*cough* ZooM *cough*
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
- Nanami
- Posts: 1066
- Joined: Tue Jul 15, 2003 5:13 pm
- Location: That little island pritch created.
- Contact:
Skull: iRO Chaos, but let's not get off topic. I just wanted to annoy mike.
Still really looking for mappers primarily. If you want a list of existing tracks, click here. We need about 16 total, and those are the finished ones.
I should probably also point out that ZooM can be downloaded from the website.
Still really looking for mappers primarily. If you want a list of existing tracks, click here. We need about 16 total, and those are the finished ones.
I should probably also point out that ZooM can be downloaded from the website.
- Bloodshedder
- Posts: 18
- Joined: Wed Jul 23, 2003 7:33 pm
- Contact:
- Mancubus II
- Posts: 91
- Joined: Tue Jul 15, 2003 11:23 pm
- Location: Chicago
- Contact:
Yeah trackers or midi if you want super small file size. There's a HUGE difference between midi and ogg. "Sound quality" doesn't even begin to compare them. For one you could have actual recorded instruments and make real music, while midi is numerical interpretation that gets rendered into notes and spat out.
As far as the website goes, I still maintain that to this day. Serious, trustworthy contributors will be allowed to post news.
As far as the website goes, I still maintain that to this day. Serious, trustworthy contributors will be allowed to post news.
If someone wants to take over my forest track and make it playable, be my guest, I don't want to work on it (and haven't for months already) any more. Well, it's playable, but it's so damn slow. Making it less slow would require getting rid of all the trees bordering the map I suppose, but that ruins the mood so much that I don't want to do it. Maybe someone else can.
http://koti.phnet.fi/repoes/forest.rar


http://koti.phnet.fi/repoes/forest.rar


- JacKThERiPPeR
- Posts: 203
- Joined: Tue Jul 06, 2004 11:45 am
- Location: España / Spain
- Cutmanmike
- Posts: 11354
- Joined: Mon Oct 06, 2003 3:41 pm
- Operating System Version (Optional): Windows 10
- Location: United Kingdom
- Contact:
- SargeBaldy
- Posts: 366
- Joined: Tue Jul 15, 2003 3:49 pm
- Location: Oregon
- Contact:
heh, funny, 5h and I have been talking about getting this going again. We would have already but I haven't had Internet at home for a month. We were just going to cut it down to a 10 map project or so, and then let people do expansion packs or whatever if they want. My graveyard map is close enough to being done, and 5h's said he wouldn't mind do another one or two. But I definitely hadn't considered giving up on the project. If anything the vast majority of work is done on it, we mostly just need some more maps.
- TheDarkArchon
- Posts: 7656
- Joined: Sat Aug 07, 2004 5:14 am
- Location: Some cold place
- Lexus Alyus
- Posts: 4220
- Joined: Tue Jul 15, 2003 5:07 pm
- Location: Nottingham, UK
- Contact:
o_OLexus Alyus wrote:Mmm, I already sent two oggs... and there is a massive difference between midi and ogg... but if you don't need higher quality songs then that's you perogetive... could be fun to still make the maps... I'll see what I can do.
...
What obscures Your high rate of producing muzak at our project?
- TheDarkArchon
- Posts: 7656
- Joined: Sat Aug 07, 2004 5:14 am
- Location: Some cold place