modify fluids animation?
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Re: modify fluids animation?
While XWE doesn't automatically handle lump order, you really should be using SLADE anyway. And never edit IWADs.
Re: modify fluids animation?
If you are using UDMF map format, you can rotate floor and ceiling flats however you want.
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flow.wad- (12.32 KiB) Downloaded 21 times
Re: modify fluids animation?
I found a way to solve the problem. I made copies of the water and nukage bitmaps, then recreated the animations in my wad using different file names. I did not name them in a series, like WATER1, WATER2, etc. I gave them all unique names, so there is no way to link them without an animdef command. I also did not use the "range" option, but instead made a pic list with the original sequence reversed. Now I can control the direction of flow. Thanks for helping me deal with this.