[Release]Wolfenstein 3D Bosses rotations.

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UnTrustable
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by UnTrustable »

mallo wrote:
RV-007 wrote:Yo, how about Gangsta Grosse? I would like a pixelated revamp. Don't like to leave him hanging.
Cough, cough. Image
It has been discussed before.
I am willing to do Gangsta Grosse, but he is far below on the list... IF he is on the list anyways.
He may be the very last one i ever gonna do, or let me say, he is not my first priority.
PSTrooper
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by PSTrooper »

Here's a version of the rotation project I've made for ECWolf, which includes:
-Minor bug fixes to the original sprites.
-Missing rotations
-All the fixes I've done to splitwolf's firing rotations, including new updates I did to the mutant. There are also a few minor updates to the ones I've fixed in the past too.

The other purpose for this is to kind of get everything combined into one place so others don't have to hunt down everything like I had to. Everything that's been changed or added in is documented in the readme file. I've tried my best to fix as many things as possible, but if something was missed, I'll be sure to update this. I'll also try to do a version without shadows later on, for those who want to use these resources outside of Wolfenstein 3D.
Last edited by PSTrooper on Tue Sep 16, 2014 10:13 pm, edited 1 time in total.
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ArmanAhmadi
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by ArmanAhmadi »

PSTrooper wrote:Here's a version of the rotation project I've made for ECWolf, which includes:
-Minor bug fixes to the original sprites.
-Missing rotations
-All the fixes I've done to splitwolf's firing rotations, including new updates I did to the mutant. There are also a few minor updates to the ones I've fixed in the past too.

http://www.mediafire.com/download/1mdnh ... ECWolf.zip

The other purpose for this is to kind of get everything combined into one place so others don't have to hunt down everything like I had to. Everything that's been changed or added in is documented in the readme file. I've tried my best to fix as many things as possible, but if something was missed, I'll be sure to update this. I'll also try to do a version without shadows later on, for those who want to use these resources outside of Wolfenstein 3D.
Nice, reminds me of the DOOM Minor Sprite-Fixing Project. I made this pain rotation days ago, which you will probably be able to use.
GuardPainRotationsFix.png
GuardPainRotationsFix.png (7.77 KiB) Viewed 2379 times
PSTrooper
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by PSTrooper »

ArmanAhmadi wrote:Nice, reminds me of the DOOM Minor Sprite-Fixing Project. I made this pain rotation days ago, which you will probably be able to use.
Yeah, the DOOM Minor Sprite Fixing Project kind of inspired me in a way to do a sprite fixing project for Wolfenstein. It's been long overdue for one. I got tired of looking at nazis with purple crotch syndrome. :blergh:
And thanks for sharing those guard pain states. I just added them to the download.
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ArmanAhmadi
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by ArmanAhmadi »

PSTrooper wrote:
ArmanAhmadi wrote:Nice, reminds me of the DOOM Minor Sprite-Fixing Project. I made this pain rotation days ago, which you will probably be able to use.
Yeah, the DOOM Minor Sprite Fixing Project kind of inspired me in a way to do a sprite fixing project for Wolfenstein. It's been long overdue for one. I got tired of looking at nazis with purple crotch syndrome. :blergh:
And thanks for sharing those guard pain states. I just added them to the download.
You're welcome, and good luck with the updates.
PSTrooper
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by PSTrooper »

I just updated the ECWolf sprite fixes and rotations mod, which adds fixes I've made to the Spear of Destiny and Lost Mission sprites.
Also I included a version that removes the shadows that were pre-baked into the sprites.

I think that does it for fixing the minor stuff. All that needs to be done now are getting some sprites made of the missing rotations for the Lost Mission Nazis, the bosses, which of course UnTrustable is tackling, and the pain state rotations for non-boss actors. ArmanAhmadi was also kind enough to make some of the missing Lost SS rotations. Anyone else that wants to help finish this will be greatly appreciated.
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by PSTrooper »

Just finished the missing rotations for the Doberman's attack in Lost Missions, and I added them to the ECWolf Sprite Fix and Rotation project.
This is the first one I've made from scratch.

Image
Last edited by PSTrooper on Wed Sep 24, 2014 3:49 pm, edited 2 times in total.
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Doomkid
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by Doomkid »

That's some lovely spritework. 8-)
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Captain J
 
 
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by Captain J »

Oohhh, flawless! Also i'd like to see the lost level's enemies' remade rotation sprites, too!
PSTrooper
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by PSTrooper »

I'm doing the gun bat next.
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by PSTrooper »

I finished the bat's missing attack rotations and added them in. I don't feel like doing a gif for them, but here's a preview of them.

Image

Also I touched up the doberman some more, and replaced the old Lost SS pain rotations with ArmanAhmadi's updated ones he supplied.
Last edited by PSTrooper on Mon Dec 01, 2014 12:59 pm, edited 1 time in total.
spforce
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by spforce »

can you do please rotations for the mutant guard and mutant ss from mutantstein?
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Onar4241
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by Onar4241 »

Your work is just unbelievably excellent! I applaud you, sir! Please guys, keep working on the rotations fix!
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UnTrustable
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by UnTrustable »

Veeerryy nice Dobberman :wub:

..and Bat.

At the moment im stuck in making rotations to the bosses.
My day job takes to much energy, time, and money.... :cry:
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Captain J
 
 
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by Captain J »

good to be you're back now, and yes. real-life times and moneys always gets me screwed, too.
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