
Holy crap, this is GZDoom?! Impossible...
There's actually a whole load of... Things, including signs, switches and such that make up the "hud".insightguy wrote: P.S. I see signs on the bottom left an right of the video
outside of the same boring social game of saying I'm not angry or the same tired ironic comment saying I liked it, I fully encourage saying things like this. you could even start a whole hate campaign against me and I wouldn't be bothered... but you have to have watched the video first, which you did. the worst thing you can do is not watch it and then say it sucked. I simply cannot deal with that anymore from where I was and very dearly hope it doesn't come to that point here. later on when this project is done I would like to point out certain comments and put them up to pictures of things in this wad and show you what you have indirectly caused me to make, since with this one you have already encouraged me to do something. Either way, if the admins would take note of the more free style of commenting while still keeping in mind their rules since it is their site, I would appreciate that greatly.DartPower wrote:schizophrenia
all acs source will be included along with a tech doc (eventually) explaining it step by step and you are 100% free to blatantly steal it for any purpose.Zeberpal wrote:I wish it was acs-sided thingy.( so I could borrow some of these glitch technics hehe)
There are quite a lot of levels that take a break from the story, and are quake and doom styled maps. Most of the maps start out as a basic vanilla style map with modern engine components like 3D floors and lighting, but have some kind of ACS that changes the level completely by the time you are finishing it. The more extreme examples of strange visual effects don't have any shooting but are by no means a cutscene in which you have no input at all. For example, in the dream demo, the objective is to touch enough of the platforms to cause them to fall, which is something that is explained previously that is not in that video and you would certainly know to do that by that time.Toberone wrote:Out of curiosity, will this lynchian wad have a semblance of gameplay (of anykind, not necessarily doom) or is this going to be more of an interactive experience like say for example Yume Nikki?
Not saying anything bad here, I just want to know what expect. Great stuff by the way, I'm a huge fan surrealism and videos 1 and 3 are right up my alley.