Hi Caligari, yes of course. Im planning to make a detailed how-to.
But i will write here a quick how-to here:
Pré-Requeriments:
-> GZDOOM BUILDER skills, you should know how to add a sprites and how to set a new item on 'things' menu.
-> GZDOOM BUILDER configured and running nice with your wad or packs (.pk3).
-> Sketchup Skills
-> ZDOOM or GZDOOM configured
============== DOWNLOAD STUFF ===================
1 - Download the trial Trimble Sketchup PRO version (only PRO, because this version has the .3DS export feature, other free versions dont have), you can use the old version Sketchup 8 PRO, works fine too, im using this version.
2 - Download SLADE 3 tool from Mancubus ==>
http://slade.mancubus.net/index.php?page=downloads 13.8 mb
3 - Download GZBUILDER Editor from DRD Team ==>
http://devbuilds.drdteam.org/doombuilder2-gzdb/ 8.7 Mb
4 - Download the command prompt tool 'poly2vox unlimited' version from ==>
http://bit.ly/poly2vox or
http://bit.ly/poly2vox-unlimited
( i found this version from this thread;
http://bit.ly/polytalks), this tool converts .3DS files with textures to a voxels to more than 256 proportions ! I will talk about this later...
5 - Download the command prompt tool 'kvfoffset' ==>
http://bit.ly/kvxoffset , ( its rebuild and center the pivot points of the object its completly necessary )
6 - You can use the SLAB6 tool from Kevin to preview your model. ==>
http://advsys.net/ken/slab6.zip ( not works to open all of converted .kvx files, it will crash sometimes, but inside the Doom Engine the objects will work fine.)
================= START YOUR CONVERSIONS ================
7 - Put poly2vox in some folder, you can set this folder on your windows path to call the tool anywhere in command prompt, if you dont know how to do it put poly2vox.exe on the c:\windows\system32 folder;
8 - create a folder to your conversions, example 'c:\voxel'
9 - Extract kvxoffset.zip to your folder (ex. c:\voxel)
10 - Open Sketchup PRO, choose a model from 3D Warehouse and download the .skp file to any folder, open it. (see recommendations above...)
11 - On Sketchup PRO menu export the object to .3ds to your folder.
12 - open 'cmd' as a administrator, and run poly2vox command, example: >c:\voxel\poly2vox object.3ds MY01A0.kvx /v256 (you can use /v512 or /v1024, more results in more resolution and in a larger .kvx file)
13 - now run kvxoffset.exe (on time only), this will fix the pivot center of object.
14 - Now upload your new model to your .PK3 or .WAD file with SLADE3. You can use this voxel template pack to know how it works:
http://bit.ly/carpack
15 - Open your GZDOOM Builder insert your pack as a resource, create a demo map, and insert your new VOXEL MODEL with THINGS Menu.
16 - Run your map with GZDOOM (F9), cross your fingers
17 - Done !
18 - If your model looks fine, UPLOAD to the DOOM VOXEL FACTORY website, join to this new community:
http://doomvoxelfactory.hol.es/
================ Recommendations ==============
--> Do not use the integrated '3D Warehouse -> Get Objects' inside, Sketchup ! Open the website
https://3dwarehouse.sketchup.com/ and download the .SKP only files to a folder and open on Sketchup, because the integrated Warehouse runs too slow.
--> Choosing models: for fast and best result conversions, choose a full 'photo texturized' models, or 'photo real' models, you will have better results than 'colored' models that doenst have textures. Example:
http://bit.ly/car-photo-texturized, if you choose a just colored object you will be very disapointed with the result.
--> Not make .KVX (voxels) larger than 2 mb, i think the size matters, but you can try, i dont have lucky with voxel larger than 2 mb because they are very heavy.