Z-Kart Community Project - Sprite slots now open.

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Discordance
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Re: Z-Kart Community Project - Now Recruiting!

Post by Discordance »

That's rather quick. What sort of deadline are we heading for here? Because I've only made a starting grid :D
Also, I'm wondering if it's a good idea to make the kart's faster but with more realistic acceleration if possible. I've noticed that it's basically at full speed instantly and constantly, even on corners. Could become boring maybe on long straights, even with the boost.
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GooberMan
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Re: Z-Kart Community Project - Now Recruiting!

Post by GooberMan »

scalliano wrote:Also, Hell Keep is up and running. I wouldn't say "finished", but we're getting there.
Can you stick it in the discussion thread? I've got a rudimentary MAPINFO up and running for the cups, so I can stick it in and have it working in the main PK3 now.
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ledillman
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Location: Tei-Ten..- I mean, Deimos Base.

Re: Z-Kart Community Project - Now Recruiting!

Post by ledillman »

Interesting project indeed! I would have loved to participate on mapping, but well... good luck! looking forward to play it :)
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scalliano
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Re: Z-Kart Community Project - Now Recruiting!

Post by scalliano »

GooberMan wrote:Can you stick it in the discussion thread? I've got a rudimentary MAPINFO up and running for the cups, so I can stick it in and have it working in the main PK3 now.
Done.
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ledillman
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Re: Z-Kart Community Project - Now Recruiting!

Post by ledillman »

Wait, is "bonus" open for Deimos cup? it means I can make any other e2 map in there? I can probably try this
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scalliano
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Re: Z-Kart Community Project - Now Recruiting!

Post by scalliano »

Anything without a name beside it is still up for grabs, and yes, any entry marked with a "???" means any other map from the episode.
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ledillman
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Re: Z-Kart Community Project - Now Recruiting!

Post by ledillman »

Nice! sign me up for bonus on Deimos Cup, i'll build Spawning Vats.
Is there anything I need to build the map? (texture resource, sound resource, special DB config, etc)
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scalliano
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Re: Z-Kart Community Project - Now Recruiting!

Post by scalliano »

All you need is the test mod linked in the first post, and this set of guidelines. Actual texture resources are still being worked out, so feel free to use placeholders in the meantime.
Last edited by scalliano on Fri Jul 18, 2014 3:57 pm, edited 1 time in total.
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Discordance
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Re: Z-Kart Community Project - Now Recruiting!

Post by Discordance »

scalliano wrote:All you need is the test mod linked in the first post, and this set of guidelines. Actual texture resources are still being worked out, so feel free to use placeholders in the meantime.
You've linked to realm667 there :D

Also, 32 seconds for Hell Keep :)
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scalliano
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Re: Z-Kart Community Project - Now Recruiting!

Post by scalliano »

Dammit, my brain is break. Forgot what was in the clipboard! Link is fixed.

And, yeah, 30 seconds is about average for an SMK circuit :P
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ledillman
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Re: Z-Kart Community Project - Now Recruiting!

Post by ledillman »

Thanks, i'll read it and try to build something later :)
Also, i'm not listed in the first post Image
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scalliano
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Re: Z-Kart Community Project - Now Recruiting!

Post by scalliano »

Yeah, struggling to keep up here! :P

Fixed.
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Discordance
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Re: Z-Kart Community Project - Now Recruiting!

Post by Discordance »

oh neither am I XD
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TehRealSalt
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Re: Z-Kart Community Project - Now Recruiting!

Post by TehRealSalt »

Probably done with this for today; still got a lot of things left to do though!

Image

As you see, I'm attempting to make it not a tedious drive through a weird shape.

Also those monsters are there to spice up the room a bit; I might remove them later. (EDIT: And they cannot interact with racers! They only stomp around and make noise.)

(also p.s. im not on the list, thanks in advance)
Last edited by TehRealSalt on Fri Jul 18, 2014 11:08 pm, edited 1 time in total.
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ChronoSeth
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Re: Z-Kart Community Project - Now Recruiting!

Post by ChronoSeth »

Apparently I'm missing from the team list but not the map list.
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