Doom: The Golden Souls ["Even More Definitive Edition" OUT!]
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: DooM : The Golden Souls [Beta 1.5][OUT NOW]
That could probably be fixed by having a script run every time you re-enter the HUB that turns off TOTALLYFROZEN.
Re: DooM : The Golden Souls [Beta 1.5][OUT NOW]
Yeah, that thing will be fixed in the next version, i've simply moved the golden soul's spawn point so you can exit the level after obtaining it.jdagenet wrote:Found a bug

Alright, boss level! This is based on a particular game that isn't mario...try to guess it!
Re: DooM : The Golden Souls [Beta 1.5][OUT NOW]
Castlevania? 

- Captain J
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Re: DooM : The Golden Souls [Beta 1.5][OUT NOW]
seems totally castlevania, and it sure belong in this map, i see!
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Re: DooM : The Golden Souls [Beta 1.5][OUT NOW]
Batandy wrote:Alright, boss level! This is based on a particular game that isn't mario...try to guess it!
This is based on Bingo? Man, those old ladies are having more fun than I thought!Batandy wrote:Bingo

Re: DooM : The Golden Souls [Beta 1.5][OUT NOW]
Bad news and good news today!
Bad

I removed the Crossbow.
Why? You might ask, It was such a nice weapon, you might say.
In fact it became useless after i've added the SpikeGun and the RailBow, there was no reason at all to use a slow, high power projectile shooting weapon with these two.
Good

Autoshotgun now has a pickup sprite, and i've also reworked its code, now i don't have multiple reload states anymore, just a single reload state that can be stopped if you need to fire the weapon before inserting all the shells
Bad

I removed the Crossbow.
Why? You might ask, It was such a nice weapon, you might say.
In fact it became useless after i've added the SpikeGun and the RailBow, there was no reason at all to use a slow, high power projectile shooting weapon with these two.
Good

Autoshotgun now has a pickup sprite, and i've also reworked its code, now i don't have multiple reload states anymore, just a single reload state that can be stopped if you need to fire the weapon before inserting all the shells
- Captain J
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Re: DooM : The Golden Souls [Beta 1.5][Rip Crossbow]
too bad old class weaponries never survives so far, anyway least the new weapon; auto shotgun that much stronger than crossbow is on charge now! 

Re: DooM : The Golden Souls [Beta 1.5][OUT NOW]
The spiral watermark is a nice touch. It really complements the choice of font. It's just missing more visible JPG artifacts to truly be art.Batandy wrote:Bad news and good news today!
Bad
Re: DooM : The Golden Souls [Beta 1.5][OUT NOW]
Do want.Batandy wrote:
Just wanted to step by and say that this map's almost done
Re: DooM : The Golden Souls [Beta 1.6][AW YES!]
Do get.Eriance wrote: Do want.

BETA 1.6 RELEASED
Download Link: http://www.mediafire.com/download/e6ft1 ... eta1.6.pk3
- Ed the Bat
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Re: DooM : The Golden Souls [Beta 1.5][Rip Crossbow]
A new beta, and so much sooner than I was expecting. Good news.
I do have a request to make, if I may. There are some bits of code that could be updated to make this a bit more mod-friendly, such as declaring the playerclass in MAPINFO, and setting the new weapons to simply replace the spawns of the unused Doom weapons, instead of giving them new DoomEdNum's. Would it be alright with you if I made these upgrades for you?
I do have a request to make, if I may. There are some bits of code that could be updated to make this a bit more mod-friendly, such as declaring the playerclass in MAPINFO, and setting the new weapons to simply replace the spawns of the unused Doom weapons, instead of giving them new DoomEdNum's. Would it be alright with you if I made these upgrades for you?
Re: DooM : The Golden Souls [Beta 1.5][Rip Crossbow]
Heh, not sure about changing the DoomEdNum of the Doom Weapons, but sure, go ahead, send me the updated stuff in a pm when you're doneEd the Bat wrote:A new beta, and so much sooner than I was expecting. Good news.
I do have a request to make, if I may. There are some bits of code that could be updated to make this a bit more mod-friendly, such as declaring the playerclass in MAPINFO, and setting the new weapons to simply replace the spawns of the unused Doom weapons, instead of giving them new DoomEdNum's. Would it be alright with you if I made these upgrades for you?

- Ed the Bat
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Re: DooM : The Golden Souls [Beta 1.6][AW YES!]
Aight, i'll check it out, thanksEd the Bat wrote:Done!