[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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Xim
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Re: [SPRITES] Spriting Carnival!!

Post by Xim »

HazeBandicoot wrote: ImageImageImageImage
Not bad. But, I really think you should use a different muzzle flash. The one you're using is intended for centred guns.
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NeuralStunner
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by NeuralStunner »

HazeBandicoot wrote:I wasn't actually planning on finishing it but whatever, time to finish it :p
Sorry. :P
HazeBandicoot wrote:Edit: The best i could do, i hope someone else can make it better, but at least it's more usable right now.
I think that's good, actually. Much better than the grainy Powerslave MG.
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Blox
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Re: [SPRITES] Spriting Carnival!!

Post by Blox »

ImageImageImageImageImage
so how much shit can bloax pull out in an hour

as it turns out, it's a lot

also known as that time i learned how to draw a badass cloud in a single hour Image
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YukiHerz
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Re: [SPRITES] Spriting Carnival!!

Post by YukiHerz »

ImageImage
Better now?

Also, something i probably wont touch again.
Image

A rip from a psp game, Coded Arms Contagion.
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raymoohawk
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Re: [SPRITES] Spriting Carnival!!

Post by raymoohawk »

trying to make a rising animation for the skullkey monster, the idea is that a bunch of goo slowly turns into the shape of the monster

Image
PSTrooper
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Re: [SPRITES] Spriting Carnival!!

Post by PSTrooper »

I thought I'd share this here too. It's a consolidated version of the Lost Soul that doesn't have that jittering horns and skull effect or the ugly symmetrical face from pre-1.666. Basically, I took both versions of the lost soul from the pre-1.666 version and 1.9 version and combined the positive features from both versions.
SKULLFACENEW.gif
Version with light flickering, to match vanilla.
new lost souls.png
Version without light flickering, to match rotations that had no flicker.
new lost souls no flash.png
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

raymoohawk wrote:trying to make a rising animation for the skullkey monster, the idea is that a bunch of goo slowly turns into the shape of the monster
Image
dunnobutweird.PNG
dunnobutweird.PNG (4.05 KiB) Viewed 1154 times
hope you can make a differences at those between sprites.
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Vegeta(dw)
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Re: [SPRITES] Spriting Carnival!!

Post by Vegeta(dw) »

raymoohawk and Blox wrote:
Spoiler:
Wow! You two guys are gifted artists!

I know you have your personal projects and stuff, but do you think you could give a try to a classic DOOM Motherdemon? If you google "classic doom motherdemon" you'll see my pathetic failed attempts at creating one. Recently I mentioned to Raymoohawk how his "bull demon" could be a good base for this.
But I think a better attempt could be to use the D64 Motherdemon sprites as a base, and do pixel art all over it. With your skills (while not easy) it would be possible to make it have the vanilla look. The sprites are big but should be resized (as all D64 sprites are like 30-40% bigger than their DOS counterpart), and seeing how the body doesn't change it's position on each frame (just the arms) a lot of copy past work could be done.
Just for reference you can see them here
http://img18.imageshack.us/img18/2572/d ... rdemon.png

Some tried to replicate the color of the Archvile while doing this but that lead to no results as the Arch has a color very hard to copy. I think demon or Imp color would be much easier to use and still look good.
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NachtIntellect
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Re: [SPRITES] Spriting Carnival!!

Post by NachtIntellect »

raymoohawk wrote:trying to make a rising animation for the skullkey monster, the idea is that a bunch of goo slowly turns into the shape of the monster
Image
I've got a bad feeling about this... Are those tentacles?
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TheMightyHeracross
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Re: [SPRITES] Spriting Carnival!!

Post by TheMightyHeracross »

:glare:
raymoohawk wrote:trying to make a rising animation for the skullkey monster
raymoohawk wrote: Image
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raymoohawk
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Re: [SPRITES] Spriting Carnival!!

Post by raymoohawk »

thanks for your kind words vegeta, i could give it a try, but to be honest the one with the make look good powers is blox, so i dont know if i could give a good result
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Ravick
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Re: [SPRITES] Spriting Carnival!!

Post by Ravick »

Mike12 wrote:
raymoohawk wrote:Image
I "caking" love this! :o
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Virtue
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Re: [SPRITES] Spriting Carnival!!

Post by Virtue »

PSTrooper wrote:I thought I'd share this here too. It's a consolidated version of the Lost Soul that doesn't have that jittering horns and skull effect or the ugly symmetrical face from pre-1.666. Basically, I took both versions of the lost soul from the pre-1.666 version and 1.9 version and combined the positive features from both versions.
SKULLFACENEW.gif
Version with light flickering, to match vanilla.
new lost souls.png
Version without light flickering, to match rotations that had no flicker.
new lost souls no flash.png
wow, all these years and i didnt know the lost soul sprite was changed! thanks!
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raymoohawk
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Re: [SPRITES] Spriting Carnival!!

Post by raymoohawk »

some experimenting im doing with zbrush

Image

it is doom paleted but it unfortunaly looks too much like a 3d model, but i think the trick is to use flat render and paint in the highlights and shadows manually, the last one is unfinished but it shows this approach
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Blox
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Re: [SPRITES] Spriting Carnival!!

Post by Blox »

It looks too much like a bad 3D model because your material is bad.

and even then it manages to look decent
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