I'm not saying I want to print that though- I'm just giving an example of how weird it looks when you try to print doublebinds and binds together like that.
I'll see if there's a way to print just one key though, I'm sure there are some people wondering about this.
Perhaps the solution would have to do with how there is " or " in the middle of the 2 binds displayed.
Thank you for the reply
I think how it works is, you put the action on each line, and you give each line you want to be a part of the PO the polyid in the action.Astrumis wrote:I'm not entirely sure how to use the ExplicitLine thing.
So, let's say I want to make a PO with the id '1'.
I'd set the action for each line I want to be a part of the PO, and set the first argument to '1' (since that's what dictates which PO we're making).
As for the second argument, I don't think each line has to have a different number in that one.
If it turns out they do need different numbers for argument 2, just give each line a unique arg2.
I don't know if you still need the PO start line action, but I think you still need the PO thing (thing as in actor), which will need the same PO id as the lines you've just given actions to. So, the PO thing will need an id of '1' in this case.
As for the example you uploaded, I tried it out in GZDoom, and what I saw shows me that what's happening for you is, your PO is spanning from the floor all the way to the ceiling. I think you're using ZDoom, and your texture isn't being repeated there, so you see a HOM instead of the texture repeating.
I think the wiki page for Polyobj_ExplicitLine could use some explanation or tutorial. I'll see about putting something on there later.

