Big C wrote:No idea what is causing either of these.
The AR only works with the old version of this project.Ed the Bat wrote:It could use a little updating to keep its code in line with all these revisions...
Big C wrote:No idea what is causing either of these.
The AR only works with the old version of this project.Ed the Bat wrote:It could use a little updating to keep its code in line with all these revisions...
Oooooh, gotcha!Ed the Bat wrote:Big C wrote:No idea what is causing either of these.The AR only works with the old version of this project.Ed the Bat wrote:It could use a little updating to keep its code in line with all these revisions...
Well, it's either that, or I come up with some way to convert the kills/for next level to a percentage and store that as an inventory item, which involves...(shudder)...math.Ed the Bat wrote:The cusom HUD I use for everything, I adapted to show EXP bars in Terrorists, and to handle your new adjustable leveling system, I just abandoned the bars for literal numeric values. Less pretty, maybe, but it gives a clearer idea of how many kills I need. Would you be interested in using a system like that?
I'll keep that in mind, though it may have to wait until a new SBarInfo syntax is built. (It's apparently sort of planned.)wildweasel wrote:That would be more useful to me if I can derive the value of (Max) from a cvar or something like that.