Actually those are mine.
If you want to point out to someone stuff that is not yours and in another thread, you should Link that thread, not quote it.Hellstorm Archon wrote:Well, this is quite a bump, but I do have something to contribute:
If you want to point out to someone stuff that is not yours and in another thread, you should Link that thread, not quote it.Hellstorm Archon wrote:Well, this is quite a bump, but I do have something to contribute:
You have quite the talent. Once again, nicely done.Sinael wrote:LivingWithGames
Actually those are mine.
If you want to point out to someone stuff that is not yours and in another thread, you should Link that thread, not quote it.Hellstorm Archon wrote:Well, this is quite a bump, but I do have something to contribute:
sorry to miss so many posts I am new to the forumphantombeta wrote:Why has no one told kaos_2211 to use the edit button? Like, there's 7 posts by him in a row :\ ...
Welp, since no one did, I guess I can do it...
kaos_2211, please use the edit button.
Thank you! friend! expected the next version is spectacular!LivingWithGames wrote:You have quite the talent. Once again, nicely done.Sinael wrote:LivingWithGames
Actually those are mine.
If you want to point out to someone stuff that is not yours and in another thread, you should Link that thread, not quote it.Hellstorm Archon wrote:Well, this is quite a bump, but I do have something to contribute:
thanksHellstorm Archon wrote:Well, this is quite a bump, but I do have something to contribute:Spoiler:Hope that helps.
Endless123 wrote:Looks fun but i have one tiny problem ... my old monitor - which supports only resolutions up to 1024x768 - can't display the in-game graphics. I guess if i had a newer monitor i'd just have to increase the resolution but since i can't do that is there a way to play your mod with a non-hd monitor?
Thank you very much! This project was done myself. if I had a team would be more updates fast and flawless.ArmanAhmadi wrote:Whoa, you made this all by yourself or you have a team? Overall, it's a great mod.
Thanks for your feedback and suggestions for the entire DT v1.9 opinon is very important to me. thank you very much for playing my project and wait for 2.0 to be fantastic!Hoodlook wrote:LOVE IT. I love the use of an objective/goal system. Also the weapons(only got as far as level 2 of doom 2 and already love the mod)are well scripted and everything. I like how you have implemented gore... as one of the main things I hate when playing doom mods is killing monsters with awesome guns and seeing the boring old vanilla death animations.
The things that make this mod awesome are:
-Objective/Mission System
-Lots(not A LOT but more than 10 or 15) of new weapons that are fun to use
-Gore! NOT some crappy, unsatisfying minimalist gore either!
-Rank/Level/Point System! You are rewarded with new weapons each level!
-Not all toxic waste barrels are explosive, some are non-explosive and break open to drop health,armor and ammo bonuses.
-Smooth level transitions(fade in/fade out)
-Weapon spread systemSpoiler:
Thanks for your feedback and suggestions for the entire DT v1.9 opinon is very important to me. thank you very much for playing my project and wait for 2.0 to be fantastic!-Ghost- wrote:I agree, explosives could use a bit of a buff so they're good against groups. If you fired into that crowd you'd probably kill 3-4 of them per shot, depending on how close they get.
I think you should spend some time working on balance and polish before adding anything big. Enemy balance is mostly okay, but some enemies like the pinkies are way too aggressive and powerful. I've gotten killed by them by being too close a ledge and getting bitten from way below, dying in a few instantaneous bites. I also agree that the player speed should be turned down a bit, walking is too fast, and sprinting is way too fast to be useful; you can't really control where you're going when you sprint. Switching to the pistol randomly while sprinting is kind of annoying too.
For other suggestions, it'd be cool if we could gain other things from leveling up, like maybe a higher health/armor cap, more carrying capacity, etc.