[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
User avatar
Kostov
 
 
Posts: 2020
Joined: Thu Dec 26, 2013 3:26 pm
Location: Sweden
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by Kostov »

Damn creepy.
User avatar
Carbine Dioxide
Posts: 1927
Joined: Thu Jun 12, 2014 3:16 pm
Location: Anywhere.

Re: [SPRITES] Spriting Carnival!!

Post by Carbine Dioxide »

Is it a double barrel MP40? I am a little confused.
User avatar
TheBadHustlex
Posts: 1914
Joined: Thu Oct 03, 2013 12:50 am
Location: 'stria

Re: [SPRITES] Spriting Carnival!!

Post by TheBadHustlex »

Could be one.

I added the barrel in order to find something to replace the last default-dual-weapon of RD, because dual-weapons are supposed to be upgrades now. So it needed to be able to shoot a high amount of bullets to still feel like the original weapon.
User avatar
zrrion the insect
Posts: 2411
Joined: Thu Jun 25, 2009 1:58 pm
Location: Time Station 1: Moon of Glendale

Re: [SPRITES] Spriting Carnival!!

Post by zrrion the insect »

Hege Cactus wrote:I have now started on the "fun" stuff
It looks like you got your sprite from The Spriters Resource. Most all of the doom sprites at TSR seem to have the top edge of the sprite stretched so that there is an extra pixle of the same colour above the one that should be the top edge of the sprite. You'd be better off extracting the sprites from the IWAD manually rather than getting doom sprites from there.
User avatar
Blox
Posts: 3728
Joined: Wed Sep 22, 2010 9:35 am
Location: Apathetic Limbo

Re: [SPRITES] Spriting Carnival!!

Post by Blox »

ImageImageImageImageImageImage
does freedoom have decent cards?
User avatar
Carbine Dioxide
Posts: 1927
Joined: Thu Jun 12, 2014 3:16 pm
Location: Anywhere.

Re: [SPRITES] Spriting Carnival!!

Post by Carbine Dioxide »

Oh. My. God. Can I use those Blox? They're so shiny. :woh:
User avatar
TheBadHustlex
Posts: 1914
Joined: Thu Oct 03, 2013 12:50 am
Location: 'stria

Re: [SPRITES] Spriting Carnival!!

Post by TheBadHustlex »

Everything Blox does is shiny.
User avatar
Enjay
 
 
Posts: 26516
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by Enjay »

It has these:
Image
Never really liked them that much myself, but they aren't awful.
User avatar
Carbine Dioxide
Posts: 1927
Joined: Thu Jun 12, 2014 3:16 pm
Location: Anywhere.

Re: [SPRITES] Spriting Carnival!!

Post by Carbine Dioxide »

TheBadHustlex wrote:Everything Blox does is shiny.
I know, I love it!
User avatar
Hege Cactus
 
 
Posts: 368
Joined: Wed Feb 19, 2014 3:23 am

Re: [SPRITES] Spriting Carnival!!

Post by Hege Cactus »

zrrion the insect wrote:
Hege Cactus wrote:I have now started on the "fun" stuff
It looks like you got your sprite from The Spriters Resource. Most all of the doom sprites at TSR seem to have the top edge of the sprite stretched so that there is an extra pixle of the same colour above the one that should be the top edge of the sprite. You'd be better off extracting the sprites from the IWAD manually rather than getting doom sprites from there.
I'm honestly speaking not gona bother extracting them one by one to remake a sheet as this is going to be edited a lot regardless and it would be hell to rearrange everything so far
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Enjay wrote:Never really liked them that much myself, but they aren't awful.
i think because they have different shape 'n design independently then doom does; just a simple key cards.
User avatar
raymoohawk
Posts: 1153
Joined: Fri Jan 17, 2014 7:16 pm

Re: [SPRITES] Spriting Carnival!!

Post by raymoohawk »

blox, those are very good, but they are too close to the originals i think. what we really need are skull key replacements, would you like to give them a try? it would be masively apreciated :) there was some talk about making them heart keys, but you can keep them as skulls if you want (also feel free to edit any of the stuff we have, ill check whats the stuff that needs urgent attention later today)
User avatar
Enjay
 
 
Posts: 26516
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by Enjay »

raymoohawk wrote:i think. what we really need are skull key replacements
Really?
Image

I actually like those insectoid/alien-like heads. I think they are far better looking than the FreeDoom key cards anyway. So, if either set was to be replaced, I'd prioritise the cards over the skulls.

Either way, it would also be nice if the door markers (DOORBLU2 etc) matched the appearance of whatever the skull keys end up looking like.
User avatar
raymoohawk
Posts: 1153
Joined: Fri Jan 17, 2014 7:16 pm

Re: [SPRITES] Spriting Carnival!!

Post by raymoohawk »

then maybe turn the current skulls into the cards (they look like cards anyway), and then have a new skull for the skull key (maybe reptilian to differntiate from doom?)

anyway, blox if its okay with you im putting the keys at the doomworld tread to see what the other guys think
Last edited by raymoohawk on Thu Oct 30, 2014 1:11 pm, edited 1 time in total.
User avatar
Enjay
 
 
Posts: 26516
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by Enjay »

If they are to become cards, then it would make sense to have the bits the bits at the bottom (the teeth?) all be yellow-ish to look like gold contacts, regardless of the colour of the rest of the sprite.
Post Reply

Return to “General”