Radix - Return into the Void
By : FusionRealms Entertainment
Release Date : September 2014 or January 2015
Developers :
xBRYAN2000x (Decorate on "Minor Work")
Trevor0402 (Decorate on "Major Work")
FusionRealms gives credit to
Diodeus for the resources and Neural Storm/Union Logic for the game
Radix : Return into the Void is a total conversion for zdoom, based upon Radix - Beyond the Void.
the main reason i wanted to create this total conversion is because it was simular to Descent and Doom
we might need help on the following features :
1. Accelerate function and AfterBurners function
2. F2 for Alt HUD/Third Person View
3. Disable Cockpit in Third Person View
4. HUD Radar
5. Rear View, fire from the back of the ship
6. When the sheild drains completely down, Armor can drain from enemies
7. If Armor drains completely down the ship explodes
Screenshots
Alpha 1
More info is coming soon.
[WIP] Radix : Return into the Void (by FusionRealms)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [WIP] Radix : Return into the Void (by FusionRealms)
A bunch of SetActorVelocity should do.xBRYAN2000x wrote:1. Accelerate function and AfterBurners function
F2 is mapped to Save and there is not a whole lot you can do about that, you cannot detect if F2 key was specifically pressed, you can forcefully remap the key but I hope it's obvious why it is out of the question, you can craft your own chasecam imitation as seen in mercs doom from doomero, but that can be messy and probably not worth it, you can create your own chasecam/althud button but why not use the built-in ones.xBRYAN2000x wrote:2. F2 for Alt HUD/Third Person View
So yeah.
I don't think you can detect if the player is in the built-in chasecam, if you make your own third-person that should be easy but making your own third-person on itself isn't easy.xBRYAN2000x wrote:3. Disable Cockpit in Third Person View
Steal one from Hide and Seek.xBRYAN2000x wrote:4. HUD Radar
Glue a camera on the back of the player actor and then switch to it? And then ThingProjectile things out of your arse, heh.xBRYAN2000x wrote:5. Rear View, fire from the back of the ship
Armor as HP and Shields as an armoritem with 100% protection value(providing I understand what you meant by this sentence, which may not be true since it's most likely not gramatically correct)xBRYAN2000x wrote:6. When the sheild drains completely down, Armor can drain from enemies
7. If Armor drains completely down the ship explodes
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Re: [WIP] Radix : Return into the Void (by FusionRealms)
Kinda reminds me of Descent. For some reason...