
[WIP] Brutal Noise
- TheMightyHeracross
- Posts: 2100
- Joined: Sun Aug 18, 2013 9:41 am
- Location: Philadelphia, PA
Re: Brutal Noise
So you took the sounds from Brutal Doom... to make a Brutal Doom sound mod? 

- SenorSkeletor
- Posts: 26
- Joined: Sat Aug 02, 2014 4:38 pm
- Location: I don't even know
Re: Brutal Noise
Yeah, sorry kinda freaked out about all this. But this is a work in progress, and not everything is completely replaced, so I'm sorry for the huge misunderstanding. I posted a list of the things I replaced as of yet. So alot of things are still going to be Bd19's default Perk sound effects. Sorry about all this.FireHusky wrote:Check the readme credits for brutal-doomv19SenorSkeletor wrote: I did not take anything from Perks, and thats final. Not everything was changed. The only files I replaced at all and put in were new files that I replaced as of yet, this is my progress:
BFGFIRE
DSSHELL1
DSSHELL2
DSSHELL3
LOUDPISTOL
STGNPUMP
DSPISTOL
These were all edited by me, I noticed very strong similarities to the pistol shot and the shotgun cock, and I'm working on replacing them. I used a clean bd19 pk3 as my starting zone. I'm not sure if bd19 uses Perk's sfx. I would NEVER plagiarize from Perk, since I respect his skills, and I love the work he puts out. All these were edited and used with audacity and downloaded from freesound.org. I have all the original file names from freesound.org if that helps in the slightest.That line is nearly all the way at the bottom.brutaldoom credits.txt wrote:HD Doom sounds by Perkristian
Guess it's not so final if you read the credits, you're right that you took the sounds from Brutal Doom, but that doesn't mean it's not Perkristian's SFX.
- SenorSkeletor
- Posts: 26
- Joined: Sat Aug 02, 2014 4:38 pm
- Location: I don't even know
Re: Brutal Noise
No, I just thought I would post my progress on it since it is a work in progress. I didn't want the sounds just to be completely muted, so I used the default perk sound effects. The only things that are added in by me and are functional are the assualt rifle shots, shotgun cock and shells and the bfg fire working on chainsaw and plasma right now. They're just placeholders, I guess you can call them. They were all in the bd19 pk3 without being added in.TheMightyHeracross wrote:So you took the sounds from Brutal Doom... to make a Brutal Doom sound mod?
- Cryomundus
- Posts: 497
- Joined: Thu Oct 31, 2013 12:33 pm
Re: Brutal Noise
Might want to add a [WIP] to the title then, since you haven't quite yet replaced everything. Also, you might want to add some credits for the sounds you took, even if you altered them.
- SenorSkeletor
- Posts: 26
- Joined: Sat Aug 02, 2014 4:38 pm
- Location: I don't even know
Re: Brutal Noise
Working on that right now actually, all sounds I downloaded from have been added in with correct credits. I'm logging into my mf to replace the old file link.Cryomundus wrote:Might want to add a [WIP] to the title then, since you haven't quite yet replaced everything. Also, you might want to add some credits for the sounds you took, even if you altered them.
- SenorSkeletor
- Posts: 26
- Joined: Sat Aug 02, 2014 4:38 pm
- Location: I don't even know
Re: [WIP] Brutal Noise
Everything has been updated, credits, making it clear that it was a work in progress and all of that. Damn, I'm really sorry about the confusion that went up because I didn't make it clear if it was a WIP. I'm so painfully sorry about that.
- SenorSkeletor
- Posts: 26
- Joined: Sat Aug 02, 2014 4:38 pm
- Location: I don't even know
Re: [WIP] Brutal Noise
After 15 long days and nights, another test has been uploaded. I think we can all agree that this is going to be the worst thing ever, and I'm very aware of that. So if you play this, give me feed back so I can make this horrible experiment into actually something acceptable. Enjoy I guess! 

Re: [WIP] Brutal Noise
That is definitely an improvement, although the shell casings don't make much noise when they hit the ground. Perhaps you could make them a little louder?
- SenorSkeletor
- Posts: 26
- Joined: Sat Aug 02, 2014 4:38 pm
- Location: I don't even know
Re: [WIP] Brutal Noise
Yeah, I was looking at that. I'm working on replacing the whole thing all together, maybe rework them. Made them quiet because they were way to loud and annoying before, and I felt that it would be nice just to hear it faintly.jpalomo wrote:That is definitely an improvement, although the shell casings don't make much noise when they hit the ground. Perhaps you could make them a little louder?