[V1.3] The Adventures of Square: Episode 1!

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Jimmy
 
 
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[V1.3] The Adventures of Square: Episode 1!

Post by Jimmy »

Image
Image


The brilliant Doctor Octagon has been kidnapped! Square must find him, and rescue him from the clutches of the Circle of Evil, a mysterious cult hellbent on the domination of Shape Land. He will square off against terrible monsters and impossible traps in order to prove that he's no square when it comes to justice. Guide him to the center of the Circle's domain, unravel their malicious plot, and win the day fair and square.

The Adventures of Square™ is a wacky and wonderful total conversion for the DOOM engine by Bigbrik Games: a new company of level designers, programers, musicians and procrastinators whose impetuous charge is to make things blow up in fun and interesting ways! Lead by James Paddock from 2011, the project began as an ambitious, one-man attempt to bring to life a hidden world of paint, puns and shapism, but soon grew to become the flagship title of a small and dedicated team, including community veterans Xaser, Alfonzo, MTrop, Pavera and Tarnsman. While the first episode is a complete and paid-for experience, it's only a small taster of the crazy delights we have in store for later – so stay tuned!

Square makes extensive use of ZDoom's advanced features in the UDMF format, with a unified approach to its level design, art direction and gameplay. Players can expect to find all the best elements of DOOM's fast and frenetic pace unencumbered by a sharp focus on fun, shapely layouts and free-flowing combat, and with a variety of new and familiar mechanics that build upon this brand of play. The game is made with speedrunning and multiplayer in mind, and features exclusive deathmatch (Square-Off!) maps in which to blast your buddies. It's the whole shebang, I tell ya!

The Squareware™ features the first episode of the game, Cornered By Circles: Radial Dawn, including:
  • 9 fully playable levels, fresh out of Shape Land.
  • 16 tracks from The Adventures of Square OST, courtesy of the musical minds of Jimmy, Xaser, Alfonzo and jmickle.
  • All-new textures and artwork.
  • All-new sounds and voice acting.
  • 4 exclusive deathmatch maps.
  • Arcade style Time Attack! Mode for single-player support in deathmatch levels.
  • Support for Xbox controllers.
  • Partial support for Mac users.
  • Really, really awful puns. I mean Jesus.
Download:
Visit the website for downloads and screenshots!

(Note: Google Chrome may block the download. Bigbrik promises that our games are not computer-obliterating malware. Just use another browser. :P)

Be There And Be Square!
Last edited by Jimmy on Fri Feb 26, 2016 10:02 pm, edited 9 times in total.
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President People
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Re: [RELEASE] The Adventures of Square: Episode 1

Post by President People »

Jimmy wrote:Cornered By Circles: Radial Dawn
No, Square. You are the circles.

Looks amazing, can't wait to try this out. (And a Mac version, how nice :D)
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Re: [RELEASE] The Adventures of Square: Episode 1

Post by everamzah »

Can't wait to try local multiplayer.
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Re: [RELEASE] The Adventures of Square: Episode 1

Post by YukiHerz »

President People wrote:
Jimmy wrote:Cornered By Circles: Radial Dawn
No, Square. You are the circles.
And Square was the Corners.

Looks fun and solid, gonna try it out.

Edit: anyone knows how to disable chrome from deleting "malicious" downloads? i don't wanna use IE everytime this happens.
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Re: [RELEASE] The Adventures of Square: Episode 1

Post by everamzah »

Go to Downloads (ctrl+j) and under square-win32-v0.9beta1 click recover, and then "Hurt me plenty."
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Re: [RELEASE] The Adventures of Square: Episode 1

Post by Woolie Wool »

:shock: It's out?

My diameter is ready.
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Re: [RELEASE] The Adventures of Square: Episode 1

Post by Hetdegon »

Oh? This won't run in Linux because it needs a custom zdoom, or are you just releasing win/mac packages for convenience?
Nope, seems the pk3 runs with a mere double-click on Linux. You could instruct Linux users to get the pk3 from one of the other versions.

That out of the way. Yay Square, time to get through this fair and square.
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Re: [RELEASE] The Adventures of Square: Episode 1

Post by Ctrl+Alt+Destroy »

Holy peas man.
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Re: [RELEASE] The Adventures of Square: Episode 1

Post by IMX »

Goddammit Jimmy I had THINGS to do today :x

Can't wait to play it :)
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Sinael
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Re: [RELEASE] The Adventures of Square: Episode 1

Post by Sinael »

Latest version of Chrome claims the win version of the file is "malicious" and denies me the download. Maybe, if this od works with recent ZDoom svns, you may release it as a pk3/wad?
MTrop
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Re: [RELEASE] The Adventures of Square: Episode 1

Post by MTrop »

It would just need the following in iwadinfo in zdoom.pk3:

Code: Select all

IWad
{
	Name = "The Adventures of Square"
	Game = "Doom"
	Config = "Square"
	Mapinfo = "mapinfo/common.txt"
	MustContain = "SQU-IWAD"
	BannerColors = "ff ff ff", "80 00 80"
}

IWad
{
	Name = "The Adventures of Square (Square-ware)"
	Game = "Doom"
	Config = "Square"
	Mapinfo = "mapinfo/common.txt"
	MustContain = "SQU-SWE1"
	BannerColors = "ff ff ff", "80 00 80"
}

Names
{	
	"square.pk3"
	"square1.pk3"
}
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Re: [RELEASE] The Adventures of Square: Episode 1

Post by Viscra Maelstrom »

Sinael wrote:Latest version of Chrome claims the win version of the file is "malicious" and denies me the download. Maybe, if this od works with recent ZDoom svns, you may release it as a pk3/wad?
i think it's because the zip file contains an unknown exe. i downloaded an .exe file some days ago to patch my ISO of Final Fantasy 8, and Chrome denied me the download too. just go to the Downloads section and choose to recover the file. a scan with Malwarebytes showed no signs of malicious items inside the zip for me.
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Re: [RELEASE] The Adventures of Square: Episode 1

Post by MTrop »

!!! IMPORTANT UPDATE !!!

Download the latest version from http://adventuresofsquare.com

Watch that page for all changes.

Beta 2 fixes map bugs caused by an out-of-date version of ZDBSP.

Original Post will be updated in a bit.
DominicWhite
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Re: [RELEASE] The Adventures of Square: Episode 1

Post by DominicWhite »

Any chance we could get an official OpenGL version? GZDoom looks identical to the software version if you use Nearest Neighbor (Mipmap) filtering, and it fixes some of the issues. You get full mouse-aim (no Y limitation), no texture-filtering artifacts and all that jazz.

I managed to get it working by just running the PK3 file through GZDoom, but an official release would be super great.
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Re: [RELEASE] The Adventures of Square: Episode 1

Post by Woolie Wool »

The first five maps are great, but starting when you swim under the barrier after the purple door in E1M6 the level design gets really assholish and occasionally just plain unfair. E1M7 had an inverse difficulty curve where the first few minutes are just insane and then you're left to explore in relative safety once most of the snipers are taken care of. I could do with a lot fewer long-range potshot enemies--sniping using the double paintguns is tedious and hard on the neck and back from having to practically put my face into the screen.
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