This is the Fireball script:
Code: Select all
Actor DogeFireball : DoomImp replaces DoomImpBall
{
Scale 0.1
Radius 6
Height 8
Speed 50
FastSpeed 50
Damage 2
Projectile
+RANDOMIZE
RenderStyle Add
Alpha 1
SeeSound "imp/attack"
DeathSound "imp/shotx"
States
{
Spawn:
WEED A 4 BRIGHT
Loop
Death:
WEED AAA 6 BRIGHT
Stop
}
}