[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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IMX
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Re: [SPRITES] Spriting Carnival!!

Post by IMX »

Done. Now, on to cutting it; Jetpack Zombie will be used as base
all frames needed
all frames needed
and yes that was intentional

Edit: It's done. Replaces regular Revenant. Maps will break, big deal. I'll release it on my resource thread too in a minute
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Spoiler: M1 Garand Finished.
the clip gripped hand sprite is bit out of place also less perspective, though. but i'm pretty sure it was easiest sprite to handle with.

anyway many thanks to slax for his priceless pickup sprite.
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Slax
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Re: [SPRITES] Spriting Carnival!!

Post by Slax »

PING!
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Blox
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Re: [SPRITES] Spriting Carnival!!

Post by Blox »

ImageImageImageImageImageImageImageImageImageImage
omfg bottles

omfg conveniently zipped up (no offsets though because fugggggg u)
osjclatchford
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Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

I decided to remix the eriance gl a bit to match my sng for my as yet non-existant quake mod:
quakegl.PNG
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SoloSpaghetti
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Re: [SPRITES] Spriting Carnival!!

Post by SoloSpaghetti »

abbuw wrote:
Xim wrote:
Reminds of something the Raiders from Fallout might have. I'd adjust the colour on the skull to match the gun a bit more though (or vice versa).
Changed the colours a bit.
Try to use a bite the smudge tool around the skull, and the result will be great! :)
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Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

quakerl.PNG
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a rough attempt at the q1 rocketlauncher too.
this needs serious work on it before this can be called finished though...
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Slax
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Re: [SPRITES] Spriting Carnival!!

Post by Slax »

Image
Hmm...
Image Image
HMM.

Looks like some crazy fellow figured out how to effectively use an over-under configuration on a sub-machinegun... with a twin stack side-by-side helical mag in bullpup configuration?! WHAAT?
Not only do you get twice the firepower per trigger pull but you're actually meant to fire this thing one-handed. Just brace it against your bicep and let 'er rip. So... why not dual-wield?
The short barrel(s), odd functionality and retained MP-40 rate of fire may not offer a perfect weapon but damn if you can't do a lot with a few controlled burst. BRAPADAP! Dance, bone daddy!
It is... the XMP40 HDb. Holy shit is this getting silly.
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Re: [SPRITES] Spriting Carnival!!

Post by Onslaught Six »

osjclatchford wrote:I decided to remix the eriance gl a bit to match my sng for my as yet non-existant quake mod
He never stops getting better.
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::Bloodfury::
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Re: [SPRITES] Spriting Carnival!!

Post by ::Bloodfury:: »

A goblin/Orc thingy I'm currently working on for my hexen mod.
It is not in pallet. Since pk3 editing allows all colors. :) What do you guys think?
I used the r667 shadow as a base.
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gob.png
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0bsidian
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Re: [SPRITES] Spriting Carnival!!

Post by 0bsidian »

You did the face manually? That is cool.
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::Bloodfury::
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Re: [SPRITES] Spriting Carnival!!

Post by ::Bloodfury:: »

Yeah I did that face manually. :)
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Ravick
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Re: [SPRITES] Spriting Carnival!!

Post by Ravick »

10/10
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

would be totally suitable for hexen! :D
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IMX
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Re: [SPRITES] Spriting Carnival!!

Post by IMX »

::Bloodfury:: wrote:A goblin/Orc thingy I'm currently working on for my hexen mod.
It is not in pallet. Since pk3 editing allows all colors. :) What do you guys think?
I used the r667 shadow as a base.
Absolutely astounding, keep going, you're doing great. Reminds me of something straight out of Shadowcaster
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