The official "ZDoom on Wolfenstein 3D" thread. (aka ECWolf)
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The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine are perfectly acceptable here too.
Please read the full rules for more details.
- TheMightyHeracross
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Re: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWo
Sweet, thanks.
EDIT: I've got the NoahPlayer and Feed classes up now, going to see what else I can get on there.
EDIT2: Added FeedTrough. I have to go to bed now, I'll do more tomorrow.
EDIT: I've got the NoahPlayer and Feed classes up now, going to see what else I can get on there.
EDIT2: Added FeedTrough. I have to go to bed now, I'll do more tomorrow.
- xenoxols
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Re: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWo
I've been trying to replace the weapons with their jaguar sprites, that has worked fine, however I Cant figure out how to make them bob. I tried -DONTBOB, but nothing.
EDIT: I also can't figure out how to replaces player classes, or Weapons.
EDIT: I also can't figure out how to replaces player classes, or Weapons.
Last edited by xenoxols on Sat Jun 07, 2014 1:30 am, edited 1 time in total.
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Re: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWo
That should work. At least if I remove the DONTBOB flag from the WolfWeapon class the normal weapons bob just fine. Double check and if not send me the mod.
- xenoxols
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Re: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWo
I figured it out. There was some kind of dontbob flag in the player class which I used mapinfo to replace, because apparently there is no keyconf. I'm not complaining though.
- xenoxols
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Re: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWo
Where would be the best place to post an ECWolf mod?
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Re: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWo
This thread probably. You could also make a thread in the ECWolf forum on DRD Team if you need something more long term, but you'll want to post here for exposure.
- xenoxols
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Re: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWo
The mod is almost done, all I need to do is figure out how to be able to pickup another chaingun, because custominventory's Pickup state doesn't seem to work. Either that or jumpifinventory.
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Re: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWo
The pickup state should work. I use it for noah's ark.
- xenoxols
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Re: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWo
Well maybe it is the giveinventory?
Code: Select all
actor GatlingGunUpgrade2 : CustomInventory Replaces GatlingGunUpgrade
{
inventory.pickupsound "weapon/gatling/pickup"
+INVENTORY.ALWAYSPICKUP
states
{
Spawn:
CGUN A -1
stop
Pickup:
TNT1 A 0 A_JumpIfInventory("GatlingGun3",1,"Pic2")
TNT1 A 0 A_GiveInventory("GatlinGun3",1)
stop
Pic2:
TNT1 A 0 A_GiveInventory("DualGatlingGun3",1)
stop
}
}
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Re: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWo
You misspelled GatlingGun3 in A_GiveInventory.
- xenoxols
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Re: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWo
Oh thanks; I kinda feel dumb now.
- xenoxols
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Re: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWo
Well, here it is:
https://www.mediafire.com/?k9qxxa0t3q1jqgn
It replaces all the hud weapon graphics, allows dual wielding of chainguns, and adds bobbing.
EDIT: Credits
Apogee
Id
Sgt Shivers
https://www.mediafire.com/?k9qxxa0t3q1jqgn
It replaces all the hud weapon graphics, allows dual wielding of chainguns, and adds bobbing.
EDIT: Credits
Apogee
Id
Sgt Shivers
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Re: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWo
You probably should reduce the amount of movement bob on the player class. Doom's bob strength looks odd in 64-unit tall rooms at a 32-unit view height.
- xenoxols
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Re: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWo
Really? I like the bobbing.
- xenoxols
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Re: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWo
Is it possible to get a shotgun like attack with multiple 0 tic a_GunAttack frames?