The WIP Thread

If it's not ZDoom, it goes here.
User avatar
NeuralStunner
 
 
Posts: 12325
Joined: Tue Jul 21, 2009 12:04 pm
Preferred Pronouns: He/Him
Graphics Processor: nVidia with Vulkan support
Location: capital N, capital S, no space
Contact:

Re: The WIP Thread

Post by NeuralStunner »

edward850 wrote:"PAUSE by edward850"
I was unsure what was going on at first, as this is how the opening map name & author blurbs typically look in map packs. I figured a map called "Pause" would probably be up to no good, especially if made by you. :P
User avatar
edward850
Posts: 5886
Joined: Tue Jul 19, 2005 9:06 pm
Location: New Zealand
Contact:

Re: The WIP Thread

Post by edward850 »

It would have helped had the graphic actually said "paused". :P
Suppose that really can't be helped.

... I also guess I'm now expected to make a map called pause. :V
User avatar
SyntherAugustus
Posts: 970
Joined: Tue Jul 15, 2003 5:43 pm

Re: The WIP Thread

Post by SyntherAugustus »



I got the moving platform working in my level, yay!

For those wondering where the base code comes from.
http://www.doomworld.com/vb/wads-mods/7 ... platforms/
User avatar
MaxED
Posts: 2246
Joined: Tue Feb 28, 2012 12:55 pm

Re: The WIP Thread

Post by MaxED »

edward850 wrote:"PAUSE by edward850"
Image
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: The WIP Thread

Post by Captain J »

the art of video game's true steady frozen time.
User avatar
Trance
Posts: 1089
Joined: Mon Jan 17, 2005 6:28 am
Location: 1, Rotation: 0

Re: The WIP Thread

Post by Trance »

"A masterpiece of composition [. . .] Technical skill on a level not seen since Pollock." -NY Arts
"Stunning, absolutely breathtaking. Edward850 has made the illusion of stillness look easy." -Aesthetica
"The hell is this supposed to be? This whole trip was a waste of time, Jill. Let's go back to that hot dog stand." -Normal person
User avatar
Arctangent
Posts: 1235
Joined: Thu Nov 06, 2014 1:53 pm
Contact:

Re: The WIP Thread

Post by Arctangent »

Image

I'm not particularly sure what I'm going to use it for, but there you go.
User avatar
SyntherAugustus
Posts: 970
Joined: Tue Jul 15, 2003 5:43 pm

Re: The WIP Thread

Post by SyntherAugustus »

Doom Moba?
User avatar
Arctangent
Posts: 1235
Joined: Thu Nov 06, 2014 1:53 pm
Contact:

Re: The WIP Thread

Post by Arctangent »

I've always wanted to give that a shot, but it mostly depends on if I can get the resources for it and can figure out how to do all the stuff.
User avatar
IMX
Posts: 791
Joined: Sat May 11, 2013 9:20 am
Location: Frogland, Mexico
Contact:

Re: The WIP Thread

Post by IMX »

HAPPENING INTENSIFIES
Attachments
2014.11.11_21.23.15_1.png
2014.11.11_21.23.15_1.png (14.12 KiB) Viewed 841 times
2014.11.11_21.18.49_1.png
2014.11.11_21.18.49_1.png (4.46 KiB) Viewed 841 times
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: The WIP Thread

Post by Captain J »

now he's looking resistant evil-ish, but are you really sure it has a four walkcycle sprites and such?
User avatar
Blox
Posts: 3728
Joined: Wed Sep 22, 2010 9:35 am
Location: Apathetic Limbo

Re: The WIP Thread

Post by Blox »

Arctangent wrote:I've always wanted to give that a shot, but it mostly depends on if I can get the resources for it and can figure out how to do all the stuff.
For player classes it would make sense to make use of the big repertoire of monster sprites, although sure - that would require proper HUD sprites, but those don't have to be exceptionally good for them to work until better ones come along. (Internal Conflict sure made do with bad placeholder sprites.)

Although if you want a playerbase you probably want to support oh so frighteningly outdated zdoom versions.
User avatar
Arctangent
Posts: 1235
Joined: Thu Nov 06, 2014 1:53 pm
Contact:

Re: The WIP Thread

Post by Arctangent »

Unfortunately, I figured I'm not really capable of bypassing the engines' limitations to get something I'm satisfied with - namely, keeping the players to the same Hero and allowing regular attacks to be canceled into abilities. Maybe I'll return to the idea later, but right now I'm looking at other things.
User avatar
Kinsie
Posts: 7399
Joined: Fri Oct 22, 2004 9:22 am
Graphics Processor: nVidia with Vulkan support
Location: MAP33
Contact:

Re: The WIP Thread

Post by Kinsie »

IMX wrote:HAPPENING INTENSIFIES
I gave this a try years ago.

ImageImageImageImageImageImageImageImageImageImage

Image

And the few unpacked sprites from the iOS version, used for the character select:
ImageImageImage

Good luck getting the rest - screenshot rips are a pain in the ass (and will be impossible in the case of VIOS) and nobody cares enough to reverse-engineer things.
User avatar
XCVG
Posts: 561
Joined: Fri Aug 09, 2013 12:13 pm

Re: The WIP Thread

Post by XCVG »

Image

Needs more abused dynamic lights, and I'm thinking about getting rid of the big pillars. Also, the elevators work now, but there's not really much to see.
Post Reply

Return to “Off-Topic”