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The Gate Watcher is the next final boss (after the Icon of Sin) to be given additional powers.
This wad allows the Gate Watcher to personally attempt to grill your ass. In addition, spawn of sin monsters might be summoned to chase any player down. If you got questions/comments, ask on this thread. Yes, the parent/child relationship script between bossbrain, sin_eye, and firey_breath classes is still under development.
+Full requirements:
-ZDoom v2.7.0+ (just for maintaining updated code, of course v2.6.1 was necessary)
-Plutonia 2 pwad link
-Plutonia iwad
+Stuff for show-and-tell:
-Reading off the map coordinates is essential to make the spawned actors sit in the right place. Getting a acceptable coordinate could take a while. The SXF_ABSOLUTEPOSITION flag for the A_SpawnItemEx statment makes that calling actor/object to become the origin coordinate for the spawn actor. Use the map coordinate of both actor and bossbrain to determine and input distance.
-Unlike the Icon of Sin, the Gate Watcher uses 3d face popups, which interfered w/ my original design.
-I haven't really pass this map w/o cheats yet. The original map was hard enough. The current modification might make it easier.
-Watch the flames
-Watch the spawns (but kill some in case you want a random drop)
+Stuff to yet do:
-n/a
+Stuff currently in progress:
-n/a
Last edited by RV-007 on Fri Jun 13, 2014 6:21 am, edited 17 times in total.
v04: Hotfix
-Gate Watcher can see invisible (it is final boss so no excuse [beside, I don't think SEEINVISIBLE actor flag makes much difference anyway]).
-There should be less lag for fiery_Breath#.
v05: New Flame Sprites!
-New flame sprites (plus it being very deadly).
-Upon BossBrain's death, all extra GW (attacking) actors are removed.
-Will need to replace the BossEye actor(s) later on to remove it upon BossBrain's death.
-New sound for new sprites?
Last edited by RV-007 on Fri Jun 13, 2014 11:47 pm, edited 1 time in total.
It wouldn't look as interactive due to the GateWatcher being dead meat. It's just my personal opinion that when the Gate Watcher dies, it would stop attacking (stop breathing flames and spawning Spawns of Sin out of its empty eye sockets [those little guys are great barricades against any attack against the BossBrain {this add-on makes a very difficult Gate Watcher and I apologize in advance for it}]). You can call it a gesture of leniency/movie or not.