Doom: The Golden Souls ["Even More Definitive Edition" OUT!]

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Jaxxoon R
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Re: DooM : The Golden Souls [Beta 1.5][OUT NOW]

Post by Jaxxoon R »

That could probably be fixed by having a script run every time you re-enter the HUB that turns off TOTALLYFROZEN.
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Batandy
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Re: DooM : The Golden Souls [Beta 1.5][OUT NOW]

Post by Batandy »

jdagenet wrote:Found a bug
Yeah, that thing will be fixed in the next version, i've simply moved the golden soul's spawn point so you can exit the level after obtaining it.

Image
Alright, boss level! This is based on a particular game that isn't mario...try to guess it!
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Arch
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Re: DooM : The Golden Souls [Beta 1.5][OUT NOW]

Post by Arch »

Castlevania? 8-)
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Captain J
 
 
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Re: DooM : The Golden Souls [Beta 1.5][OUT NOW]

Post by Captain J »

seems totally castlevania, and it sure belong in this map, i see!
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Batandy
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Re: DooM : The Golden Souls [Beta 1.5][OUT NOW]

Post by Batandy »

Bingo
Image
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Ed the Bat
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Re: DooM : The Golden Souls [Beta 1.5][OUT NOW]

Post by Ed the Bat »

Batandy wrote:Alright, boss level! This is based on a particular game that isn't mario...try to guess it!
Batandy wrote:Bingo
This is based on Bingo? Man, those old ladies are having more fun than I thought! :P
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Batandy
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Re: DooM : The Golden Souls [Beta 1.5][OUT NOW]

Post by Batandy »

Bad news and good news today!

Bad
Image
I removed the Crossbow.
Why? You might ask, It was such a nice weapon, you might say.
In fact it became useless after i've added the SpikeGun and the RailBow, there was no reason at all to use a slow, high power projectile shooting weapon with these two.

Good
Image
Autoshotgun now has a pickup sprite, and i've also reworked its code, now i don't have multiple reload states anymore, just a single reload state that can be stopped if you need to fire the weapon before inserting all the shells
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Captain J
 
 
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Re: DooM : The Golden Souls [Beta 1.5][Rip Crossbow]

Post by Captain J »

too bad old class weaponries never survives so far, anyway least the new weapon; auto shotgun that much stronger than crossbow is on charge now! :D
Gez
 
 
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Re: DooM : The Golden Souls [Beta 1.5][OUT NOW]

Post by Gez »

Batandy wrote:Bad news and good news today!

Bad
Image
The spiral watermark is a nice touch. It really complements the choice of font. It's just missing more visible JPG artifacts to truly be art.
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Amuscaria
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Re: DooM : The Golden Souls [Beta 1.5][OUT NOW]

Post by Amuscaria »

Batandy wrote:Image
Just wanted to step by and say that this map's almost done
Do want.
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Batandy
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Re: DooM : The Golden Souls [Beta 1.6][AW YES!]

Post by Batandy »

Eriance wrote: Do want.
Do get.


Image
BETA 1.6 RELEASED

Download Link: http://www.mediafire.com/download/e6ft1 ... eta1.6.pk3
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Ed the Bat
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Re: DooM : The Golden Souls [Beta 1.5][Rip Crossbow]

Post by Ed the Bat »

A new beta, and so much sooner than I was expecting. Good news.

I do have a request to make, if I may. There are some bits of code that could be updated to make this a bit more mod-friendly, such as declaring the playerclass in MAPINFO, and setting the new weapons to simply replace the spawns of the unused Doom weapons, instead of giving them new DoomEdNum's. Would it be alright with you if I made these upgrades for you?
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Batandy
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Re: DooM : The Golden Souls [Beta 1.5][Rip Crossbow]

Post by Batandy »

Ed the Bat wrote:A new beta, and so much sooner than I was expecting. Good news.

I do have a request to make, if I may. There are some bits of code that could be updated to make this a bit more mod-friendly, such as declaring the playerclass in MAPINFO, and setting the new weapons to simply replace the spawns of the unused Doom weapons, instead of giving them new DoomEdNum's. Would it be alright with you if I made these upgrades for you?
Heh, not sure about changing the DoomEdNum of the Doom Weapons, but sure, go ahead, send me the updated stuff in a pm when you're done :)
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Ed the Bat
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Re: DooM : The Golden Souls [Beta 1.6][AW YES!]

Post by Ed the Bat »

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Batandy
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Re: DooM : The Golden Souls [Beta 1.6][AW YES!]

Post by Batandy »

Ed the Bat wrote:Done! :3:
Aight, i'll check it out, thanks
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