Voxel addons - 7 done

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Re: Voxel addons - 5 done

Postby bobert » Thu Jun 12, 2014 2:19 am

Could you make a voxel addon for the original Brutal Doom?
I'm not a huge fan of SE.
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Re: Voxel addons - 5 done

Postby TheBeardedJedi » Thu Jun 12, 2014 6:14 pm

I concur. I may not like the author, but having voxels in Brutal Doom would be a useful addition. And if it isn't too much, the brutal arsenal has some nice sprites that could work well as voxels.
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Re: Voxel addons - 5 done

Postby acidhoez » Thu Jun 12, 2014 7:31 pm

do you plan on making voxels for the rest of the ID games? these look really great!
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Re: Voxel addons - 5 done

Postby VGA » Thu Jun 12, 2014 10:18 pm

Yeah, heretic !!
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Re: Voxel addons - 5 done

Postby Voxelbro » Fri Jun 13, 2014 8:03 am

bobert wrote:Brutal Doom?


Brutal Doom has a problem: every new update he changes the sprites and he updates quite often.

VGA wrote:Yeah, heretic !!


Last time I checked I did not had the ability to work with heretic. I'm slowly getting better though.
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Re: Voxel addons - 6 done

Postby Captain J » Sun Jun 22, 2014 11:28 pm

great and awesome voxelized domations, there. and you seems pretty getting good as you said. and i hope you can re-edit some of your voxel sprites to improve, though. specially atm weapons.
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Re: Voxel addons - 6 done

Postby Skrell » Mon Jun 23, 2014 10:39 am

Please add Brutal SE! :)
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Re: Voxel addons - 6 done

Postby VGA » Mon Jun 23, 2014 12:14 pm

Please add the simpler items from heretic. I think some of the health and ammo pickups should be simple to make and they are used excessively. Some are also floating so they would look awesome!
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Re: Voxel addons - 6 done

Postby tuintje » Sat Jun 28, 2014 4:29 pm

I tried to use one of my voxel object ingame but i get this error "skullstaf" is not a valid voxel file.

I did everthign from the tutorial
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Re: Voxel addons - 6 done

Postby Slax » Sat Jun 28, 2014 4:46 pm

Yeah, Brutal SE doesn't update anymore so that's probably a good choice.
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Re: Voxel addons - 6 done

Postby Voxelbro » Sun Jun 29, 2014 4:23 pm

tuintje wrote:I tried to use one of my voxel object ingame but i get this error "skullstaf" is not a valid voxel file.

I did everthign from the tutorial


It seems the problem is with your voxel file. Could you share it with us so I can test it?

This kind of post would be better at the Tutorial, so more people can learn from it
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Re: Voxel addons - 6 done

Postby tuintje » Wed Jul 02, 2014 1:20 pm

It seems i fixed it but forgot what the problem was :)

I did get busy though i have my own personal mod here just wanted to show of some voxels i made.

https://www.youtube.com/watch?v=Grtu7C9cNxc

Oh this one is fun too i made a voxel spring mine it even turns green when active :o boom :)

https://www.youtube.com/watch?v=fjZoXKfBafU
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Re: Voxel addons - 6 done

Postby Voxelbro » Wed Jul 02, 2014 5:11 pm

tuintje wrote:It seems i fixed it but forgot what the problem was :)

I did get busy though i have my own personal mod here just wanted to show of some voxels i made.

https://www.youtube.com/watch?v=Grtu7C9cNxc

Oh this one is fun too i made a voxel spring mine it even turns green when active :o boom :)

https://www.youtube.com/watch?v=fjZoXKfBafU


Great work! You really did a lot of them. Now for some constructive criticism

As Captain J loves to point out about my AtM pack, some of your voxels are a bit too thin (That rocket launcher has the same height and width in your hands), and that voxel you were showing just before you get sneak attacked has a screen and buttons on it's both sides.
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Re: Voxel addons - 6 done

Postby Captain J » Thu Jul 03, 2014 12:39 am

voxel is right, also glad to see he mentioned about my points. anyway those weapons are thin and just seems stretched widely. specially shadow warrior rocket launcher. it's so thiner than a original one.
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Re: Voxel addons - 6 done

Postby tuintje » Thu Jul 03, 2014 10:30 am

aha thank you i agree the rocket launcher is too thin. I'll remove the buttons of the pda as well.
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