Also, I'm wondering if it's a good idea to make the kart's faster but with more realistic acceleration if possible. I've noticed that it's basically at full speed instantly and constantly, even on corners. Could become boring maybe on long straights, even with the boost.
Z-Kart Community Project - Sprite slots now open.
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Discordance
- Posts: 130
- Joined: Sun Sep 08, 2013 3:34 pm
Re: Z-Kart Community Project - Now Recruiting!
That's rather quick. What sort of deadline are we heading for here? Because I've only made a starting grid 
Also, I'm wondering if it's a good idea to make the kart's faster but with more realistic acceleration if possible. I've noticed that it's basically at full speed instantly and constantly, even on corners. Could become boring maybe on long straights, even with the boost.
Also, I'm wondering if it's a good idea to make the kart's faster but with more realistic acceleration if possible. I've noticed that it's basically at full speed instantly and constantly, even on corners. Could become boring maybe on long straights, even with the boost.
Re: Z-Kart Community Project - Now Recruiting!
Can you stick it in the discussion thread? I've got a rudimentary MAPINFO up and running for the cups, so I can stick it in and have it working in the main PK3 now.scalliano wrote:Also, Hell Keep is up and running. I wouldn't say "finished", but we're getting there.
Re: Z-Kart Community Project - Now Recruiting!
Interesting project indeed! I would have loved to participate on mapping, but well... good luck! looking forward to play it 
Re: Z-Kart Community Project - Now Recruiting!
Done.GooberMan wrote:Can you stick it in the discussion thread? I've got a rudimentary MAPINFO up and running for the cups, so I can stick it in and have it working in the main PK3 now.
Re: Z-Kart Community Project - Now Recruiting!
Wait, is "bonus" open for Deimos cup? it means I can make any other e2 map in there? I can probably try this
Re: Z-Kart Community Project - Now Recruiting!
Anything without a name beside it is still up for grabs, and yes, any entry marked with a "???" means any other map from the episode.
Re: Z-Kart Community Project - Now Recruiting!
Nice! sign me up for bonus on Deimos Cup, i'll build Spawning Vats.
Is there anything I need to build the map? (texture resource, sound resource, special DB config, etc)
Is there anything I need to build the map? (texture resource, sound resource, special DB config, etc)
Re: Z-Kart Community Project - Now Recruiting!
All you need is the test mod linked in the first post, and this set of guidelines. Actual texture resources are still being worked out, so feel free to use placeholders in the meantime.
Last edited by scalliano on Fri Jul 18, 2014 3:57 pm, edited 1 time in total.
- Discordance
- Posts: 130
- Joined: Sun Sep 08, 2013 3:34 pm
Re: Z-Kart Community Project - Now Recruiting!
You've linked to realm667 therescalliano wrote:All you need is the test mod linked in the first post, and this set of guidelines. Actual texture resources are still being worked out, so feel free to use placeholders in the meantime.
Also, 32 seconds for Hell Keep
Re: Z-Kart Community Project - Now Recruiting!
Dammit, my brain is break. Forgot what was in the clipboard! Link is fixed.
And, yeah, 30 seconds is about average for an SMK circuit
And, yeah, 30 seconds is about average for an SMK circuit
Re: Z-Kart Community Project - Now Recruiting!
Thanks, i'll read it and try to build something later
Also, i'm not listed in the first post
Also, i'm not listed in the first post

Re: Z-Kart Community Project - Now Recruiting!
Yeah, struggling to keep up here! 
Fixed.
Fixed.
- Discordance
- Posts: 130
- Joined: Sun Sep 08, 2013 3:34 pm
Re: Z-Kart Community Project - Now Recruiting!
oh neither am I XD
- TehRealSalt
- Posts: 142
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- Graphics Processor: nVidia (Modern GZDoom)
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Re: Z-Kart Community Project - Now Recruiting!
Probably done with this for today; still got a lot of things left to do though!

As you see, I'm attempting to make it not a tedious drive through a weird shape.
Also those monsters are there to spice up the room a bit; I might remove them later. (EDIT: And they cannot interact with racers! They only stomp around and make noise.)
(also p.s. im not on the list, thanks in advance)

As you see, I'm attempting to make it not a tedious drive through a weird shape.
Also those monsters are there to spice up the room a bit; I might remove them later. (EDIT: And they cannot interact with racers! They only stomp around and make noise.)
(also p.s. im not on the list, thanks in advance)
Last edited by TehRealSalt on Fri Jul 18, 2014 11:08 pm, edited 1 time in total.
- ChronoSeth
- Posts: 1631
- Joined: Mon Jul 05, 2010 2:04 pm
- Location: British Columbia
Re: Z-Kart Community Project - Now Recruiting!
Apparently I'm missing from the team list but not the map list.
