The Teminator(WIP)

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TheMightyHeracross
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Re: The Teminator(WIP)

Post by TheMightyHeracross »

Meh, they're not huge letters, and I can still see what's behind it, so I think it's fine. Plus, adds more of a "Terminator" feel.
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xenoxols
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Re: The Teminator(WIP)

Post by xenoxols »

I would use it, If I have your permission.
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Hornetzero
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Re: The Teminator(WIP)

Post by Hornetzero »

Captain J wrote:
ptL54cz2.PNG
well, i tried to make the barrel's direction right, also added the grip, just like in film, what do you think?
I don't think the arm should be in front or anywhere visible near this grenade launcher. The gun would display the way it is on the left version. Anyhow, great job modifying the barrel. I made a change too, but didn't bother posting partly because it didn't look that good and because I felt Xeno, may have gotten tired of changing weapon sprites again and again.
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Captain J
 
 
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Re: The Teminator(WIP)

Post by Captain J »

and glad to see i posted that without hand version, anyway show us that sprite anytime you want, maybe your improvement for that grenade launcher would be much better than me.
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Hornetzero
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Re: The Teminator(WIP)

Post by Hornetzero »

Nope, I think yours is better.

Mine is simply just the muzzle being angled a bit more appropriately. Your one is a bit more elegant.

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cybermind
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Re: The Teminator(WIP)

Post by cybermind »

xenoxols wrote:I would use it, If I have your permission.
Yes, you can improve it, just add my mod into credits and everything will be OK :)
Here are another improvements I made for Terminator 800 in attempt to recreate the mod, maybe you will find better use for them:
1. Radar - displays all enemies, items and projectiles on special mini-map. You can choose between 3 modes (configure select key first) - full display(shows everything on map), visual tracker (shows everything in player's vision) and motion tracker (shows moving monsters)

Image

2. Terminator object selector - just some messing with "hudmessageonactor" in attempt to create an effect of Terminator object selecting ("+" signs represent boundary box corners)
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Attachments
term.pk3
Requires GZDoom recent SVN version & IDCLEV99
(7.49 KiB) Downloaded 52 times
radar.wad
Don't forget to configure "select mode" key
(27.2 KiB) Downloaded 47 times
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xenoxols
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Re: The Teminator(WIP)

Post by xenoxols »

I think I'll use captain j's version. I will implement the new hud.(with the old huds features) Although I took a quick look at it and I might have to redo a lot of stuff.(won't affect gameplay)
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xenoxols
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Re: The Teminator(WIP)

Post by xenoxols »

Yeah, it's been a while, but I am going to continue working on this. Mostly because I will have a lot of free time soon, and life has calmed down somewhat.
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xenoxols
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Re: The Teminator(WIP)

Post by xenoxols »

Updated with captain J's gl sprites and added back recoil. Only a little bit though. The weapons felt much less powerful without it.
EDIT: It 's only the version with custom enemies that got updated.
Endless123
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Re: The Teminator(WIP)

Post by Endless123 »

xenoxols wrote:Updated with captain J's gl sprites and added back recoil. Only a little bit though. The weapons felt much less powerful without it.
EDIT: It 's only the version with custom enemies that got updated.
I'm glad you haven't abandoned this project :D

You got me worried for a while though :P
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Captain J
 
 
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Re: The Teminator(WIP)

Post by Captain J »

it's been too long there, anyway keep your good work. and i hope you can get even more sprite supports.
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xenoxols
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Re: The Teminator(WIP)

Post by xenoxols »

Captain J wrote:it's been too long there, anyway keep your good work. and i hope you can get even more sprite supports.
Yeah, thanks. I've been really busy in real life. The next thing I would like to implement is reloading, but I might need some new sprites for that.
EDIT: Alright, I'm finished with the pistol and uzi reloads, when I finish em all I'll upload it.
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xenoxols
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Re: The Teminator(WIP)

Post by xenoxols »

Ok, there are now cartridge casings for the bullet weapons.(Grenade launchers will come soon.) No reloading yet though.
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TheRailgunner
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Re: The Teminator(WIP)

Post by TheRailgunner »

Hornetzero wrote:Also, after watching the video of the infiltrator Terminator use that laser cannon, I felt that the handle looked misplaced, so instead, I have placed it on hand like it was holstered in the movie.

Image
The angle he's holding that plasma cannon seems quite unnatural. Also, the version the infiltrator uses (the RBS-80) has a Minigun-style top-mounted handle, if you feel like adding that level of design accuracy.
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xenoxols
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Re: The Teminator(WIP)

Post by xenoxols »

Yeah, it's a bit weird, but It is the best looking sprite for the job. Anyways version with reloading(on non plasma weapons) is up.
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