod [0.9.12 Beta]

Post by Somagu »

Shadez12 wrote:I'm getting this,
Execution could not continue.

Script error, ":actors/Shields.txt" line 1487:
Expected ')', got ','.
Im using gzdoom-G1.9pre-828-g60ff6c5
This same problem was literally answered less than 5 posts above yours, on top of the fact that it's addressed in a sticky that says "READ THIS!"

1.9 is not the newest build. You'll want to go with the builds labeled 2.1, the newest ones.
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Frozenwolf150
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Re: Kyle873's Doom RPG Mod [0.9.12 Beta]

Post by Frozenwolf150 »

I have a question about one of the controls. What does Shift + Use do? I notice it drains 5 EP and causes a whirring noise to play, but I can't tell what the effect is. It happens a lot by accident when I'm playing the Rare Item Roulette, since the same combo is used to start the roulette. I searched the topic but can't seem to find this answered anywhere else.
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Kyle873
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Re: Kyle873's Doom RPG Mod [0.9.12 Beta]

Post by Kyle873 »

Frozenwolf150 wrote:I have a question about one of the controls. What does Shift + Use do? I notice it drains 5 EP and causes a whirring noise to play, but I can't tell what the effect is. It happens a lot by accident when I'm playing the Rare Item Roulette, since the same combo is used to start the roulette. I searched the topic but can't seem to find this answered anywhere else.
Ah, that shouldn't even happen if you don't have your Shield active. it's a conversion to convert your EP directly into your Shield for quick charging. Will fix that so it only activates when the Shield is active.
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Frozenwolf150
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Re: Kyle873's Doom RPG Mod [0.9.12 Beta]

Post by Frozenwolf150 »

Kyle873 wrote:
Frozenwolf150 wrote:I have a question about one of the controls. What does Shift + Use do? I notice it drains 5 EP and causes a whirring noise to play, but I can't tell what the effect is. It happens a lot by accident when I'm playing the Rare Item Roulette, since the same combo is used to start the roulette. I searched the topic but can't seem to find this answered anywhere else.
Ah, that shouldn't even happen if you don't have your Shield active. it's a conversion to convert your EP directly into your Shield for quick charging. Will fix that so it only activates when the Shield is active.
Oh, in that case it works properly, as it occurs only when my shield is active. It's just that it uses the same exact key combo as the Rare Item Roulette, so I kept accidentally triggering it. The only reason I asked is because there wasn't any documentation for this function.

By the way, I noticed that in the new version when playing with Doom RL Arsenal, Berserk Packs are used instantly rather than stored in your inventory. Is this supposed to happen? The selling amount is still listed in the store, so it looks as though you're supposed to be able to carry them until needed.
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