Technically, the infinite lives "glitch" is here with me, but it doesn't feel like a glitch. I noticed that this mod has a score system, and once I die, the score is reset to zero.DoomCraft wrote:LOL! It's weird. I get infinite lives, but still. Fun glitch. YAY! I get to run into more rocket-busses. Wait, I'm using GZDoom SVN G1.9pre-664-g7fedaf. Should I update?TiberiumSoul wrote:@DoomCraft : What the... Fuck? that doesn't happen on my end... I'm going to look into this.
[1.9a] Insanity's Requiem Mk.2 | Updated Credits.
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Hellstorm Archon
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Re: [Release] Insanity's Requiem V2.9 I'm just that fast.
- Doomguy5th
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Re: [Release] Insanity's Requiem V2.9 I'm just that fast.
Interesting! Still, that score system is good.
- TiberiumSoul
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Re: [Release] Insanity's Requiem V2.9 I'm just that fast.
thats the idea with the score system also ive found the infinite lives glitch is releated to the mapinfo of a level set.
if it has the ALLOWRESPAWN you can respawn infintely
if it has the ALLOWRESPAWN you can respawn infintely
- TiberiumSoul
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Re: [Release] Insanity's Requiem V3.0 same behavior new grap
So, Changes made:
New graphics for the pistol and dualies
The Sniper can kill up to eight enemies in a straight line GG.
Some sounds changed
Shiney New Startup Sound
Titlemap music made to work with the Audio Loop Tags
Download: Insanity's Requiem v3.0 : Classic
OR.
Download: Insanity's Requiem v3.0 : Raven Edition : Not yet available, Calm your shit.
New graphics for the pistol and dualies
The Sniper can kill up to eight enemies in a straight line GG.
Some sounds changed
Shiney New Startup Sound
Titlemap music made to work with the Audio Loop Tags
Download: Insanity's Requiem v3.0 : Classic
OR.
Download: Insanity's Requiem v3.0 : Raven Edition : Not yet available, Calm your shit.
Re: [Release] Insanity's Requiem V3.0 same behavior new grap
The new dualies look better, more consistent. What exactly is the Raven Edition, anyway?
- TiberiumSoul
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Re: [Release] Insanity's Requiem V3.0 same behavior new grap
IR with compatibility for Heretic and Hexen I could probably combine the two versions but... untill i get a solid balance for heretic and hexen gameplay... they'll be staying as separate versions
- Carbine Dioxide
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Re: [Release] Insanity's Requiem V3.0 same behavior new grap
Will there be different monsters for Raven Edition?
- TiberiumSoul
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Re: [Release] Insanity's Requiem V3.0 same behavior new grap
Yes that's a given. but to be honest I'm considering making the raven edition open for some one else to pick up because its getting very tedious to update the raven edition with every little thing i change in the main file so i may do that or drop it entirely
- Hornetzero
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Re: [Release] Insanity's Requiem V3.0 same behavior new grap
You can always release a lite edition for this with all credits and stuff intact so people can make their own version of IR.
- Carbine Dioxide
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Re: [Release] Insanity's Requiem V3.0 same behavior new grap
That's a cool idea, Hornet. I think there should be a monsters only version also. I love the way the blood decals work together, maybe there can be a blood only version too.
- TiberiumSoul
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Re: [Release] Insanity's Requiem V3.0 same behavior new grap
Sure, i can make a lite version i just have to delete the monster actors and spawners and sprites and sounds and sndinfo ill do that in the next release
- Carbine Dioxide
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Re: [Release] Insanity's Requiem V3.0 same behavior new grap
You don't really have to delete the sounds and SNDinfo, right? There are still weapon sounds.
Ooh, maybe you can add tracers to the monsters with guns, and add the blood too.
Ooh, maybe you can add tracers to the monsters with guns, and add the blood too.
- Hornetzero
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Re: [Release] Insanity's Requiem V3.0 same behavior new grap
Please leave the special effects and their sprites intact (blood decals, bullet decals on walls, sparks, smoke, explosions and fire).
- TiberiumSoul
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Re: [Release] Insanity's Requiem V3.0 same behavior new grap
om only deleteing things that go to the monsters everything else is staying also pay more attention carbine the zombies do have tracers
- Carbine Dioxide
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Re: [Release] Insanity's Requiem V3.0 same behavior new grap
I mean add tracers to stock doom monsters.