Thanks for all the comments. I really appreciate people taking the time to give me feedback and I'm glad that people seem to be enjoying this.
undead003 wrote:I wonder if there are more than one player spawns (multiplayer support), I'd just like to know before I bother one or more of my friends to use and setup this. The reviews seem to be flowing positively. I'm very tempted to try this.
I'm at work so can't check but from memory, I put some multi-player starts in mainly to keep the DeePsea error checker quiet. It's not set up for DM but it *might* be OK for co-op. Very few scripts rely on the player being in a particular place at any one time and I *think* I left it so that any doors which trap a player during a fight can still be opened from the other side so that additional players can get in... I think.
As for the boss, yes, he is tough. HP wise he isn't too much tougher than a cyberdemon (I forget exactly) but he also has damage factors to reduce how vulnerable he is to attacks and that effectively bumps up his health too. Personally, I haven't found the boss himself too tough. He is pretty slow moving, there is a lot of cover to hide behind and his nastiest attacks have quite a bit of warning that they are incoming before they actually start. Of course, during the boss fight, there is other stuff going on and that has to be dealt with too. You may notice that towards the end of the fight he changes appearance to use a damaged-looking skin. At this point, most of his attacks are weaker but he also starts using an additional "desperation attack" which is quite nasty if you get caught by it.
As for medical supplies, it can be tight near the start but there are quite a few stim packs and medikits dotted around the map. Most major fights are not too far from health supplies. Lack of health wasn't something that my tester complained about and it was even questioned whether I'd been to generous with health.