Prime Target Mod for DOOM Release BETA V1.1
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- trevor0402
- Posts: 94
- Joined: Thu Aug 01, 2013 7:47 am
Re: Prime Target Mod for DOOM Release BETA V1.1
Here is some video footage of the Real finished hud!:
- TheMightyHeracross
- Posts: 2100
- Joined: Sun Aug 18, 2013 9:41 am
- Location: Philadelphia, PA
Re: Prime Target Mod for DOOM Release BETA V1.1
Why not customize the bobbing?
Adding "Weapon.BobSpeed 2" and "Weapon.BobRangeX 0.5" would seem to emulate the weapon bobbing close enough.
Adding "Weapon.BobSpeed 2" and "Weapon.BobRangeX 0.5" would seem to emulate the weapon bobbing close enough.
Re: Prime Target Mod for DOOM Release BETA V1.1
Nice sprites but I do think UZI and Plasma pistol take up too much space. I know it would be too much effort but I do think that making levels for this would be cool. Maybe a Die-hard like scenario with terrorists taking over a building would fit. Or maybe a an area like an airport.
This mod reminds me of this game : Expert fps on the psx .
This mod reminds me of this game : Expert fps on the psx .
- TheMightyHeracross
- Posts: 2100
- Joined: Sun Aug 18, 2013 9:41 am
- Location: Philadelphia, PA
Re: Prime Target Mod for DOOM Release BETA V1.1
This mod is based off of a totally different game, did you read the title?
Re: Prime Target Mod for DOOM Release BETA V1.1
Yes I know it is , it just reminds of that game I used to play when I was 11 years old, it's a good thing.TheMightyHeracross wrote:This mod is based off of a totally different game, did you read the title?
- trevor0402
- Posts: 94
- Joined: Thu Aug 01, 2013 7:47 am
Re: Prime Target Mod for DOOM Release BETA V1.1
Prime Target DOOM V1.4
https://www.dropbox.com/s/lsvrvk92jjf6u ... target.pk3
Update:
Bullet and Shell Casings.
Changed the Weapon.AmmoGive's due to too having too much ammo given to the player for example
Weapon.AmmoGive 50 on the PrimeShotgun.
The PrimeTarget.wad is now converted to a pk3 with this title tjs-primetarget.pk3
https://www.dropbox.com/s/lsvrvk92jjf6u ... target.pk3
Update:
Bullet and Shell Casings.
Changed the Weapon.AmmoGive's due to too having too much ammo given to the player for example
Weapon.AmmoGive 50 on the PrimeShotgun.
The PrimeTarget.wad is now converted to a pk3 with this title tjs-primetarget.pk3
- trevor0402
- Posts: 94
- Joined: Thu Aug 01, 2013 7:47 am
Re: Prime Target Mod for DOOM Release BETA V1.1
oh guys just to let you know that the project is still going.
i have been doing some things with the mod and decided to add green colors for the tie and the pants for the player.
heres a little snapshot of what it looks like
if you guys want to help. tell me.
heres a list of whats finished.
Weapons: Finished
Pickups: 90%
Monsters: 85%
Maps: 0%
Music: Finished (Put in Ultimate DOOM)
HUD: Finished
i have been doing some things with the mod and decided to add green colors for the tie and the pants for the player.

heres a little snapshot of what it looks like
if you guys want to help. tell me.
heres a list of whats finished.
Weapons: Finished
Pickups: 90%
Monsters: 85%
Maps: 0%
Music: Finished (Put in Ultimate DOOM)
HUD: Finished
- Attachments
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- bandicam 2014-03-08 07-43-29-325.png (22.98 KiB) Viewed 1669 times
- torridgristle
- Posts: 684
- Joined: Fri Aug 23, 2013 9:34 am
Re: Prime Target Mod for DOOM Release BETA V1.1
You need to scale the weapon sprites using Textures, Scale in Decorate doesn't work for weapons (at least not in ZDoom 2.7.9999.0 and GZDoom 1.8.9999.0).
What I do is stick the sprites in /Patches and then create sprites with Textures, estimate a scale, and adjust the sprite size so that the scaled size is 320x200 then I check how it looks in-game and make adjustments until it's the right size and then I create my own HUD outline since Slade's HUD outline is useless for scaled sprites and align it with that and then remove it when I'm done.
Attached is an example, replaces idle frame of the Doom pistol.
What I do is stick the sprites in /Patches and then create sprites with Textures, estimate a scale, and adjust the sprite size so that the scaled size is 320x200 then I check how it looks in-game and make adjustments until it's the right size and then I create my own HUD outline since Slade's HUD outline is useless for scaled sprites and align it with that and then remove it when I'm done.
Attached is an example, replaces idle frame of the Doom pistol.
- Attachments
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PrimePistol.pk3
- (3.65 KiB) Downloaded 85 times
- Abba Zabba
- Posts: 2166
- Joined: Mon Sep 05, 2011 8:50 pm
- Location: a place lol!
- Contact:
Re: Prime Target Mod for DOOM Release BETA V1.1
The video in your original post is private.
Re: Prime Target Mod for DOOM Release BETA V1.1
This game is really cool i have played this and hope that they will make another version on this game and one more thing i tried scaling the pistol down and it was perfect.
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blackjack knives
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blackjack knives
- trevor0402
- Posts: 94
- Joined: Thu Aug 01, 2013 7:47 am
Prime Target Mod Update 7/13/14
UPDATE:
- Player Sprites - Pistol Replaced with Shotgun
- Tracers Added
- Gore Added
- Player Death has Rotations
- and more
DOWNLOAD: https://www.mediafire.com/?009a901wdf30d1f
- Player Sprites - Pistol Replaced with Shotgun
- Tracers Added
- Gore Added
- Player Death has Rotations
- and more
DOWNLOAD: https://www.mediafire.com/?009a901wdf30d1f
- Attachments
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- Death Rotation
- bitmap154.png (5.02 KiB) Viewed 1512 times
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- this one is the old version with a pistol
- Old.png (5.3 KiB) Viewed 1512 times
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- this is the new version with a shotgun
- PLAYF1.png (5.54 KiB) Viewed 1512 times
- Aerosplinter
- Posts: 98
- Joined: Wed Feb 01, 2017 2:14 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia (Modern GZDoom)
Re: Prime Target Mod for DOOM Release BETA V1.1
Which version of GZDoom is the latest version(1.4) of the mod compatible with?
- wildweasel
- Posts: 21706
- Joined: Tue Jul 15, 2003 7:33 pm
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Re: Prime Target Mod for DOOM Release BETA V1.1
Does it not work with the current release?Aerosplinter wrote:Which version of GZDoom is the latest version(1.4) of the mod compatible with?
- Aerosplinter
- Posts: 98
- Joined: Wed Feb 01, 2017 2:14 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia (Modern GZDoom)
Re: Prime Target Mod for DOOM Release BETA V1.1
Unfortunately, it does not.wildweasel wrote:Does it not work with the current release?Aerosplinter wrote:Which version of GZDoom is the latest version(1.4) of the mod compatible with?
- Kinsie
- Posts: 7402
- Joined: Fri Oct 22, 2004 9:22 am
- Graphics Processor: nVidia with Vulkan support
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Re: Prime Target Mod for DOOM Release BETA V1.1
Probably wouldn't hurt if the error was posted:
The line in question is a "goto Reload+14".
Code: Select all
Script error, "PrimeTarget.wad:DECORATE" line 160:
State PrimeBeretta.23 links to a state with incompatible restrictions.