I was unsure what was going on at first, as this is how the opening map name & author blurbs typically look in map packs. I figured a map called "Pause" would probably be up to no good, especially if made by you.edward850 wrote:"PAUSE by edward850"
The WIP Thread
- NeuralStunner
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Re: The WIP Thread
Re: The WIP Thread
It would have helped had the graphic actually said "paused".
Suppose that really can't be helped.
... I also guess I'm now expected to make a map called pause. :V
Suppose that really can't be helped.
... I also guess I'm now expected to make a map called pause. :V
- SyntherAugustus
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Re: The WIP Thread
I got the moving platform working in my level, yay!
For those wondering where the base code comes from.
http://www.doomworld.com/vb/wads-mods/7 ... platforms/
Re: The WIP Thread
edward850 wrote:"PAUSE by edward850"
- Captain J
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Re: The WIP Thread
the art of video game's true steady frozen time.
Re: The WIP Thread
"A masterpiece of composition [. . .] Technical skill on a level not seen since Pollock." -NY Arts
"Stunning, absolutely breathtaking. Edward850 has made the illusion of stillness look easy." -Aesthetica
"The hell is this supposed to be? This whole trip was a waste of time, Jill. Let's go back to that hot dog stand." -Normal person
"Stunning, absolutely breathtaking. Edward850 has made the illusion of stillness look easy." -Aesthetica
"The hell is this supposed to be? This whole trip was a waste of time, Jill. Let's go back to that hot dog stand." -Normal person
- Arctangent
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Re: The WIP Thread
I'm not particularly sure what I'm going to use it for, but there you go.
- Arctangent
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Re: The WIP Thread
I've always wanted to give that a shot, but it mostly depends on if I can get the resources for it and can figure out how to do all the stuff.
Re: The WIP Thread
HAPPENING INTENSIFIES
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- Captain J
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Re: The WIP Thread
now he's looking resistant evil-ish, but are you really sure it has a four walkcycle sprites and such?
Re: The WIP Thread
For player classes it would make sense to make use of the big repertoire of monster sprites, although sure - that would require proper HUD sprites, but those don't have to be exceptionally good for them to work until better ones come along. (Internal Conflict sure made do with bad placeholder sprites.)Arctangent wrote:I've always wanted to give that a shot, but it mostly depends on if I can get the resources for it and can figure out how to do all the stuff.
Although if you want a playerbase you probably want to support oh so frighteningly outdated zdoom versions.
- Arctangent
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Re: The WIP Thread
Unfortunately, I figured I'm not really capable of bypassing the engines' limitations to get something I'm satisfied with - namely, keeping the players to the same Hero and allowing regular attacks to be canceled into abilities. Maybe I'll return to the idea later, but right now I'm looking at other things.
- Kinsie
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Re: The WIP Thread
I gave this a try years ago.IMX wrote:HAPPENING INTENSIFIES
And the few unpacked sprites from the iOS version, used for the character select:
Good luck getting the rest - screenshot rips are a pain in the ass (and will be impossible in the case of VIOS) and nobody cares enough to reverse-engineer things.
Re: The WIP Thread
Needs more abused dynamic lights, and I'm thinking about getting rid of the big pillars. Also, the elevators work now, but there's not really much to see.