I suppose, though the semi auto needs a bit of a nerf for manual pump to truly shine.
EDIT: Maybe a chance for a live round to be ejected when you try and clear a jam...
Somagu wrote:Is the alt reload (zoom) for Pistol only supposed to give one mag and no spare bullets? I just think it's odd, considering you can vaporize all of your ammo by changing the mags back and forth between pistol and SMG.
Spoiler: Off-topic
Spoiler:
SMGG E 1 offset(0,39) ACS_NamedExecuteAlways("Reload",0,8,random(1,24))
SMGG B 1 offset(32,50) ACS_NamedExecuteAlways("Reload",0,11,random(1,24))
marble wrote:I have been playing this a lot, and thought maybe i post some ideas.
So how about a fire extinguisher for the DERPbot?
also maybe being a way to stealth trough some enemies by killing them with the pulse rifle without triggering the chain reaction? killing zombies with it seems pretty silent, and being able to move unheard for a couple of rooms in a doom map would be both awesome and useful.
(trigger warning: TVTropes link)Also note that in Real Life nothing dies instantly from a fractured neck unless it sends vertebrae fragments into, or contorts, the brain-stem in such a way as to shut down all lower brain functions. A broken neck is no guarantee of a "silent kill" either as, if the aforementioned brain-stem damage is not inflicted, all you are left with is a quadriplegic victim, dying, but not yet dead, and still able to speak and scream.
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