I've got a handful of little fixes that have been waiting in Pull Request for a few days now. Just sayin'.wildweasel wrote:A new version has been uploaded. Get it here.
Changelog:Things that haven't been changed yet: I haven't fixed the Magnum sprites yet.
- Most of Ed the Bat's fixes are mainlined. This includes, primarily, changes to code formatting, but also includes many new entries in the options.
- Terrorists! Options menu added.
- New option: Toggle weapon experience gains on/off.
- New option: Recoil multiplier slider. Ranges from 0 (no recoil) to 20 (20x normal). Default is 1.0. I don't recommend going above 5x, but it's up to you...
- New sliders relating to weapon experience gains. Several "default" options are available as well; I recommend the 1x Default setting for short map packs, 4x for megawads, and 0.5x for single level wads.
- New option: Shell casing lifetime. Useful for large maps. Previous default is 1000 (in tics).
- Civilians no longer attract autoaim.
- Bombers will very rarely drop packs of grenade parts that will upgrade your grenades.
Also, I was wondering: do you have any thoughts about merging in that assault rifle you released before as an add-on? It could use a little updating to keep its code in line with all these revisions; maybe it might also be rolled into the main package while we're at it?