Prime Target Mod for DOOM Release BETA V1.1

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trevor0402
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Re: Prime Target Mod for DOOM Release BETA V1.1

Post by trevor0402 »

Here is some video footage of the Real finished hud!:
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TheMightyHeracross
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Re: Prime Target Mod for DOOM Release BETA V1.1

Post by TheMightyHeracross »

Why not customize the bobbing?
Adding "Weapon.BobSpeed 2" and "Weapon.BobRangeX 0.5" would seem to emulate the weapon bobbing close enough.
D00mfan
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Re: Prime Target Mod for DOOM Release BETA V1.1

Post by D00mfan »

Nice sprites but I do think UZI and Plasma pistol take up too much space. I know it would be too much effort but I do think that making levels for this would be cool. Maybe a Die-hard like scenario with terrorists taking over a building would fit. Or maybe a an area like an airport.

This mod reminds me of this game : Expert fps on the psx .

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TheMightyHeracross
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Re: Prime Target Mod for DOOM Release BETA V1.1

Post by TheMightyHeracross »

This mod is based off of a totally different game, did you read the title?
D00mfan
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Re: Prime Target Mod for DOOM Release BETA V1.1

Post by D00mfan »

TheMightyHeracross wrote:This mod is based off of a totally different game, did you read the title?
Yes I know it is , it just reminds of that game I used to play when I was 11 years old, it's a good thing.
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trevor0402
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Re: Prime Target Mod for DOOM Release BETA V1.1

Post by trevor0402 »

Prime Target DOOM V1.4
https://www.dropbox.com/s/lsvrvk92jjf6u ... target.pk3
Update:
Bullet and Shell Casings.
Changed the Weapon.AmmoGive's due to too having too much ammo given to the player for example
Weapon.AmmoGive 50 on the PrimeShotgun.
The PrimeTarget.wad is now converted to a pk3 with this title tjs-primetarget.pk3
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trevor0402
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Re: Prime Target Mod for DOOM Release BETA V1.1

Post by trevor0402 »

oh guys just to let you know that the project is still going.
i have been doing some things with the mod and decided to add green colors for the tie and the pants for the player. :D
heres a little snapshot of what it looks like

if you guys want to help. tell me.

heres a list of whats finished.

Weapons: Finished
Pickups: 90%
Monsters: 85%
Maps: 0%
Music: Finished (Put in Ultimate DOOM)
HUD: Finished
Attachments
bandicam 2014-03-08 07-43-29-325.png
bandicam 2014-03-08 07-43-29-325.png (22.98 KiB) Viewed 1669 times
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torridgristle
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Re: Prime Target Mod for DOOM Release BETA V1.1

Post by torridgristle »

You need to scale the weapon sprites using Textures, Scale in Decorate doesn't work for weapons (at least not in ZDoom 2.7.9999.0 and GZDoom 1.8.9999.0).

What I do is stick the sprites in /Patches and then create sprites with Textures, estimate a scale, and adjust the sprite size so that the scaled size is 320x200 then I check how it looks in-game and make adjustments until it's the right size and then I create my own HUD outline since Slade's HUD outline is useless for scaled sprites and align it with that and then remove it when I'm done.

Attached is an example, replaces idle frame of the Doom pistol.
Attachments
PrimePistol.pk3
(3.65 KiB) Downloaded 85 times
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Abba Zabba
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Re: Prime Target Mod for DOOM Release BETA V1.1

Post by Abba Zabba »

The video in your original post is private.
orihara

Re: Prime Target Mod for DOOM Release BETA V1.1

Post by orihara »

This game is really cool i have played this and hope that they will make another version on this game and one more thing i tried scaling the pistol down and it was perfect.


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trevor0402
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Prime Target Mod Update 7/13/14

Post by trevor0402 »

UPDATE:

- Player Sprites - Pistol Replaced with Shotgun
- Tracers Added
- Gore Added
- Player Death has Rotations
- and more

DOWNLOAD: https://www.mediafire.com/?009a901wdf30d1f
Attachments
Death Rotation
Death Rotation
bitmap154.png (5.02 KiB) Viewed 1512 times
this one is the old version with a pistol
this one is the old version with a pistol
Old.png (5.3 KiB) Viewed 1512 times
this is the new version with a shotgun
this is the new version with a shotgun
PLAYF1.png (5.54 KiB) Viewed 1512 times
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Aerosplinter
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Graphics Processor: nVidia (Modern GZDoom)

Re: Prime Target Mod for DOOM Release BETA V1.1

Post by Aerosplinter »

Which version of GZDoom is the latest version(1.4) of the mod compatible with?
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wildweasel
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Re: Prime Target Mod for DOOM Release BETA V1.1

Post by wildweasel »

Aerosplinter wrote:Which version of GZDoom is the latest version(1.4) of the mod compatible with?
Does it not work with the current release?
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Aerosplinter
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Re: Prime Target Mod for DOOM Release BETA V1.1

Post by Aerosplinter »

wildweasel wrote:
Aerosplinter wrote:Which version of GZDoom is the latest version(1.4) of the mod compatible with?
Does it not work with the current release?
Unfortunately, it does not.
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Kinsie
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Re: Prime Target Mod for DOOM Release BETA V1.1

Post by Kinsie »

Probably wouldn't hurt if the error was posted:

Code: Select all

Script error, "PrimeTarget.wad:DECORATE" line 160:
State PrimeBeretta.23 links to a state with incompatible restrictions.
The line in question is a "goto Reload+14".
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