Custom Texture Thread.

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Blox
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Re: Custom Texture Thread.

Post by Blox »

It stands out rather awfully because it's darker than the actual screen.
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Kyka
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Re: Custom Texture Thread.

Post by Kyka »

Fuzzball Fox's textures from above:

Image Image

And for those interested, I did a bunch of variations:

Image Image

Image Image
Last edited by Kyka on Thu Jun 12, 2014 11:51 am, edited 1 time in total.
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Kyka
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Re: Custom Texture Thread.

Post by Kyka »

And the brown ones:

Image Image Image Image

Image Image

Soz double post.
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Enjay
 
 
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Re: Custom Texture Thread.

Post by Enjay »

NiGHTMARE wrote:(yeah I know, Doom's aspect ration will throw it off) :).
It would be nice to be able to have an option that allows mods to use square pixels. For most Doom mods it wouldn't be appropriate. However, for some mods (particularly those making heavy use of models where the 1:1.2 factor is not applied to the model) it would be useful. I know it could be done by scaling textures so that they negate the 1:1.2 scaling but that would be clumsy and also mean that the mapper would have to keep this in mind when making sector heights etc.
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Solmyr
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Re: Custom Texture Thread.

Post by Solmyr »

Image
Image
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Sgt. Shivers
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Re: Custom Texture Thread.

Post by Sgt. Shivers »

Wow! Very nice door edits, could you do one that looks like it opens vertically?
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Kyka
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Re: Custom Texture Thread.

Post by Kyka »

Nightfall wrote:A gray7/metal mashup. Not as good as I hoped it to be.
Image
This got me all thinking...

A Comp version:

Image

And another with darker insets:

Image

And finally: A brown one.

Image

Pretty simple compared to the quality of much of the work on this thread, but it's best I got, and it might be useful for someone.
The_Funktasm
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Re: Custom Texture Thread.

Post by The_Funktasm »

Kyka wrote:
Nightfall wrote:A gray7/metal mashup. Not as good as I hoped it to be.
Image
This got me all thinking...

A Comp version:

Image

And another with darker insets:

Image

And finally: A brown one.

Image

Pretty simple compared to the quality of much of the work on this thread, but it's best I got, and it might be useful for someone.
Really nice. Makes me consider using it for something. I never really liked the concrete one, but these are intriguing.
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Kyka
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Re: Custom Texture Thread.

Post by Kyka »

The_Funktasm wrote:
Really nice. Makes me consider using it for something. I never really liked the concrete one, but these are intriguing.
Thanks dude. :)

And because I was on a roll today... Moar GRAY7 variants.

Image

Image

Image

[ninja edits to the textures, and to this post. Much better now.]
Last edited by Kyka on Fri Jun 13, 2014 7:39 am, edited 1 time in total.
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IMX
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Re: Custom Texture Thread.

Post by IMX »

FuzzballFox wrote:Another sky~
Image
Doom palette and this time no repeating moons or suns!
Hmm...
orange_sheit3.png
orange_sheit3.png (5.04 KiB) Viewed 941 times
Doesn't really look that great in orange due to Doom palette's limitations (ADRIAAAAAAN). Might experiment with more variants when I get back from work.
NiGHTMARE
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Re: Custom Texture Thread.

Post by NiGHTMARE »

Nightfall wrote:Yum. These will be useful. Though I don't know how well the UAC logo stands out in the screens considering how dark it is. Perhaps brightening it up would help a little bit with that?
Here's a version with the blues lightened by one step:

Image
Kyka wrote:And because I was on a roll today... Moar GRAY7 variants.
Nice. I'd already made my own COMPSPAN and SHAWN variants, but hadn't gotten around to the METAL2 one yet. Here's my own take on the first two, a tweak to your METAL2, and a TEKGREN one:

Image
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MakotoNeptunus
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Re: Custom Texture Thread.

Post by MakotoNeptunus »

Solmyr wrote:
Spoiler:
You should totally make some more- heck, even make a pack of textures~
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Kyka
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Re: Custom Texture Thread.

Post by Kyka »

NiGHTMARE wrote:
Kyka wrote:And because I was on a roll today... Moar GRAY7 variants.
Nice. I'd already made my own COMPSPAN and SHAWN variants, but hadn't gotten around to the METAL2 one yet. Here's my own take on the first two, a tweak to your METAL2, and a TEKGREN one:

Image
Thanks dude. :)

Man, ur work is good.

I actually touched up several of the GRAY7 variants, because I wasn't totally happy with them.

These ones the 'panels' look more '3d.', I think.

Image

Image

And this brown one, the lines look less washed out ingame now: (Still doesn't look 100% to me, but probably as good as I will get it.)

Image

:D
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Enjay
 
 
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Re: Custom Texture Thread.

Post by Enjay »

Kyka wrote:
And this brown one, the lines look less washed out ingame now: (Still doesn't look 100% to me, but probably as good as I will get it.)

Image
I wonder if using the slightly darker BROWN144 colours, or perhaps the contrasting appearance of BROWNHUG or perhaps even something lighter like BROWN1 in the bands under the "dip-tab thingy" (i.e. the bands that are darker on the COMP one) might work with this?
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FuzzballFox
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Re: Custom Texture Thread.

Post by FuzzballFox »

Hmmm
Image Image
I dunno -w-

Image Image
Have some bricks!
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