[Project] "Knee-Deep in ZDoom"
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Tormentor667
- Posts: 13533
- Joined: Wed Jul 16, 2003 3:52 am
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- Tormentor667
- Posts: 13533
- Joined: Wed Jul 16, 2003 3:52 am
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As per music discussion a few pages ago:
I don't have any music to give you now, what I meant was that I would load in the music straight from Doom. Anyway, I spoke with Lexus about remixing the intermission and he is open to doing that if he has time. Right now he is waiting on upgrading his system in order to be able to do music, and then he will work on this for us. I estimate we are a month out from release (2 weeks of week 3, then testing) and he said that should be enough time. So for now I say we wait and see how that turns out.
I don't have any music to give you now, what I meant was that I would load in the music straight from Doom. Anyway, I spoke with Lexus about remixing the intermission and he is open to doing that if he has time. Right now he is waiting on upgrading his system in order to be able to do music, and then he will work on this for us. I estimate we are a month out from release (2 weeks of week 3, then testing) and he said that should be enough time. So for now I say we wait and see how that turns out.
- Tormentor667
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- Bio Hazard
- Posts: 4019
- Joined: Fri Aug 15, 2003 8:15 pm
- Location: ferret ~/C/ZDL $
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alright, i'm getting tired of waiting for C-M, so i'm going to start tearing apart his part of the map now
@Tormentor: i seriously hope you dont really think M8 is done yet. destroyer, risen and i played through it just now and it has got to be the most horrible co-op experience i have had in a while. nothing unfixable, it just needs a lot of work
@Tormentor: i seriously hope you dont really think M8 is done yet. destroyer, risen and i played through it just now and it has got to be the most horrible co-op experience i have had in a while. nothing unfixable, it just needs a lot of work
Intermission progress:
- Fixed a number of outstanding bugs. Thanks again to Bio and Destroyer for testing. Stat reporting from the maps is now confirmed to work properly.
- M6 exterior completed. M8 exterior begun.
- Commendations added. Each commendation is named for its specific goal. For instance, 100% kills is named "Extermination."
- Decided to add demerits as well. It is pretty much the same thing: 0% secrets is "Blind."
As for what all the commendations and demerits are, I am not going to reveal this now because trying to find them out by playing through the game adds a lot of replay value.
For now there are 20 possible commendations and 7 possible demerits. Some of them are exclusive, so don't expect to get them all at once. I would like to add more. If you have ideas, feel free to PM me.
I'm going out of town for a few days. This is the last time I will work on this before Saturday at the earliest.
- Fixed a number of outstanding bugs. Thanks again to Bio and Destroyer for testing. Stat reporting from the maps is now confirmed to work properly.
- M6 exterior completed. M8 exterior begun.
- Commendations added. Each commendation is named for its specific goal. For instance, 100% kills is named "Extermination."
- Decided to add demerits as well. It is pretty much the same thing: 0% secrets is "Blind."
As for what all the commendations and demerits are, I am not going to reveal this now because trying to find them out by playing through the game adds a lot of replay value.
For now there are 20 possible commendations and 7 possible demerits. Some of them are exclusive, so don't expect to get them all at once. I would like to add more. If you have ideas, feel free to PM me.
I'm going out of town for a few days. This is the last time I will work on this before Saturday at the earliest.
- Tormentor667
- Posts: 13533
- Joined: Wed Jul 16, 2003 3:52 am
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@Bio - Well, "Coop-Compatibily" is one of the words, I never got used to. I have absolutely no idea how to make it better because I never got used to those camera-things and stuff. But I think this state will happen to some other maps too and that's why I have already those "betatestweeks" after round 2 in mind, which also serve as coop-fixers.
@Risen - That sounds great
@Risen - That sounds great
- cyber-menace
- Posts: 186
- Joined: Thu Mar 18, 2004 12:05 pm
- Location: N/A
Heh, all I would have said was just stick to the standard "theme" of each room and find some way of having a tank in the final area, active or inactive it doesn't matter. The rest is completly your decision. I haven't been on IRC in awhile because I've been busy these last few days.Bio Hazard wrote:alright, i'm getting tired of waiting for C-M, so i'm going to start tearing apart his part of the map now
- Tormentor667
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- Woolie Wool
- Posts: 1713
- Joined: Mon Dec 15, 2003 3:36 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Arch Linux, Windows 11
- Graphics Processor: nVidia with Vulkan support
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