I think I managed to do this once by giving it a very low horizontal velocity. More recently, I switched to a search-for-targets tripmine system that lets me use any range. (0-speed missile, copy TARGET pointer to MASTER, A_LookEx to find a victim in range, then swap MASTER back into TARGET before exploding.)GooberMan wrote: I've been playing around trying to make the dropped barrels (ie the ones you're meant to ram and get damaged by) to no success. I have them in there as a projectile with 0 speed, but then that means the collision checks don't happen. It does occasionally work - on yourself. Need a reliable way to do the DECORATE for them (and preferably without some convoluted hack).
Might still be preferable to use some system where you can use "attacks" to detonate a barrel. Might make it a viable course hazard.