[Request] DoomRL Arsenal Contribution Thread

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SoloSpaghetti
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Re: [Request] DoomRL Arsenal Contribution Thread

Post by SoloSpaghetti »

Eh eh... You're quite right! :P
By the way... I discovered that Tech-Vile has a fat son...
Behold...
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The (early prototype of the) Machine Elemental!

[next step is making his eyes and mouth glowing during the "walking"animation"]
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Yholl
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Re: [Request] DoomRL Arsenal Contribution Thread

Post by Yholl »

SoloSpaghetti wrote:[next step is making his eyes and mouth glowing during the "walking"animation"]
Maybe make him a bit shinier, like the Hellmine? It'd help him look more metallic, instead of just grey.
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SoloSpaghetti
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Re: [Request] DoomRL Arsenal Contribution Thread

Post by SoloSpaghetti »

I was thinking to use the same color scheme of Tech-Vile, but with light metal attachment here and there.
Well, let's see how it will come out in this way, making lighter in its colors working on finished sprites is a matter of a couple of minutes on Photoshop. :)

Ah, and by the way... I felt rather inspired this evening. :P
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Jinal
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Re: [Request] DoomRL Arsenal Contribution Thread

Post by Jinal »

I have a suggestion, what about a female marine/scientist/etc for DoomRL?
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Yholl
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Re: [Request] DoomRL Arsenal Contribution Thread

Post by Yholl »

SoloSpaghetti wrote:Ah, and by the way... I felt rather inspired this evening. :P
BEEP BOOP SON, BEEP BOOP

That looks so goddamn cool. fgsfds
Jinal wrote:I have a suggestion, what about a female marine/scientist/etc for DoomRL?
Two are already planned. The main issue is that I'd have to get rehanded sprites of every single weapon. Good ol' hairy Doomguy arms.
The Medic and the Cyborg would be women.
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Captain J
 
 
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Re: [Request] DoomRL Arsenal Contribution Thread

Post by Captain J »

more machinery parts for this beauty, then it's all-done. :D
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Slax
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Re: [Request] DoomRL Arsenal Contribution Thread

Post by Slax »

Might as well post this here too.
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Something new as the Battle Rifle turns non-exotic.
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Slax
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Re: [Request] DoomRL Arsenal Contribution Thread

Post by Slax »

Some really neat tech resources right here, Solo. Cyber stuff.
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SoloSpaghetti
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Re: [Request] DoomRL Arsenal Contribution Thread

Post by SoloSpaghetti »

Woah! Really lot of interesting stuff! I may use them for my future monster...
Meanwhile... I'm working on a rather new friend! :P
CBD2A2C8.png
CBD2A2C8.png (10.77 KiB) Viewed 1723 times
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Yholl
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Re: [Request] DoomRL Arsenal Contribution Thread

Post by Yholl »

SoloSpaghetti wrote:Woah! Really lot of interesting stuff! I may use them for my future monster...
Meanwhile... I'm working on a rather new friend! :P
CBD2A2C8.png
* Yholl froths with anticipation
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Hellstorm Archon
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Re: [Request] DoomRL Arsenal Contribution Thread

Post by Hellstorm Archon »

Well, I just found something that may be of small help.

Also, have a bit of shameless self-promotion. :P
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Re: [Request] DoomRL Arsenal Contribution Thread

Post by Yholl »

Hellstorm Archon wrote:Well, I just found something that may be of small help.
Oh thanks, I forgot about that thing!
Hellstorm Archon wrote:Also, have a bit of shameless self-promotion. :P
Hehe, your sprites are actually what started me thinking about Armageddon enemies. Unfortunately all I've used is the helmet from the Insane Drone, due to problems with the spritesheet. I was originally going to use him for the chaingunner replacement, but yeah.
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Re: [Request] DoomRL Arsenal Contribution Thread

Post by Slax »

Could give that Paladin a shield charge attack... hm. Strange how you don't see that sprite used in more projects. Shit's awesome.
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Yholl
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Re: [Request] DoomRL Arsenal Contribution Thread

Post by Yholl »

Slax wrote:Could give that Paladin a shield charge attack... hm. Strange how you don't see that sprite used in more projects. Shit's awesome.
Mmm. The plan for the Hell Knight replacement was to have that shield, and I was also considering giving him the cybruiser gun as well, so this makes things much easier, heh.
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Re: [Request] DoomRL Arsenal Contribution Thread

Post by Hellstorm Archon »

Yholl wrote: There are quite a few placeholder sprites in the wad currently. The Nightmare Knight, Nightmare Baron, Former Captain with Plasma Rifle, Elite Former Captain with Tristar Blaster, and Elite Former Humans with the Combat Pistol and Handcannon are all placeholder sprites, and will be changed.
Nightmare Knight (or Knightmare)- Realm667's Pyro Demon (by Maelstrom) could be a possible base.

Former Captain w/Plasma Rifle- Realm667's Pulse Nailgun Zombie (by Zrrion the insect), complete with new zombie sounds and a nice face-mask to go with it!

Elite Former Humans with Combat Pistol/Handcannon- Perhaps this could be a nice place to start looking?

Zombie-Related Stuff-
Shadow Trooper (for some nice night-vision goggles)
Hazmat Zombie (for a boxy-looking tacticool helmet)
Yholl wrote: Nightmare is missing the Nightmare Mastermind.
Why not a Spider-Demolisher recolored black?

For more stuff, check out:
Stuff from a really old Skulltag mod called Insanity Doom. The link contains just the monsters.

More recently, we have Hard-Doom, which contains potential stuff for potential Armageddon monsters.

Hope this all helps for now. :)
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