Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Stormblade
Posts: 74
Joined: Fri Sep 19, 2014 5:56 pm
Location: UAC Ganymede Labs

Re: Smooth Doom (BOSSES MILESTONE!)

Post by Stormblade »

sdk2k9 wrote:I hope you don't mind but I edited your SmoothDoom mod, so it will be compatable with the PSX Doom TC. Everything is still the same but I had to sacrafice the smooth animations on the mugshot because it kept on disappearing and reappearing.

Say do you plan on releasing those so we can download them?! The thought of Smooth PSX Doom makes me giddy!

I'm a huge PSX Doom/Doom 64 fanboy so yeah. :D
User avatar
Carbine Dioxide
Posts: 1936
Joined: Thu Jun 12, 2014 3:16 pm
Location: Anywhere.

Re: Smooth Doom (BOSSES MILESTONE!)

Post by Carbine Dioxide »

Everything makes you giddy, doesn't it, Storm Blade? I saw the word "giddy" in the accessories to murder comments as well as this one. :P
Echelon5
Posts: 141
Joined: Wed Mar 09, 2011 3:44 pm

Re: Smooth Doom (BOSSES MILESTONE!)

Post by Echelon5 »

Gifty wrote:You can do whatever you want with it, I don't mind! C:
Echelon5 wrote:The Monsters Only version still shows the first extra frame of the keycard rotation.
That is pretty peculiar looking. Just fixed it, you can redownload.
Wonderful. And I hate to do this to you, but an error code always appears at the top of the screen referencing the fast pinky toggle (p_start unknown script pinkytoggle). Man, it never ends, does it? :P
User avatar
Carbine Dioxide
Posts: 1936
Joined: Thu Jun 12, 2014 3:16 pm
Location: Anywhere.

Re: Smooth Doom (BOSSES MILESTONE!)

Post by Carbine Dioxide »

Echelon5 wrote:
Gifty wrote:You can do whatever you want with it, I don't mind! C:
Echelon5 wrote:The Monsters Only version still shows the first extra frame of the keycard rotation.
That is pretty peculiar looking. Just fixed it, you can redownload.
Wonderful. And I hate to do this to you, but an error code always appears at the top of the screen referencing the fast pinky toggle (p_start unknown script pinkytoggle). Man, it never ends, does it? :P
I saw that too while playing accessories to murder with smooth doom monsters.
User avatar
Gifty
Posts: 615
Joined: Sat Jun 15, 2013 8:21 pm

Re: Smooth Doom (BOSSES MILESTONE!)

Post by Gifty »

Damn, I swore I had fixed that. Fixed again. :P
User avatar
Stormblade
Posts: 74
Joined: Fri Sep 19, 2014 5:56 pm
Location: UAC Ganymede Labs

Re: Smooth Doom (BOSSES MILESTONE!)

Post by Stormblade »

Carbine Dioxide wrote:Everything makes you giddy, doesn't it, Storm Blade? I saw the word "giddy" in the accessories to murder comments as well as this one. :P
Yeah, it's just I get a little excited at the thought of Smooth Doom monsters being in PSX Doom TC. Seeing as PSX Doom and Doom 64 are my favorite Doom games...

Creepy lighting, scary monsters, powerful sound effects, haunting ambient soundtrack written by Aubrey Hodges, and pretty much a game that scares and empowers you at the same time. On one hand you feel like a badass... but when you are in Hell and it's just you and you hear creepy shit.... man that's the stuff of legend and nightmares!

Ah well, I keep my SSG close to me at all times and I make sure I can shoot those imps and pinkies where I see them....

Oh by the way, this is a tid-bit for Gifty eh?

Gifty, say what improvements will we get in the next update.
User avatar
Average
Posts: 626
Joined: Fri May 20, 2011 4:28 am

Re: Smooth Doom (BOSSES MILESTONE!)

Post by Average »

Onslaught Six wrote:...
Though, of course, that's just my opinion and you must do what you like (like NOT adding destructable lights! :P ).
I'm actually working on such a thing, mind. But my intent was to have it released as an entirely optional add-on, to be loaded after-the-fact, and not integrated into the main file...
Yeah, I remember Gifty mentioning that a while back. I had requested destructable objects but he said it was outwith his remit for the project but you were working on stuff.

I love Doom more than any other game and I love the game play but all these little tweaks bring so much more life to the universe. I wait with bated breath!

EDIT: Oh, and good luck. :)
sdk2k9
Posts: 80
Joined: Thu Mar 22, 2012 4:41 pm

Re: Smooth Doom (BOSSES MILESTONE!)

Post by sdk2k9 »

Stormblade wrote:
sdk2k9 wrote:I hope you don't mind but I edited your SmoothDoom mod, so it will be compatable with the PSX Doom TC. Everything is still the same but I had to sacrafice the smooth animations on the mugshot because it kept on disappearing and reappearing.

Say do you plan on releasing those so we can download them?! The thought of Smooth PSX Doom makes me giddy!

I'm a huge PSX Doom/Doom 64 fanboy so yeah. :D
I would but I need to see what the creator of the mod has to say first.
Onslaught Six
Posts: 572
Joined: Sun Dec 11, 2005 9:17 pm
Location: Hell.
Contact:

Re: Smooth Doom (BOSSES MILESTONE!)

Post by Onslaught Six »

Gifty wrote:You can do whatever you want with it, I don't mind! C:
User avatar
PhobosGuy
Posts: 15
Joined: Sun Nov 11, 2012 12:01 pm

Re: Smooth Doom (BOSSES MILESTONE!)

Post by PhobosGuy »

VGA wrote:
PhobosGuy wrote:Any chance for a DOOM Retro compatible version?

http://www.doomretro.com/
Doom Retro is a Chocolate Doom fork, dude, it doesn't support ACS, DECORATE etc.
Eh... I know that, that's why I'm asking if a compatible version can be done...
User avatar
TheMightyHeracross
Posts: 2100
Joined: Sun Aug 18, 2013 9:41 am
Location: Philadelphia, PA

Re: Smooth Doom (BOSSES MILESTONE!)

Post by TheMightyHeracross »

I don't think that can happen with the super-limited Dehacked.
sdk2k9
Posts: 80
Joined: Thu Mar 22, 2012 4:41 pm

Re: Smooth Doom (BOSSES MILESTONE!)

Post by sdk2k9 »

I hope you don't mind but I edited your SmoothDoom mod, so it will be compatable with the PSX Doom TC. Actually it was pretty compatable with PSX Doom TC enough but I had to sort out the Statusbar because it was messed up, oh and I had to change it to the PSX statusbar as well (So it doesn't show the orignal statusbar, when you play it with the PSX Doom TC). The smooth animations on the mugshot had to sacrafice because it kept on disappearing and reappearing (Don't know how to fix that). The font had to be change to PSX Doom font, cause when I try it with the PSX Doom TC it was useing Original Doom font instead. Another I had to sort out was the weapon slots because you know the number that corresponds to each weapon is different in the PSX version (like slot 4 is for the Supershotgun, instead of 3, slot 5 is for the Chaingun, instead of 4 etc...).

Here's what the statusbar looked like when I first tried SmoothDoom with the PSX Doom TC
Messed up statusbar when trying SmoothDoom with PSX Doom TC
Messed up statusbar when trying SmoothDoom with PSX Doom TC
Now here's is what it looks like after editing SmoothDoom and trying it with the PSX Doom TC
Normal looking PSX statusbar after ediitng SmoothDoom and trying it with PSX Doom TC
Normal looking PSX statusbar after ediitng SmoothDoom and trying it with PSX Doom TC
User avatar
mamaluigisbagel
Posts: 527
Joined: Wed Jul 09, 2014 7:25 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support

Re: Smooth Doom (BOSSES MILESTONE!)

Post by mamaluigisbagel »

sdk2k9 wrote:I would but I need to see what the creator of the mod has to say first.
Gifty wrote:You can do whatever you want with it, I don't mind! C:
Like what Onslaught Six tried to say, Gifty DID say you could do it :P
sdk2k9
Posts: 80
Joined: Thu Mar 22, 2012 4:41 pm

Re: Smooth Doom (BOSSES MILESTONE!)

Post by sdk2k9 »

Well here it is. My edited version of SmoothDoom, so it's now compatable/playable with the PSX Doom TC. It shall be named SmoothPSXDoom. Now just so you know this has been the first time I edited a mod to make it compatable/playable with another mod, so don't expect it to be perfect. This is an updated version though. The old version didn't have the Mugshot with the smooth animations, since it kept on disappearing and reappearing and had no Archvile. Anyway the updated version has the Mugshot with the smooth animations now. The Archvile is still gone though and it's staying like that. Well he wasn't in the PSX version anyway. So it makes sense anyway to leave him out.

Anyway here's the link the to the updated version of SmoothPSXDoom:
https://www.mediafire.com/?parfi66rcj88bt5

Enjoy! :D

Oh also download this customizer I found. It's made for the PSX Doom TC. It can do a few things but the best thing it can do, is mix the Lost Levels in with the PSX Doom Levels.
http://www.mediafire.com/download/m44mr ... V0.9.4.zip
sdk2k9
Posts: 80
Joined: Thu Mar 22, 2012 4:41 pm

Re: Smooth Doom (BOSSES MILESTONE!)

Post by sdk2k9 »

Well I just found a problem that I will never sort out. There's no smooth animations for the Nightmare Spectre I need them because SmoothPSXDoom is not complete without smooth Nightmare Spectre animations.
Last edited by sdk2k9 on Mon Sep 22, 2014 1:51 pm, edited 3 times in total.
Post Reply

Return to “Gameplay Mods”