The "How do I..." Thread
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
- TheDarkArchon
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Re: The "How do I..." Thread
TheMightyHeracross wrote:You can only change floors and ceilings in UDMF, if I recall correctly.
Well that kinda sucks. Where do you choose UDMF anyway? Is it the ZDoom (Doom in UDMF Format) configuration? Can you convert or change a standard Doom 2 config map to a UDMF? I'm guessing being able to move floors and ceilings isn't the only good feature I could take advantage of.
- TheDarkArchon
- Posts: 7656
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- Location: Some cold place
Re: The "How do I..." Thread
Yup.Is it the ZDoom (Doom in UDMF Format) configuration?
It requires a converter that's not included with Doom Builder 2 and I can't find a working link for one.Can you convert or change a standard Doom 2 config map to a UDMF?
- Caligari87
- Admin
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Re: The "How do I..." Thread
I think you can open the map in GZDoomBuilder, press F2 to change the map properties, and re-save it. Don't quote me on that, but might be worth a try. Just don't overwrite your original in case it gets screwy, save a new one to test it out.

- TheBadHustlex
- Posts: 1914
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Re: The "How do I..." Thread
It might be a rally noobish question, but how do I add this patch from this thread into my ACC.exe? I'd really love to have that function available.
Re: The "How do I..." Thread
You shouldn't need to build ACC to get that change. Just copy & paste this page into your zspecial.acs file.
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skornedemon
- Posts: 154
- Joined: Mon Aug 02, 2010 11:10 am
Re: The "How do I..." Thread
How can i prevent 2 custom defined buttons(control) being used at the same time? Or, for an instant check if they are and only allow one of them to go through.
Re: The "How do I..." Thread
An educated guess? Maybe make a dummy ButtonPressed, and when one button is press, check if they have it to prevent the second one.
Also, how do I make an enemy shoot 2 projectiles? I'm making an ArchvileBoss. Here's the code.
Also, how do I make an enemy shoot 2 projectiles? I'm making an ArchvileBoss. Here's the code.
Code: Select all
Actor ArchvileBoss : Archvile 10001
{
Health 2100
states
{
Missile:
VILE G 1 A_FaceTarget
VILE G 1 BRIGHT A_VileStart
VILE G 10 A_FaceTarget
VILE H 8 A_VileTarget
VILE IJKLMN 8 BRIGHT A_FaceTarget
VILE O 8 A_VileAttack
VILE P 20 BRIGHT
Goto See
Missile1:
VILE G 10 A_FaceTarget
VILE H 8 A_FaceTarget
VILE IJKLMN 8 A_FaceTarget
VILE OPOPOPOPOPOP 20 A_FatAttack2
VILE O 1 A_FaceTarget
Goto See
}
}
- TheBadHustlex
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Re: The "How do I..." Thread
You could use A_Jump.
.
Code: Select all
A_Jump(possibility to jump to the state, "name of the state"]Re: The "How do I..." Thread
How do you do transparent walls in Doom Builder (like invisible walls) and the linedef textures where you can see through them, like bars or windows. I can't for the life of me figure it out. In the vanilla game, it's simply a sector with the chosen linedef one of the textures. When I try it in-game, it's just black like in the editor. It's black where the see-through should be.
Re: The "How do I..." Thread
Yep. I failed hard. Somehow completely overlooked middle texture. Thanks. Making maps is coming pretty easy to me, but I have my dumb moments. First time I've ever tried to really edit Doom.edward850 wrote:That tends to suggest you aren't actually placing it on a two sided linedef's midtexture.
Re: The "How do I..." Thread
*sigh*
Spoiler:...and everything looks right!
Re: The "How do I..." Thread
It's time for another exciting round of WHEELFOLLOW THE CODE LOGIC! Today's contestant appears to be someone who doesn't pay attention to his own code! Let's watch what happens!
Well it looks like we are off to a poor start folks. While these 4 states reference each other with virtual jumps, absolutely nothing jumps to them at all, and it also completely fails to account for the inherited Archvile pain/death states that will use static jumps back to its original See state. OHGN0! Hopefully this may fair better in round two!
Holy indefinite loop, Batman! A virtual jump that has a 25% chance of jumping back into itself in a 0 tic loop! That's just not using your head!
Well folks, this contestant just didn't cut the mustard today. Tune in next time when we attempt to figure out whatever it is the Ego Smasher is doing! Good night everybody!
Code: Select all
TurnInto:
TFOG ABABCDEFGHIJ 8 BRIGHT
TFOG J 1 A_Jump(50, "Revenant", "See")
Loop
Revenant:
SKEL A 1 A_PlaySound("skeleton/sight")
SKEL A 1 A_Jump(152, "RevenantChase, "RevenantFire", "TurnInto")
Loop
RevenantChase:
SKEL AABBCCDDEE 12 A_Chase
SKEL A 1 A_Jump(152, "RevenantChase", "RevenantFire", "TurnInto")
Loop
RevenantFire:
SKEL J 0 BRIGHT A_FaceTarget
SKEL J 10 A_FaceTarget
SKEL K 10 A_SkelMissile
SKEL K 1 A_FaceTarget
SKEL A 1 A_Jump(152, "RevenantChase", "RevenantFire", "TurnInto")
LoopCode: Select all
Missile:
VILE G 0 A_Jump(128, "Missile1", "Missile")Well folks, this contestant just didn't cut the mustard today. Tune in next time when we attempt to figure out whatever it is the Ego Smasher is doing! Good night everybody!
Re: The "How do I..." Thread
Mean but funny.edward850 wrote:Mean but funny stuff


